scholarly journals THE DEVELOPMENT OF INTERACTIVE MULTIMEDIA BASED LEARNING USING MACROMEDIA FLASH 8 IN ACCOUNTING COURSE

2016 ◽  
Vol 1 (1) ◽  
pp. 122 ◽  
Author(s):  
Satriyo Wicaksono

<p>The development of science and technology influence and bring out the change in the world of education. Utilization of interactive multimedia using Macromedia Flash 8 can be used as a media of learning innovation. The developments of this research using development model 4D, among other steps are define, design, develop, and disseminate, but on this research and development only till to the develop step. The type of data in this development research is using quantitative and qualitative data. Quantitative data obtained from the results of validation experts and users (students and teachers). While the qualitative data in the form of comments and suggestions from validator expert and users. The data obtained from the results of validation to the validator subject matter experts by 83% with a decent sting category, media expert of 97% with a very decent katerogi, and limited testing is said to be very suitable with a percentage of 76%. From the analysis, it can be concluded that the interactive multimedia instructional is valid and suitable for the students.</p><p><strong>Keywords:</strong> development, interactive multimedia, services cycle company<strong></strong></p>

2018 ◽  
Vol 2 (2) ◽  
pp. 72
Author(s):  
Eka Saraswati ◽  
Devi Novallyan

Tujuan dari penelitian ini adalah mengembangkan media pembelajaran interaktif berbasis android untuk memudahkan pemahaman konsep trigonometri. Penelitian ini merupakan penelitian pengembangan dengan pendekatan kualitatif yang didukung data kuantitatif. Model Pengembangan yang digunakan yaitu ADDIE. Karya inovasi ini dibuat dengan macromediaflash 8. Subjek dalam penelitian ini terdiri dari 8 siswa pada ujicoba kelompok kecil dan 30 siswa pada ujicoba kelompok besar. Teknik pengumpulan data yang digunakan yaitu angket dan wawancara. Teknik analisis data kualitatif dengan menggunakan model Miles Huberman.Hasilpengembangan diperoleh sebuah media pembelajaran yang dapat membantu siswa untuk mempermudah mengingat rumus trigonometri. Kata kunci: Media pembelajaran, android, konsep trigonometri Abstract [The Development of Interactive Android Based Learning Media to Facilitate Understanding of Trigonometric Concepts]. The purpose of this research is to develop interactive android based learning media to facilitate understanding of trigonometric concepts. This research is a development research with qualitative approach supported by quantitative data. Development model used is ADDIE. The innovation work was made with Macromedia Flash 8. The subjects in this study consisted of 8 students on a small group trial and 30 students on a large group trial. Data collection techniques used questionnaires and interviews. Qualitative data analysis technique using Miles Huberman model. The results of the development obtained a learning media that can help students to simplify remembering the trigonometric formula. Keywords: Learning media, android, the concept of trigonometry


2016 ◽  
Vol 5 (1) ◽  
pp. 43 ◽  
Author(s):  
Sri Latifah

This is a research development that aim to produce product such as Student’s Worksheet (LKPD) oriented in values of Islam, through guided inquiry approach on the temperature and heat material for students of class X SMA/MA and to know the response of students toward it. The problem in this study include how to develop Student’s Worksheet (LKPD) oriented in values of Islam through guided inquiry approach on the temperature and heat material and the extent to which the response of students toward it.. This is a development research which apply Research and Development (R&D) method. Products produced is categorized as valid by the validation of subject matter experts with a percentage of 85%, subject matter experts to Islam with a score of 89% and design experts with a score of 91%, as well as products LKPD are very interesting based on the assessment of teachers with a percentage of 84%, and the response of students to the test field trials obtain a percentage score of 90%. Penelitian ini merupakan penelitian pengembangan yang bertujuan untuk menghasilkan produk berupa Lembar Kerja Peserta Didik (LKPD) berorientasi nilai-nilai agama Islam melalui pendekatan inkuiri terbimbing pada materi suhu dan kalor untuk peserta didik kelas X SMA/MA dan untuk mengetahui respon peserta didik terhadap produk LKPD berorientasi nilai-nilai agama Islam melalui pendekatan inkuiri terbimbing pada materi suhu dan kalor untuk peserta didik kelas X SMA/MA . Masalah dalam penelitian ini antara lain bagaimanakah mengembangkan LKPD berorientasi nilai-nilai agama Islam melalui pendekatan inkuiri terbimbing pada materi suhu dan kalor dan sejauh manakah respon peserta didik terhadap LKPD berorientasi nilai-nilai agama Islam melalui pendekatan inkuiri terbimbing pada materi suhu dan kalor untuk peserta didik kelas X SMA/MA. Penelitian ini merupakan penelitian pengembangan menggunakan metode penelitian Research and Development (R&D). Produk yang dihasilkan berkategori valid berdasarkan validasi dari ahli materi dengan persentase 85%, ahli materi agama Islam dengan skor 89% dan ahli desain dengan skor 91%, serta produk LKPD sangat menarik berdasarkan penilaian guru memperoleh persentase 84%, dan respon peserta didik pada uji coba lapangan memperoleh skor persentase 90%.


2018 ◽  
Vol 1 (1) ◽  
pp. 271
Author(s):  
Lilis Retno Sundari ◽  
Suroso Suroso ◽  
Yustinus Yustinus

Abstrak:: Penelitian ini bertujuan 1)mengembangkan multimedia interaktif menggunakan Adobe Flash CS3 Profesional untuk meningkatkan hasil belajar IPS Kelas 4 SD. 2) pengembangan multimedia interaktif menggunakan Adobe Flash CS3 Profesional dapat meningkatkan hasil belajar IPS Kelas 4 SD. Penelitian ini menggunakan jenis penelitian pengembangan dengan Model pengembangan ASSURE. Hasil validasi pakar materi 70% (tinggi) dan validasi pakar media 92% (sanggat tinggi). Kemudian Rata-rata nilai tahun 2017 dan tahun 2018 mengalami kenaikan  74 menjadi 81. Hasil uji T diperoleh taraf signifikansi α 0,017. Berdasarkan perolehan hasil belajar siswa setelah menggunakan multimedia interaktif lebih tinggi dari sebelum menggunakan multimedia interaktif. Abstrak:: This study aims to 1) develop interactive multimedia using Adobe Flash CS3 Professional to improve learning outcomes IPS Class 4 SD. 2) development of interactive multimedia using Adobe Flash CS3 Professional can improve learning result of IPS Class 4 SD. This study uses a type of development research with ASSURE development model. Expert material 70% (high) material validation and media experts validation 92% (high conformity). Then the average value of 2017 and 2018 increased 74 to 81. T test results obtained significance level α 0.017. Based on the acquisition of student learning outcomes after using interactive multimedia is higher than before using interactive multimedia.


2017 ◽  
Vol 1 (1) ◽  
pp. 1-7
Author(s):  
Deddy Sofyan ◽  
Istiqlaliah Nurul Hidayati ◽  
Asih Wahyuni

The title of the research is integrating the teaching of culture based reading and essay writing to build students cultural awareness. Two main aims were conveyed in the research. First, it was aimed at supporting students to write an essay based on what they had read (to give them background knowledge and to build their reading habit) and the second was building students cultural awareness and helping them realize that their nation actually has fabulous local wisdoms. By realizing that the nation has deeply meaningful local wisdoms, they will love and protect the nation with their body and soul. The researchers integrated this teaching of local wisdoms by asking the students to firstly read a cultural based text and discussed what they understand about the text with their friends. The text contained a description about different cultures in several countries. The titles of the texts were for example: Maintaining Eye Contact in Some Cultures, Innocent Gestures that Mean Rude Abroad, The Ethics of Gift Giving all over the World, etc. After being read, the text was then discussed in the classroom. The students gave their opinion as well as their experience related to the topic. The last activity was writing an essay with the same topic yet the culture being discussed in the writing had to be about the students own culture. The method that was employed in the research was mixed method. The qualitative data was gained from classroom observation and the portfolio of students writings while the quantitative data was gained from questionnaires distributed to the students. The results were first the students found out how to write an essay and second, they realized that their culture has high values to be appreciated. Thus the love to the nation was well established.Key Words: Reading-Writing Integration, Cultural Awareness, Essay Writing.


2020 ◽  
Vol 3 (3) ◽  
pp. 316-328
Author(s):  
Olympia Agustina ◽  
Farida Farida ◽  
Fredi Ganda Putra

This study aims to describe the process of developing an electronic module in the algebraic structure course, and knowing the effectiveness of the electronic module after being tested on mathematics education students. This research was conducted in class C, 5th semester, majoring in mathematics education at UIN Raden Intan Lampung. The development model used in this research is the Borg and Gall development model. The development of the electronic module was carried out based on the Articulate Studio'13 application. The types of data taken in this study were qualitative data and quantitative data. From the results of due diligence from experts and student responses, the results of the development of an electronic module are very feasible and very interesting. Then, based on the results of the final assessment of student’s effectiveness of the product showed a presentation of more than 75%. Based on the research results, it can be concluded that the electronic module in the algebraic structure course is effectively used by mathematics education students.


2021 ◽  
Vol 4 (1) ◽  
pp. 109-120
Author(s):  
Ciptianingsari Ayu Vitantri ◽  
Ririn Ulfi Ardiyanti

Logarithms are classified as new material for vocational students, where this material has never been taught in previous levels of education. A media in logarithmic learning are needed so that concept formation can be well received by students. This study aims to determine the validity and effectiveness of penselo media assisted by worksheet in facilitating the formation of students' logarithmic concepts. This is a development research with instruments used in this study are worksheet, media validation sheets, student response questionnaire, and field notes. Grade X students of SMK Telekomunikasi Darul Ulum are the test subjects in this study. The data in this study consisted of quantitative data and qualitative data. Quantitative data were analyzed using descriptive statistics, while qualitative data were analyzed using the stages of data reduction, data presentation and conclusion drawing. The results of the validation test on aspects of manual tools were 87.5%, language aspects were 75%, content aspects were 81.25% and other aspects were 81.25%, while student responses were 3.54 which met the very good category. It can be concluded that the penselo media assisted by worksheet is valid and effective in forming the initial concept of logarithm.


Author(s):  
Sasmi Nelwati ◽  
Marsidin Marsidin ◽  
Nizwardi Jalinus ◽  
Mukhaiyar Mukhaiyar

The purpose of this research is to develop an integrated thematic learning model based on Islamic values in Madrasah Ibtidaiyah practically and effectively. The type of this research is development research that refers to the model of 4D. The distribution of this model is implemented in Madrasah Ibtidaiyah of Padang city in 2016. The types of data are qualitative and quantitative data. Qualitative data are derived from observation and interview. Furthermore, quantitative data are obtained from questionnaire. The products of integrated thematic learning model based on Islamic values which have been developed are model guidebook, educator guidebook, and student guidebook. The achievement of the research results indicate that the three products have meet the criteria of validality, practicality and effectiveness. The book model can be used by educators/ teachers and students of elementry school level in helping the students become active and having a good character.


2020 ◽  
Vol 9 (3) ◽  
pp. 347-367
Author(s):  
Marcus Moberg ◽  
Sawsan Kheir ◽  
Habibe Erdis Gökce

Abstract This article is based on data gathered in the project Young Adults and Religion in a Global Perspective (yarg 2015 ̶ 2019), which explored the values and religious subjectivities of young adult university students in thirteen different countries around the world. In a largely explorative fashion, the article focuses on the only two predominantly Muslim samples included in the project: Turkey and Muslims in Israel. On the basis of quantitative data, the article outlines the significant correlations found between respondents’ degrees of personal religiosity, frequency of religious practice, and levels of internet use for religion-related purposes. On the basis of qualitative data, the article then moves to explore how concerns about the trustworthiness of online content and the continuing influence of offline religious authorities work to shape and inform the online religious engagements of our Turkish and Israeli Muslim young adult respondents.


Author(s):  
Anang Fathoni ◽  
Herman Dwi Surjono ◽  
Ali Mustadi ◽  
Wahyu Kurniawati

Tujuan penelitian ini adalah untuk menganalisis kebutuhan media pembelajaran mahasiswa PGSD Universitas PGRI Yogyakarta pada mata kuliah IPA1 materi biologi di masa pandemi Covid-19. Penelitian ini menggunakan pendekatan mixed methods. Data yang terkumpul berupa data kuantitatif dan data kualitatif. Teknik pengumpulan data untuk data kuantitatif melalui pemberian angket terhadap 171 mahasiswa PGSD Universitas PGRI Yogyakarta angkatan 2019, sementara data kualitatif didapatkan dari hasil wawancara dengan 2 dosen, 2 asisten dosen, dan 6 mahasiswa PGSD. Data kuantitatif dianalisis melalui analisis deskriptif dan data kualitatif dianalisis menggunakan model Bogdan dan Biklen. Hasil analisis kebutuhan menunjukkan bahwa 50,3% mahasiswa mengalami kesulitan pada materi sistem peredaran darah pada manusia; 67,7% menganggap sulitnya materi karena banyak istilah ilmiah yang sulit dipahami; dan 73,1% mahasiswa menginginkan pengembangan multimedia interaktif. Dosen dan asisten dosen menyatakan bahwa dibutuhkan media yang sesuai dengan generasi Z, dapat digunakan di mana saja dan kapan saja, serta dapat digunakan untuk belajar mandiri. Berdasarkan hasil analisis kebutuhan maka dapat disimpulkan bahwa perlunya pengembangan multimedia pembelajaran interaktif pada materi sistem peredaran darah yang dapat digunakan pada perangkat android maupun personal komputer sebagai media alternatif di masa pandemi Covid-19.ROLE OF INTERACTIVE MULTIMEDIA FOR THE LEARNING OF BLOOD CIRCULATION SYSTEMThe purpose of this study was to analyze the learning media needs of PGSD students of PGRI Yogyakarta University in science biology materials during the Covid-19 pandemic. This study used a mixed methods approach. The data collected in the form of quantitative data and qualitative data. The data collection technique for quantitative data was through the provision of questionnaires to 171 elementary School teacher education Students PGRI Yogyakarta class 2019, while qualitative data were obtained from interviews with 2 lecturers, 2 teaching assistants, and 6 PGSD students. Quantitative data were analyzed through descriptive analysis, and qualitative data were analyzed using models Bogdan and Biklen. The results of the need analysis showed that 50.3% of students had difficulty in circulatory system material in humans, and 67.7% considered the difficulty of the material due to many elusive scientific terms, and 73.1% of students wanted the development of interactive multimedia. Furthermore, lecturers and lecturer assistants stated that the media needed was in accordance with Z generation, could be used anywhere and anytime, and could be used for independent study. Based on the results of the needs analysis, it can be concluded that it is necessary to develop interactive multimedia learning on circulatory system material that can be used on android devices and personal computers as alternative media during the Covid-19 pandemic.


2020 ◽  
Vol 5 (5) ◽  
pp. 683
Author(s):  
Miftahussa’adiah Miftahussa’adiah ◽  
Siti Zubaidah ◽  
Heru Kuswantoro

<pre><strong>Abstract:</strong> Module is an appropriate teaching materials and it is systematically designed according to a curriculum that can make students learn independently. The purpose of this research is to produce an identification module of F</pre><sub>2</sub><pre> gene action on soybean plants based on <em>discovery learning</em> with stages (<em>stimulation, problem statements, data collecting, data processing, and generalization</em>). The research did on April 2019 in grade X of SMK 2 Batu. The development model used to produce the product is ADDIE. Data used in this research are quantitative and qualitative. The quantitative data are the results from the assessment given by the validator. The qualitative data are the criticisms, input and suggestions provided by media experts, material experts, and field practitioners validators. The result of the validation is an identification module for F</pre><sub>2</sub><pre> gene action on soybean plants based on <em>discovery learning</em> that are attractive and good to use and disseminate.</pre><pre> </pre><strong>Abstrak:<em> </em></strong>Modul merupakan bahan ajar atau media pembelajaran dirancang dengan sistematis sesuai dengan kurikulum yang dapat membuat siswa belajar secara mandiri. Tujuan dilakukan penelitian pengembangan ini untuk menghasilkan modul identifikasi aksi gen F<sub>2</sub> tanaman kedelai berbasis <em>discovery learning </em>dengan tahap (<em>stimulation, problem statement, data collecting, data processing,</em> dan <em>generalization</em>). Penelitian dilakukan di kelas X SMK 2 Batu pada bulan April 2019. Model pengembangan ADDIE adalah model yang digunakan dalam menghasilkan produk. Data pada penelitian ini yaitu k<strong>u</strong>antitatif berupa hasil penilaian yang diberikan oleh validator. Adapun data kualitatif berupa kritik, masukan dan saran yang diberikan oleh validator ahli media, materi, dan praktisi lapangan. Hasil validasi tersebut yaitu modul genetika berbasis <em>discovery learning </em>yang menarik dan baik untuk digunakan dan disebarkan.


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