scholarly journals Developing Tematic Economic Comic with Characters for Early Childhood

Author(s):  
Rahmatullah Rahmatullah ◽  
Inanna Inanna ◽  
Muhammad Rakib ◽  
Mustari Mustari ◽  
Rabania Rabania

This study aims to develop a character economy comic for early childhood. This research is a type of research development (Research and Development) includes 5 stages, namely needs analysis; Identify the material to be developed; Development; Production; as well as the Trial stage. After the product has been designed, a material expert will assess the feasibility of the material content developed in a comic character design, as well as a design expert to assess the feasibility of the design side, both in the structure and appearance of the images as outlined in designing thematic economic comics. The data analysis technique used qualitative descriptive analysis and quantitative descriptive analysis. The results showed that thematic economic comics were feasible to be developed and tested on users based on the results of due diligence by experts. The average value of the results of the material expert trial was 4.7, while the results of the design expert's assessment obtained an average score of 4.5. The two results of the assessment are in the very feasible category for use in the field trial phase. After conducting field trials on elementary school level students, an average score of 4.7 was obtained and was in the very feasible category. Thus, it can be understood that the character economy comics that are developed can be a supplement in learning, especially in fostering children's economic character from an early age

Author(s):  
Rahmatullah Rahmatullah ◽  
Inanna Inanna ◽  
Rabania Rabania

This study aims to develop a character economy comic for early childhood. This research is a type of research development (Research and Development) includes 5 stages, namely needs analysis; Identify the material to be developed; Development; Production; as well as the Trial stage. After the product has been designed, a material expert will assess the feasibility of the material content developed in a comic character design, as well as a design expert to assess the feasibility of the design side, both in the structure and appearance of the images as outlined in designing thematic economic comics. The data analysis technique used qualitative descriptive analysis and quantitative descriptive analysis. The results showed that thematic economic comics were feasible to be developed and tested on users based on the results of due diligence by experts. The average value of the results of the material expert trial was 4.7, while the results of the design expert's assessment obtained an average score of 4.5. The two results of the assessment are in the very feasible category for use in the field trial phase. After conducting field trials on elementary school level students, an average score of 4.7 was obtained and was in the very feasible category. Thus, it can be understood that the character economy comics that are developed can be a supplement in learning, especially in fostering children's economic character from an early age


Author(s):  
I Dewa Gede Lawa

This study aims to improve the activities and learning outcomes of Class V students at SD Negeri 37 Cakranegara through the application of the example non example cooperative learning technique approach. This research method uses classroom action research which is carried out in two cycles. The research instrument used observation and tests. The data analysis technique used in this research was qualitative and quantitative descriptive analysis. The final results of the action in cycle II showed that the results of teacher observations obtained an average score (4.45) and the results of student observations reached an average score (4.48). While the learning outcomes of students reached an average value (79.14), meaning that the indicators of success (> 75.00) had been exceeded. Because the indicators of success have been proven, this study was declared successful and was stopped in cycle II.


2017 ◽  
Vol 7 (2) ◽  
pp. 227-238
Author(s):  
I Nyoman Adi Susrawan ◽  
Dewa Gede Bambang Erawan

This research categorized as Research and Devenlopment (R&D) that aims to (1) describe and identify the design process and the feasibility of learning materials of Bali based on Balinese culture, (2) to describe and analyze the responses of VII grade students of SMP PGRI 3 Denpasar towards the development of Indonesian language based materials of local culture Bali. The data obtained through observation, interview, and questionnaire methods. Furthermore, the collected then analyzed by qualitative descriptive analysis and quantitative descriptive analysis. The results showed that the development of Indonesian language learning materials based on local Balinese culture included into very well category. It was based on the validation results by the subject matter expert who gave an assessment with an average score of 88.42. The results of the pilot test, both initial field trials and major field trials also showed an average score of 90.28 and 92.50 included in the excellent category. Moreover, a good response is also obtained in this study, the overall average score given by students as users of teaching materials is 4.45 included very positive category. Thus, it can be concluded that the developed teaching materials are feasible to be used in the learning process.


2019 ◽  
Vol 6 (2) ◽  
pp. 9-15
Author(s):  
Jenny Frida Br Nainggolan ◽  
Yansen Siahaan ◽  
Jubi Jubi ◽  
Ady Inrawan

The purpose of this study is 1. To determine the liquidity, company size, profitability and value of the company in the Ceramic, Porcelain and Glass Sub-Sector Companies listed on the Indonesia Stock Exchange. 2. To determine the effect of liquidity, company size, profitability and firm value on the Ceramic, Porcelain and Glass Sub-Sector Companies listed on the Indonesia Stock Exchange both simultaneously and partially. This research was conducted using quantitative descriptive analysis and quantitative descriptive analysis. The object of the research is the Ceramic, Porcelain and Glass Sub-Sector Company listed on the Indonesia Stock Exchange. Data collection is done by documentation method. The analysis technique used is the classical assumption test, multiple linear regression analysis correlation coefficient, determination coefficient, hypothesis testing. This analysis was carried out using the IBM SPSS Statistic Program version 21.0.The results of this research can be concluded as follows: 1. Overall average value of Current Ratio (CR) fluctuates tends to increase 2. overall the average value of size has fluctuated tends to increase. 3. overall the average value of Return on Assets (ROA) fluctuates but tends to decrease. 4. F test found that simultaneously the magnitude of Fcount> Ftable of H0 is rejected, meaning that liquidity, firm size, and profitability have no significant effect on the value of the company in the Ceramic, Porcelain and Glass Sub-Sector Company listed on the Indonesia Stock Exchange in 2013-2017 .


Imaji ◽  
2015 ◽  
Vol 10 (2) ◽  
Author(s):  
Herwin Yogo Wicaksono

This study aims to find out about (a) the use of portofolios in Percussion Music Instrument practical course, (b) to find out what can be done to improve students’ ability in learning to play this instrument. This research is an action research conducted in Music education Department, Yogyakarta State University. The subjects of this research are the students of semester I and semester III who take PIM Percussion course. The data were collected through a competence test, interviews, and observation. The data analysis technique was conducted by applying the quantitative descriptive analysis method which enables the researcher to present quantitative data, and qualitative descriptive method used to describe the data from observations and interviews. The research results show that through the use of portofolios, the students’ abilities to practice to play this instrument are significantly improved in terms of psychomotor, cognitive, and affective skills. This is proven with the average score gained by students of semester I, which is about 64.25 in Cycle I and 73.25 in Cycle II, and the average score gained by the students of Semester III, which is about 68 in Cycle I and 74.5 in Cycle II.


2021 ◽  
Vol 13 (2) ◽  
pp. 81-88
Author(s):  
Hidayati Armi ◽  
Ika Parma Dewi

This study aims to determine the analysis of the feasibility level of interactive learning media in Workshop Work and Engineering Drawing Subjects for Class X Audio Video Engineering at SMK Negeri 1 West Sumatra. The method used in this research is the descriptive method using quantitative and qualitative approaches. The types of data used in research are quantitative data and qualitative data. The research instrument in the form of a questionnaire was used to obtain data about the level of validity of learning media. This questionnaire was filled in by two material experts and two media experts. The aspects that are validated in this study are the aspects of content (material) and aspects of display (media). The data analysis technique used is quantitative descriptive analysis and qualitative descriptive analysis. The results showed that interactive learning media obtained an average score of 87% from both material experts and 84% from both media experts. Based on the results of these studies interactive learning media in Workshop Work and Technical Drawing Subjects are in the "Very Valid" category.   Keywords: Feasibility Level Analysis, Interactive Learning Media, Workshop Work, and Technical Drawing


2019 ◽  
Vol 13 (1) ◽  
pp. 86-100
Author(s):  
Sukandi Andi ◽  
Tito Irwanto ◽  
Meiffa Herfianti

Abstract: The objective of this research is to Implementation of the good corporate governance (GCG) principles in addition to improving bank competitiveness itself, also provide more protection to the community. The implementation of the good corporate governance (GCG) principles becomes a trust given the banking industry that manages public funds (customers). The objective of this research is to know the analysis implementation of good corporate governance (GCG) principles in PT. Bank Mandiri (Persero) Tbk. Branch of Bengkulu. The object of this research is permanent employee of PT. Bank Mandiri (Persero) Tbk Branch Office of Bengkulu which amounted to 67 people, with sampling method that is total sampling. The sources of data in this study through questionnaires. The data analysis technique used quantitative descriptive analysis with mean method and frequency distribution table. The results of this study research that, implemtasi good corporate governance (GCG) principles at PT. Bank Mandiri (Persero) Tbk. Branch of Bengkulu has been running well with the average value of the statement 3.77 (good). Furthermore, the implementation principles of transparency, accountability, responsibility, independence and fairness have gone well with the average value each statement of 3.71 (good), 3.86 (good), 3.76 (good), 3.67 (good), 3.86 (good).Keyword: governance, bank, competitiveness.


2020 ◽  
Vol 2 (01) ◽  
pp. 49-59
Author(s):  
INDARIA HARIYANI

The recognition of numbers in children is not only about knowing the symbol of a number, but children are able to know the meaning or value of a number. The purpose of this research is to develop TALOKA media which is considered interesting to solve the existing problems, especially in the ability to recognize numbers in early childhood. The development method used in this study is a modification of the 4D Thiagarajan development model. The resulting data will be analyzed using qualitative descriptive analysis, quantitative descriptive analysis and t test. The results showed that TALOKA media can improve the ability to recognize numbers in early childhood. From the results of data analysis obtained a significance value of 0.000 <0.005, then H0 is rejected. Thus it can be said that there is a difference in the average before and after treatment and the average score of the treatment before and after treatment in the learning process using TALOKA Media that has been developed. The difference in the mean value of the experimental group and the control group proves that using the TALOKA Media that has been developed can improve the ability to recognize numbers in early childhood.


Paedagogie ◽  
2018 ◽  
Vol 13 (2) ◽  
pp. 59-66
Author(s):  
Handayani Wahyuningtyas

This study aims to foster learning motivation so that it will improve student learning outcomes in the subject of social science through the Role Playing method for Grade V Students Primary School Jenar Kidul, Purwodadi, Purworejo. This research is a calssroom action research with a cycle model that is carried out repeatedly and continuously. The subject of this study was the grade V students totaling 14 students and the object was social studies learning. Data collection methods are carried out through observation and test. Data analysis techniques used quantitative descriptive analysis. The result of the study indicate an increase in the result of learning social science. An increase in learning outcomes can be seen from the increase in student motivation which affects student learning completeness from the average score in the students initial data which is 59.64 and has a learning completeness of 57.14% and at the end of the first cycle the average score of students becomes 68.21 with the completeness of learning being 74.00% and at the end of the second cycle the average value of the students rose to 80 with 95% of students learning completeness. Aside from increasing learning outcomes, the activeness of students in the learning process in the classroom also experienced an increase.


2021 ◽  
Vol 8 (2) ◽  
pp. 159
Author(s):  
Waginah Dwi Nuryaningsih

This study aims to describe the increase in activeness and learning outcomes of writing explanatory text in Indonesian subjects by implementing the Discovery Learning model through the online-based Whatsapp Group assisted by Google Classroom during the Covid-19 pandemic. The method used was classroom action research with a research design using the model of Kemmis and Mc Taggart which consisted of planning, implementing, observing, and reflecting stages. The subjects of this study were students of class VIII A SMP Negeri 3 Bojong, Pekalongan Regency. The technique of collecting data by means of interviews, observation, questionnaires and tests. While the data analysis technique used qualitative and quantitative descriptive analysis. The results of the research in the pre-cycle showed student activeness was 6.25%, in the first cycle it increased to 28.13%, and in the second cycle it increased by 15.62%. From the test results in the pre-cycle the average value was 69, in the first cycle it increased to 73, and in the second cycle it became 76. Students who achieved learning completeness in the pre-cycle 12,%, in the first cycle were 15.63, and in the second cycle it became 84.38%. It can be concluded that with the application of the Discovery Learning learning model through Google Classroom assisted by online-based Whatsapp Group during the Covid-19 pandemic, it can increase the activeness and learning outcomes of competency / explanatory text material for class VIII A students of SMP Negeri 3 Bojong.


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