scholarly journals Project-oriented Learning Process Analysis in PBL Approach for “Emerging Engineering” Education

Author(s):  
Ya Zhang
Author(s):  
Nur Maisarah Binti Shahril Khuzairi ◽  
Manjit Singh Sidhu

This chapter reviews the infusion of technology tools such as the integration of computers into programs like simulation to promote higher cognitive skills among engineering undergraduates. With the constant change of technology and education, it is necessary to refine the current teaching and learning process to not only promote understanding but also to create room for engineering undergraduates to process the information with higher-order cognitive skills. The authors examine the evolution of engineering education against the backdrop of the problems faced in the learning environments and the technological trends in engineering curriculum. To this end, the authors propose strategies to promote higher-order cognitive skills among engineering undergraduates based on the evolution of technology in engineering as well as the challenges faced in the implementation of such tools in teaching and learning.


2022 ◽  
pp. 1473-1496
Author(s):  
Beatriz Marín

Software engineering courses traditionally mix theoretical aspects with practical ones that are later used in the development of projects. Teaching software engineering courses is not easy because in many cases the students lack motivation to exercise the topics prior to project development. This chapter presents the application of gamification on some topics of a software engineering course to engage students and increase their motivation. The authors argue that with the proper motivation, the students can better exercise the topics and obtain stronger knowledge. The authors have created five games to help in the learning process of the software engineering course. The games are related to risk management, BPMN modeling, Scrum process, design and inspection of class diagrams, and COSMIC functional size measurement. Gamification has been applied during four years in the software engineering course, resulting in an improved learning experience for the students. Finally, lessons learned are presented and discussed.


2014 ◽  
Vol 4 (2) ◽  
pp. 31 ◽  
Author(s):  
Alexander Chuchalin ◽  
Mikhail Minin ◽  
Natalia Vyuzhanina

The article considers the current state of engineering education in Europe in general and in Russia in particular in the light of the need to meet employers’ requirement to graduates, and the role of practice-oriented learning technologies in this process. The demand for graduates on the labour market and their competitiveness is seen as the main indicator of the education system ability to react and adapt to the market demands. Thus the employers’ requirements should be one of the most important drivers for the learning process. And the practice-oriented learning technologies are given as the most effective answer to these needs as they imply involvement of the employer and solution of real-world tasks and problems.


2018 ◽  
Vol 16 (43) ◽  
pp. 45
Author(s):  
Vania De Fátima Barros Estivalete ◽  
Eugenio Avila Pedrozo

The focus of this study is in the search for trying to understand how the individual, organizational and interorganizational learning processes occur in two horizontal networks of the agribusiness retail chain that belong to the supermarket segment. Therefore, The objectives of this paper are: (i) suggesting a learning process analysis framework among organizations that establish horizontal interorganizational relationships, articulating learning on the individual, organizational and interorganizational levels, and applying it to networks, and; (ii) establishing relationships between the constructs and the categories that constitute the framework. This research is characterized by its qualitative and exploratory nature, and the method adopted is the study of multiple cases. The data were collected through questionnaires, interviews, documental analysis and learning stories. In order for the learning process to advance on an interorganizational level, the research results indicated the importance of: strategic behaviors related to collaboration; learning through the interactive method and; greater valorization of the learning elements of the behavioral-social dimension, mainly the key element of trust in the relationships.  


2018 ◽  
Vol 3 (1) ◽  
pp. 64-75
Author(s):  
Nopriyanti Nopriyanti

This study aims to: (1) develop an electronic module based on 3D Pageflip Professional for Engineering Drawings course, (2) assess the quality of the electronic modules. The model the research is research and development (R&D). The electronic module was validated by learning media experts and learning material experts. The research subject was the 32 students of mechanical engineering education study program of FKIP UNSRI. The study concludes that: (1) the electronic module that is based on 3D Pageflip Professional for Engineering Drawing Course is appropriate to use for learning process; (2) the quality of the product is very good. The assessment from the experts resulted in a score of 85 for the display aspect (very good), 51 for the learning process aspect (good), and 54 for the learning material aspect. Whereas, from the students, it is 956 (very good) for the display aspect, 684 for the learning process aspect, and 847 for the content aspect (very good)Penelitian ini bertujuan untuk: (1) menghasilkan Modul Elektronik Berbasis 3D Pageflip Professional pada mata kuliah Gambar Teknik di Program Studi Pendidikan Teknik Mesin, (2) mengetahui kualitas Modul Elektronik Berbasis 3D Pageflip Professional pada mata kuliah Gambar Teknik di Program Studi Pendidikan Teknik Mesin FKIP Unsri. Penelitian ini merupakan penelitian dan pengembangan (R&D). Validasi modul elektronik ini dilakukan oleh ahli media dan ahli materi. Subjek uji coba penelitian ini adalah 32 mahasiswa program studi pendidikan teknik mesin FKIP UNSRI. Hasil penelitian ini adalah: (1) produk modul Elektronik Berbasis 3D Pageflip Professional pada mata kuliah Gambar Teknik layak untuk digunakan; (2) Kualitas produk modul elektronik ini sangat baik, hasil penilaian ahli media dan ahli materi ditinjau dari aspek tampilan 85 (sangat baik), aspek pembelajaran 51 (baik), dan aspek materi 54 (baik). Sedangkan hasil penialaian peserta didik uji coba lapangan pada aspek tampilan sebesar 956 (sangat baik), pada aspek pembelajaran sebesar 684 (sangat baik),  dan pada aspek isi sebesar 847 (sangat baik).


2020 ◽  
Vol 10 (3) ◽  
Author(s):  
Heri Yudiono

Revitalization of vocational education must be designed and developed according to the needs of industry through appropriate learning innovations. The selection of the right learning method influences the graduate competencies and learning experiences of students. This study aims to analyze the learning process based on industrial products in mechanical practices. The analysis of the learning process includes giving aperceptions and motivation, mastering learning materials, learning strategies implementation, learning resources or media, involving students, and closing the learning process. The research method used experimental with a static group comparasion design. The design of this study used two groups consist of experimental and control group. Experimental group is respondents who used industrial products-based learning and control group is respondents who used conventional learning (job sheet-based). The sampling used simple random sampling method. Each group consist of 20 respondents. The research respondents were students of the Mechanical Engineering Department Universitas Negeri Semarang who have passed the Mechanical Process I lesson. The study result is there are differences in the mechanical practices process using industrial products-based learning and conventional learning (job sheet-based). Implementation of learning in relation to the gift of apperception and motivation, mastery of learning materials, application of learning strategies, assembling of learning resources or learning media,  participation of students in learning process, and closing the learning process is better to use the industrial products-based learning compare with conventional learning


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