Model Pembelajaran Kooperatif Tipe TGT (Team Game Tournament) dalam Pembelajaran Menulis dan Mengetik Aksara Bali pada Siswa Sekolah Menengah Atas/Kejuruan

2021 ◽  
Vol 1 (1) ◽  
pp. 55
Author(s):  
I Gusti Ngurah Purnama Adi Putra

<em><span lang="EN-US">Writing and typing Balinese script is one of the materials in Balinese language which is considered difficult by most students, including high school/vocational high school students who logically repeat only the material they have obtained while sitting in elementary and junior high school. This paper seeks to explore the concept, application, and role of the TGT (Team Game Tournament) type of cooperative learning model in learning to write and type Balinese script in high school / vocational high school students with structural and behaviorism theory supported by content analysis and descriptive analysis methods. The results of the analysis show that the TGT type of cooperative learning model emphasizes on three main points, namely academic tournaments, quiz systems, and individual contributions in groups. In its application, the TGT type of cooperative learning model in learning to write and type Balinese script is able to bring the elements of solid teamwork, exciting games, and competitive academic tournaments into a single unit by using script cards and the application of Bali Simbar Dwijendra. This makes students able to learn while playing, so learning becomes very fun and meaningful for students. Through this learning model, students are trained to build mutual cooperation, sportsmanship, speed, and understand the material well through five main components, namely class presentations, teams, games, tournaments, and team recognition. In line with this, the TGT type of cooperative learning model in learning to type and write Balinese script also has a very important role, namely: creating an atmosphere of Balinese language learning to be fun, fostering a spirit of sporting competition, and strengthening cooperation and a sense of kinship between students.</span></em>

2020 ◽  
Vol 3 (1) ◽  
pp. 62-72
Author(s):  
Tianggur Medi Napitupulu

This study was aimed to investigate the implementation of Jigsaw Cooperative Learning Model applied by Christian religious education teachers in improving grade 7 students’ learning creativity at SMP 3 Sipoholon. The participants were 23 junior high school students. Observation sheet was used to collect data. The following data analysis was conducted, namely data reduction, data exposure, and conclusion. The result of study revealed that students’ learning creativity has increased in the first cycle, reached 26.96%. It was applied 64% of the expected and was in the sufficient category. In the second cycle, students’ learning creativity reached 64.35% and had increased 37.39%. it was applied 80% of the expected and was in the strong category. Finally, students’ learning creativity in the third cycle reached 80,87% and had increased 16.52%. It was applied 96% of the expected and was in the stronger category. Therefore, it can be concluded that the implementation of the Jigsaw Cooperative Learning Model can improve the creativity of Christian religious education learning among junior high school students.BAHASA INDONESIA ABSTRACT: Penelitian ini bertujuan untuk mengetahui bagaimana Implementasi Model Pembelajaran Kooperatif Jigsaw oleh Guru PAK Untuk Meningkatkan Kreativitas Belajar Siswa kelas VII SMP Negeri 3 Sipoholon. Subjek dalam penelitian ini adalah kelas VII yang berjumlah 23 siswa, dan objek penelitian ini adalah model pembelajaran kooperatif jigsaw. Dalam pengambilan data, teknik yang digunakan adalah lembar observasi. Sedangkan teknik analisis data dengan reduksi data, paparan data, dan penarikan kesimpulan. Dari data hasil observasi menunjukkan bahwa kreativitas belajar siswa mengalami peningkatan pada siklus I kreativitas belajar siswa mencapai 26,96%, pada siklus II kreativitas belajar siswa mencapai 64,35% mengalami peningkatan 37,39%, dan pada siklus III kreativitas belajar siswa mencapai 80,87% mengalami peningkatan sebesar 16,52%. Untuk penerapan model pembelajaran jigsaw yang diterapkan oleh guru PAK mengalami peningkatan. Pada siklus I diterapkan 64% dari yang diharapkan dan berada pada kategori cukup. Pada siklus II diterapkan 80% dari yang diharapkan dan berada pada kategori kuat. Pada siklus III diterapkan 96% dari yang diharapkan dan berada pada kategori kuat. Berdasarkan penelitian yang dilakukan dapat bahwa penerapan model pembelajaran kooperatif jigsaw oleh guru PAK dapat meningkatkan kreativitas belajar Pendidikan Agama Kristen di kelas VII SMP Negeri Negeri 3 Sipoholon, Kecamatan Sipoholon T.P 2017/2018 dan mencapai 70-90% dari yang diharapkan.Keywords: Cooperative jigsaw learning model; student learning creativity; students


PRISMA ◽  
2019 ◽  
Vol 8 (1) ◽  
pp. 48
Author(s):  
Ujang Cahya Setia

The low skill of students' mathematical understanding can affect the quality of students' learning which has an impact on the low achievement of students' in schools. One effort to improve the skill of understanding is by choosing and applying the model of learning that can enable students' eagerness to learn, namely cooperative learning model which can be used as an alternative learning model. Objectives to be gained in this study is to determine whether there is difference in the skill of mathematical understanding of junior high school students which use contextual approach setting cooperative learning model NHT type with STAD type on the subject of bangun ruang sisi datar. The method used in this research is subject experiments to students of SMP class VIII which is divided into two experimental groups, namely NHT type and STAD type. Teachers can develop cooperative learning model because it can improve students' learning outcomes. Teachers should experiment with learning methods more for the sake of the most appropriate and varied models selection. Key words: Mathematical understanding, Cooperative Learning, NHT, STAD


2015 ◽  
Vol 39 (3) ◽  
pp. 3
Author(s):  
Adrian Leis

The goal of this paper is to gain a deeper understanding of whether a short study abroad program is effective in increasing its participants’ willingness to communicate in a second language. Using a questionnaire designed by Yashima (2002), a pre-post design study was used to examine a sample of 80 Japanese junior high school students who participated in a ten-day study abroad program to Sydney, Australia. The results indicate that although there were no statistically significant differences seen in the second language learning motivation of the students participating in the study abroad program, there were salient decreases observed in the anxiety students felt towards speaking English. Furthermore, as clear differences were seen in international posture, joining the study abroad program also meant that students felt more a part of the global community. Based on these results, the author concludes that traveling abroad for the purposes of study is indeed effective for adolescent learners of English, helping them feel more comfortable using the language as a tool for communication. 本論の目的は、短期海外研修参加者の第2言語におけるWillingness to Communicate (WTC) の向上に及ぼす効果について、より深い知見を獲得することである。八島(2002)によって作成されたアンケートを用い、シドニー•オーストラリアでの10日間の海外研修に参加した80人の日本人中学生のサンプルを事前事後調査方式で研究を行った。結果からわかったことは、統計的にみると海外研修に参加した生徒の第2言語における学習意欲には有意差が見られなかったが、生徒が英語を話すことに対して抱いていた不安の軽減が顕著に見られたということである。さらに、国際的な姿勢に明らかな差異が見られ、海外研修への参加は、生徒が国際社会の一員としての認識を強めるものとなっていた。これらの結果により、筆者は、学習を目的とする海外研修は英語を学ぶ生徒には非常に効果があり、海外研修によって生徒たちはより安心感を持って言語をコミュニケーションツールとして用いることができるようになったとの結論に達した。


2019 ◽  
Vol 7 (3) ◽  
pp. 205 ◽  
Author(s):  
Muhammad Zaky

The main objective of this research is to produce junior high school Physics teaching materials oriented to a simple practical tool that can be used to foster junior high school students 'creative thinking skills, with the specific aim of knowing the indicators of junior high school students' creative thinking skills that can be grown through the use of a guided inquiry learning model assisted by a simple practicum tool. This type of research is a quasi-experimental research with the design of Equivalent Pretest-Posttest Design (Design of Prates-Pascates Equivalent). This research was conducted at the Labschool Junior High School of Tadulako University where  the class VIII students being the research subjects. The research instrument used was an essay test and observation sheet. The data analysis technique used was quantitative data analyzed by inferential statistics, calculating the significance of the differences in the average of both groups of samples and qualitative data analyzed by using the stages of data reduction, data presentation and conclusion. The results showed that a guided inquiry learning model assisted by a simple practicum tool could foster the creative thinking skills of the students of Labschool UNTAD Junior High School in the indicators of flexible thinking, fluent thinking and originality.


2021 ◽  
Vol 18 (1) ◽  
Author(s):  
Lucky Nadya ◽  
Ridwan Santoso

This study aims to determine the effect of the use of Jigsaw learning model on mutual respect in grade VIII junior high school students. The study population consisted of 3 classes totaling 72 students. The sample of this research is class VIII students, amounting to 23 students. The determination of the sample class of this study was carried out using random sampling techniques. The research data were obtained through the distribution of pre-test and post-test in which validity were tested using the product moment formula. Research data were analyzed using quantitative techniques through independent sample t-test. The results showed that the use of the Jigsaw learning model had a significant effect on the mutual respect of students in the eighth grade. The results of this study can be a reference for education practitioners and related parties in an effort to instill mutual respect for students in schools, especially in the learning process.These findings can be further research material to find models, methods, or media that can be used by education practitioners and related parties for character education in schools.


Author(s):  
Mira Juwita Eva Distyasa ◽  
Elizabeth Titiek Winanti ◽  
I G P Asto Buditjahjanto ◽  
Tri Rijanto

The main problem in education today is the lack of effectiveness in the learning process. This can be seen from the average student learning outcomes which are always still low. Especially for vocational high school students who emphasize learning skills in order to produce work-ready graduates, but it is inversely proportional to the facts in the field. Low learning outcomes are indicated because the learning conditions are still conventional (lectures, practicum, and discussions) where teachers are still a source of learning (teacher centered). This study aims to determine the effect of the project based blended learning model on learning outcomes of vocational high school students. This research was conducted through a literature review and relevant research results and was continued through a Focus Group Discussion (FGD). From the research it was found that there was a significant positive influence between the variable model of project based blended learning and student learning outcomes, which means that student learning outcomes can be improved through the application of a project based blended learning model.


Author(s):  
Sarjoko Sarjoko ◽  
Demitra Demitra

This article describes the development of handep cooperative learning model consist of 3-4 members become pair handep cooperative learning model in the form of module and validated by experts and students who used it. The model of development used R2D2, that focused on the design and development stage. The draft of the model at the single-path prototype level validated by the learning expert and small group validation in context the of mathematics learning in secondary school, to get the model at alpha version level. The instrument is rubric and questionnaire for small group testing. The result of the research (1) the model has fulflled the principle of quantum teaching that is context orchestrations include an exciting learning atmosphere and solid foundation; (2) junior high school students rated the model interesting and fun; (3) learning steps that to be challenging on individual work steps and mutually assisting in solved the difcult problems for students individually; (4) the model has reached the alpha version level. Abstrak Artikel ini menjelaskan pengembangan model pembelajaran kooperatif handep beranggotakan 3-4 orang menjadi model kooperatif handep berpasangan dalam bentuk modul dan dinilai oleh pakar dan siswa yang menggunakannya. Model pengembangan yang digunakan adalah R2D2 (Recursive, Reflective, Design and Development), difokuskan pada tahap design and development. Draf model pada level single path prototype divalidasi oleh pakar pembelajaran dan uji kelompok kecil dalam pembelajaran matematika di SMP, untuk mendapatkan model pada level alpha version. Instrumen berupa koesioner dengan pertanyaan terbuka untuk validasi ahli, dan angket respon siswa untuk uji kelompok kecil. Hasil penelitian (1) model telah memenuhi kaidah Quantum teaching yaitu orkestrasi konteks meliputi suasana belajar yang menggairahkan dan landasan yang kokoh, (2) siswa SMP menilai model tersebut menarik dan menyenangkan, (3) langkah-langkah pembelajaran yang dirasakan menantang pada langkah bekerja secara individual dan saling membantu secara bergiliran dalam memecahkan masalah sulit bagi siswa secara individual, dan (4) model telah mencapai level alpha version. Keywords: Aplha version; cooperative learning; pairs handep; quantum teaching; single path prototype    


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