student responses
Recently Published Documents


TOTAL DOCUMENTS

1109
(FIVE YEARS 590)

H-INDEX

28
(FIVE YEARS 4)

2022 ◽  
pp. 089801012110722
Author(s):  
Margaret M. Graham

The paper offers space for dialogue illustrating reflection as lived, exploring both my personal and professional experiences of grief and loss surrounding the death of my Dad from Covid −19. In my role as a nurse educator, I share understandings of reflection in facilitating learning and person centered practices with students. I illustrate my approach with two stories generating a narrative giving testimony to those who have died and highlighting the ensuing grief for those who have cared for older people during the pandemic. The first reflective story has been shared with students and snapshots of student responses during virtual sessions are incorporated. The second story shifts to a more personal focus reflecting personal knowing. Insights emerge bringing forth personal and professional knowing, about the art and science of holistic nursing. I explore the challenges in separating ourselves from personal knowledge and experience in reflective writing. I invite readers to take time to pause amidst a global healthcare pandemic to consider the potential of reflection to support nurses in recovering from suffering experienced during a pandemic.


2022 ◽  
Vol 2 (1) ◽  
pp. 57-63
Author(s):  
BACHTIAR ADI SAPUTRA

The loss of a sense of responsibility that students have towards protecting and preserving nature is also a bad impact of the progress that has occurred in the present era. Therefore, the researchers took the initiative to develop a valid and practical "chlorophyll" digital comic-based learning media to be used in instilling concern for the surrounding environment. The method used in this research is developing research using ADDIE (Analyze, Design, Development, Implementation, and Evaluation) procedures. The development of this digital Chlorophyl comic consists of 12 pages starting from the opening page about the introduction of the main character, problems to solutions that can be done to protect the environment. Chlorophyl digital comics can be said to be valid with an average of 3.58 and have good criteria so that they can be used in the field with a few revisions that have been adapted to suggestions from experts. In addition, based on input from the validator with several notes of improvement and the assessment of student responses to chlorophyll digital comics, it was stated that it was very practical with a positive response of 80.59%. The conclusion obtained is that the digital chlorophyll comic that was developed is said to be valid with a value of 3.5 and stated to be very practical with a positive response of 80.59%. ABSTRAKHilangnya rasa tanggung jawab yang dimiliki para pelajar terhadap menjaga dan melestarikan alam juga menjadi dampak buruk dari kemajuan yang terjadi pada era masa kini. Oleh karena itu, peneliti bernisiatif untuk mengembangkan media pembelajaran berbasis komik digital chlorophyl yang valid dan praktis untuk digunakan dalam menanamkan kepedulian terhadap lingkungan sekitar. Metode yang digunakan dalam penelitian ini adalah penelitian mengembangkan dengan prosedur ADDIE (Analyze, Design, Development, Implementation, and Evaluation). Pengembangan komik digital Chlorophyl ini terdiri atas 12 halaman mulai dari halaman pembuka tentang perkenalana tokoh utama, permasalahan hingga solusi yang bisa dilakukan untuk menjaga lingkungan hidup. Komik digital Chlorophyl dapat dikatakan valid dengan rata-rata yaitu 3,58 dan memiliki kriteria baik sehingga dapat digunakan di lapangan dengan sedikit revisi yang telah disesuaikan dengan saran dari para ahli. Selain itu berdasarkan masukan dari validator dengan beberapa catatan perbaikan dan penilaian angket respon siswa terhadap komik digital chlorophyl dinyatakan sangat praktis dengan respon positif sebanyak 80,59%. Kesimpulan yang didapatkan adalah komik digital chlorophyl yang dikembangkan dikatakan valid dengan nilai 3,5 dan dinyatakan sangat praktis dengan respon positif sebanyak 80,59%.


2022 ◽  
pp. 0739456X2110665
Author(s):  
Nir Mualam ◽  
Ofer Lerner

The paper evaluates different teaching aids used in an introductory in-class course that focuses on planning theories. We examine the perceptions of students regarding specific teaching tools and how helpful they were in making the course more approachable and providing a better learning experience. The analysis covers 133 student responses over a period of four consecutive years. Findings show that certain instructional tools are regarded as more helpful in making the course material more intelligible. This suggests educators in planning theory courses should review and continuously monitor the didactic tools they use in class.


2022 ◽  
Vol 1 (1) ◽  
pp. 107-116
Author(s):  
FITRI HIDAYATI

  The Covid-19 phenomenon has increased the awareness of educators to be able to take advantage of learning media that uses communication information technology so that learning continues well. One of learning media that is easy to make is android-based learning media using appypie. By using appypie, teachers easily create their own learning applications/media that contain content according to the learning objectives to be achieved without having to have knowledge of coding or programming. The purpose of this research is to produce android-based learning media using appypie which can be used as an alternative valid and effective learning media for students. This type of study is research and development (R&D) using the ADDIE model. The ADDIE model consists of five stages, 1) Analysis; 2) Design; 3) Development; 4) Implementation and 5) Evaluation. The Research instruments is questionnaire, which are used to obtain data on the level of worthiness (validity). The results of the validation by media experts obtained an average of 80.40% which is included in the " feasible" category to be used as learning media. Meanwhile, material experts obtained an average of 86.40% in the "Very feasible" category, and from the student responses, an average of 95.56% was obtained which was also included in the "Very feasible" category to use. Based on the results of the study, the learning media was declared effective and feasible to be implemented in the learning process. ABSTRAKAdanya fenomena Covid-19 semakin meningkatkan kesadaran para pendidik untuk dapat memanfaatkan media pembelajaran berbasis teknologi informasi komunikasi agar pembelajaran tetap berjalan dengan baik. Salah satu alternatif media pembelajaran yang mudah dibuat ialah media pembelajaran berbasis android dengan mengunakan appypie. Dengan menggunakan appypie, guru dengan sangat mudah membuat aplikasi/media pembelajaran sendiri yang berisi konten-konten sesuai dengan tujuan pembelajaran yang ingin dicapai tanpa harus memiliki pengetahuan coding atau pemograman. Penelitian ini bertujuan untuk menghasilkan media pembelajaran berbasis android dengan menggunakan appypie yang valid dan efektif bagi peserta didik. Jenis penelitian ini adalah Penelitian dan Pengembangan (R&D) menggunakan model ADDIE yang terdiri dari lima tahap, 1) Analisis; 2) Perancangan; 3) Pengembangan; 4) Implementasi dan 5) Evaluasi. Instrumen penelitian berupa kuesioner yang digunakan untuk memperoleh data tingkat kelayakan (validitas). Hasil validasi oleh ahli media diperoleh rata-rata sebesar 80,40% yang termasuk dalam kategori “Layak” digunakan sebagai media pembelajaran. Sedangkan oleh ahli materi diperoleh rata-rata sebesar 86,40% dengan kategori “Sangat Layak”, dan dari respon peserta didik diperoleh rata-rata 95,56% juga termasuk kedalam kategori “Sangat Layak” digunakan. Berdasarkan hasil penelitian tersebut maka media pembelajaran ini dinyatakan efektif dan layak untuk diimplementasikan dalam proses pembelajaran.


Author(s):  
Fay Baldry ◽  
Jacqueline Mann ◽  
Rachael Horsman ◽  
Dai Koiwa ◽  
Colin Foster

AbstractIn this paper, we analyse a grade 8 (age 13–14) Japanese problem-solving lesson involving angles associated with parallel lines, taught by a highly regarded, expert Japanese mathematics teacher. The focus of our observation was on how the teacher used carefully planned board work to support a rich and extensive plenary discussion (neriage) in which he shifted the focus from individual mathematical solutions to generalised properties. By comparing the teacher’s detailed prior planning of the board work (bansho) with that which he produced during the lesson, we distinguish between aspects of the lesson that he considered essential and those he treated as contingent. Our analysis reveals how the careful planning of the board work enabled the teacher to be free to explore with the students the multiple alternative solution methods that they had produced, while at the same time having a clear overall purpose relating to how angle properties can be used to find additional solution methods. We outline how these findings from within the strong tradition of the Japanese problem-solving lesson might inform research and teaching practice outside of Japan, where a deep heritage of bansho and neriage is not present. In particular, we highlight three prominent features of this teacher’s practice: the detailed lesson planning in which particular solutions were prioritised for discussion; the considerable amount of time given over to student generation and comparison of alternative solutions; and the ways in which the teacher’s use of the board was seen to support the richness of the mathematical discussions.


2022 ◽  
Vol 1 (3) ◽  
pp. 148-156
Author(s):  
Sulastri Sulastri ◽  
Sukestyarno YL ◽  
Nurhasanah Nurhasanah

Educational games are simulation-based media designed to simulate existing problems so that the essence of knowledge is obtained that can be used to solve problems. This study aims to produce a Character Education Strengthening device product in the form of a syllabus, teacher guide book, student guide book assisted by appropriate educational games, which have a level of product validity and practicality. Obtaining the product begins with conducting a preliminary study through literature studies, learning observations, testing to validators, limited-scale trials, revisions, products, main-scale trials, and final products. This study uses the type of research and development with the flow of Borg & Gall with stages from preliminary studies to field trials. The data collection instruments used were validation sheets, student response questionnaires, teacher responses, and observation sheets for the teacher's ability to use the product. The results showed that the product development in the form of a syllabus supplement obtained a score of 82.75%. At the same time, the product development of the Character Education Strengthening guidebook for teachers got a validation value from the validator of 84.66%. It obtained a validation value from the validator of 81.23%. Experimental test data for student responses scored 83.80%, and teacher responses reached 86.90%. It means that the development product falls into the very valid, very practical, and feasible.


2022 ◽  
Vol 2 (3) ◽  
pp. 122-133
Author(s):  
Marzuki Ahmad ◽  
Dwi Putria Nasution ◽  
Sabri Sabri

This study aims to describe the ability to understand mathematical concepts, activities and student responses in learning mathematics with realistic mathematics education approach. To achieve this goal, a quasi-experimental study was conducted with one group pretest posttest design. The population of the study was the eighth grade students of SMP Negeri 4 Angkola Timur, sampling by purposive sampling, namely class 8-2, totaling 26 students. Research activities include the stages of giving the Pre-test followed by learning for 3 meetings which then ends with a final test. Through research conducted using the Paired Samples Test, a significance of 0.00 < 0.05 was obtained, which gave the decision that the initial hypothesis was accepted. Of the 9 aspects of learning activities studied in the application of realistic mathematics education, the overall average value of the percentage of all activities met the active criteria. Furthermore, the average overall student response to being happy, new, interested and understanding/interested in the implementation of realistic mathematics education is 91.11% ≥ 85%. Thus it is concluded that: 1) The implementation of a realistic mathematics education approach has a significant positive influence in learning students' ability to understand mathematical concepts; 2) Student activities in learning mathematics with realistic mathematics education approach are effective; 3) Student responses to learning activities with realistic mathematics education are in the positive category.


Educatio ◽  
2022 ◽  
Vol 16 (2) ◽  
pp. 121-132
Author(s):  
Dariani Dariani ◽  
◽  
Asri Arbie ◽  
Muhammad Yusuf ◽  
◽  
...  

This research was conducted at SMA Negeri 1 Telaga Biru and aimed to produce quality physics learning tools using the Team-Based Learning (TBL) learning model. The device was developed using the 4D development model developed by Thiagarajan Semel and Semel. The research results on the device show that the developed device is of high quality. Learning tools are said to be valid for use with slight revisions. This can be seen based on the average validation results with a value of 3.5 and 3.6. The level of effectiveness of learning devices is seen in the increase in student learning outcomes consisting of the cognitive domain at the first meeting until the third meeting, N Gain iRat is 0.46 with n criteria of moderate gain, at tRat is N Gain 0.5, in the attitude domain with an average the percentage of 80.240%, the results of observing student activities for 3 meetings are 80.890% with good criteria and the psychomotor aspect an average percentage of 80.128%, and the practicality of the developed device seen from the observation sheet on the implementation of learning 93.650% and the teacher's response questionnaire and student responses with an average percentage of 81.653% and 79.752%. Get a positive response.


2021 ◽  
Vol 16 (6) ◽  
pp. 3124-3132
Author(s):  
Zhazira Ashirova ◽  
Zukhra Sydykova ◽  
Zhansaya Yerkekul ◽  
Zaure Kuanyshbayeva ◽  
Gulbanu Uristenbekova

One of the features of a mature society is the existence of a perfect system of legal regulation. To have a solid system of legal regulations, students need to be trained beforehand, to make them prepared for the world of practice. The purpose of the article is to theoretically substantiate the problem of educating the legal culture of students, to contribute to solving legal problems. The basis of such a system is the high level of legal culture of the members of this society. In order to build a rule-of-law state, for the successful socio-economic development of the country, it is necessary to educate an active young man with a developed sense of justice.The study analyzes a series of student responses that were collected through interviews. In addition, comparative data were revealed in the study using methods such as thematic analysis.As a result of the experimental work, the level of students' legal culture and comparative data on the development of students' legal culture were revealed.   Keywords: education; law; legal culture; society; student; upbringing,


2021 ◽  
Vol 16 (6) ◽  
pp. 3016-3032
Author(s):  
Made I Ardana ◽  
Wisna I Putu Ariawan ◽  
Gusti Ayu Dessy Sugiharni

The research aim was to obtain a Sociocultural Theory-oriented Mathematics Learning Model with Tri Hita Karana insight that is valid, practical, and effective in developing the good character of students in learning mathematics. This research was a research and development with reference to the development of Plomp. The data collection techniques used tests and questionnaires. The results showed that: (1) the Sociocultural Theory-oriented Mathematics Learning Model with Tri Hita Karana insight is valid, practical, and effective to use to develop the good character of students; (2) there was an increase in the good character of students from the category ‘sometimes shows good behavior according to the Tri Hita Karana aspect and often behaves not in accordance with the Tri Hita Karana aspect’ to the category ‘often and consistently shows good behavior according to the Tri Hita Karana aspect’; and (3) positive student responses to learning.   Keywords: Mathematical learning, sociocultural theory, tri hita karana, pawongan, tri pramana


Sign in / Sign up

Export Citation Format

Share Document