scholarly journals The Development of Macromedia Flash-Aided Interactive Media to Increase the Ability to Understand Fiction Stories Information in Elementary School Students

Author(s):  
Anggi Chairunnisa Siregar ◽  
Abdurahman Adisaputera ◽  
Anita Yus

This study aims to: (1) Analyze the level of effectiveness of Macromedia Flash-assisted interactive learning media in story text learning that will be developed at SD60606 Public Elementary School Medan Perjuangan. (2) Analyzing how the level of interactive learning media assisted by Macromedia Flash on story text learning will be developed in SD60606 Public Elementary School Medan Perjuangan. This study uses the Borg & Gall development research. Based on the analysis of Macromedia Flash assisted learning media products from the experts, it was declared very effective and feasible to use with criteria of the validity of the material experts 85.42%, the design expert 91.00%, and the linguist 85.00%. Based on the completeness data of student learning outcomes before using interactive learning media assisted by Macromedia Flash obtained an average value of 62 while using a large scale completeness reached an average of 90 with a gain score of 0.74 into the high category. And the student questionnaire responses to the effectiveness of Macromedia Flash-assisted interactive learning media reached 90% of 30 students. Based on this data Macromedia Flash-assisted interactive learning media are said to be effectively used in learning with the assumption that students' understanding of story text is higher when using Macromedia Flash-assisted interactive learning media.

Author(s):  
Anggi Chairunnisa Siregar ◽  
Abdurahman Adisaputera ◽  
Anita Yus

This study aims to: (1) Analyze the effectiveness level of interactive learning media assisted by Macromedia Flash on story text learning that will be developed at Public Elementary School 060856 Medan Perjuangan Subdistrict. (2) Analyze how the level of interactive learning media assisted by Macromedia Flash in story text learning that will be developed at Public Elementary School 060856 Medan Perjuangan Subdistrict. This study uses Borg & Gall development research. Based on the analysis of learning media products assisted by Macromedia Flash from the experts, it was declared very effective and feasible to use with criteria of the validity of the material experts 85.42%, the design expert 91.00%, and the linguist 85.00%. Based on the completeness data of student learning outcomes before using interactive learning media assisted by Macromedia Flash obtained an average score of 62 while after using a large scale completeness reached an average of 90 with a gain score of 0.74 into the high category. And the student questionnaire responses to the effectiveness of interactive learning media assisted by Macromedia Flash reached 90% of 30 students. Based on this data interactive learning media assisted by Macromedia Flash are said to be effectively used in learning with the assumption that students' understanding of story text is higher when using interactive learning media assisted by Macromedia Flash.


Author(s):  
Ali Rachmad Hasibuan

This study aims to Improve Student Learning Outcomes in Triangular Material and Quadrilateral Class IV 200503 Public Elementary School Education with 30 students. The findings of this study are as follows: (1) The average value of students' mathematics learning in Triangular and Quadrilateral material before the Learning Learning Cycle model is applied in Class IV 200503 Public Elementary School Education is 30%. Based on the average value, it can be said that the student learning outcomes before the application of the Learning Cycle learning model in class IV SD Negeri 200503 Pijorkoling is relatively low. After the Learning Cycle learning model was applied in the material Triangle and Quadrilateral, the percentage value of student learning completeness is 60% at the end of the cycle I.  At the end of the second cycle the average class value with the percentage of student mastery 93.33%, (2) Application of learning models Learning Cycle on Triangle and Quadrilateral methods can attract students' attention, (3) there is an increase in student learning outcomes after the application of Learning Cycle learning models in Triangle and Quadrangular material in class IV 200503 Public Elementary School, therefore learning Learning Cycle models can improve learning outcomes Specifically Mathematics in Triangle and Quadrilateral Material of students in Class IV SD Negeri 200503 Education.


2021 ◽  
Vol 2 (2) ◽  
pp. 237-253
Author(s):  
Arum Donna Safira ◽  
Iva Sarifah ◽  
Tunjungsari Sekaringtyas

Based on the needs analysis, it is necessary to develop interactive learning media. This research and development aims to produce products in the form of articulate storyline web-based interactive learning media for natural science learning and to find out the validation of web articulated storyline-based interactive learning media for science learning in grade V Elementary School. The samples in this study were 9 grade 5 elementary school students in the neighborhood around the researcher's house. The development model used in this study is the ADDIE development model (analyze, design, development, implementation and evaluation). Data collection techniques were carried out by interviews and questionnaires. Data analysis using Miles and Huberman model analysis. The trial results of developing interactive learning media based on web articulate storylines with media experts, materials experts, and learning design experts obtained an average value of 95% with the criteria "very feasible". The results of the one to one trial get an average score of 98.8% and the results of the small group trial get an average value of 99.4%. Referring to the results of data analysis of the Miles and Huberman’s model, the articulate storyline web-based interactive learning media is very suitable for use by fifth grade students in science learning in elementary schools.


Author(s):  
Ali Rachmad Hasibuan

This study aims to Improve Student Learning Outcomes in Triangular Material and Quadrilateral Class IV 200503 Public Elementary School Education with 30 students. The findings of this study are as follows: (1) The average value of students' mathematics learning in Triangular and Quadrilateral material before the Learning Learning Cycle model is applied in Class IV 200503 Public Elementary School Education is 30%. Based on the average value, it can be said that the student learning outcomes before the application of the Learning Cycle learning model in class IV SD Negeri 200503 Pijorkoling is relatively low. After the Learning Cycle learning model was applied in the material Triangle and Quadrilateral, the percentage value of student learning completeness is 60% at the end of the cycle I.  At the end of the second cycle the average class value with the percentage of student mastery 93.33%, (2) Application of learning models Learning Cycle on Triangle and Quadrilateral methods can attract students' attention, (3) there is an increase in student learning outcomes after the application of Learning Cycle learning models in Triangle and Quadrangular material in class IV 200503 Public Elementary School, therefore learning Learning Cycle models can improve learning outcomes Specifically Mathematics in Triangle and Quadrilateral Material of students in Class IV SD Negeri 200503 Education.


Sirok Bastra ◽  
2021 ◽  
Vol 9 (2) ◽  
Author(s):  
Aliyah Tazkiyah ◽  
Maulina Hendrik ◽  
Nurjannah Nurjannah

Banyak siswa tidak tertarik mempelajari cerita fabel yang hanya berupa teks dan belum menggunakan media pembelajaran. Padahal, fabel merupakan salah satu tradisi lisan yang sarat dengan nilai kebudayaan yang diajarkan di sekolah melalui pembelajaran sastra. Penelitian ini bertujuan untuk mengembangkan media interaktif cerita fabel Mentilin yang Cerdik dengan menggunakan Articulate Storyline 3 untuk siswa kelas IV sekolah dasar yang sahih dan praktis. Metode penelitian yang digunakan adalah research and development (RD) dengan menggunakan model pengembangan ADDIE. Model ini terdiri atas empat tahap, yaitu analisis (analysis), perancangan (design), pengembangan (development), dan implementasi (implementation). Instrumen pengumpulan data berupa angket validasi ahli materi, ahli bahasa, ahli media, serta angket respons guru dan siswa. Hasilnya menunjukkan bahwa media yang dikembangkan dinyatakan sangat sahih dan sangat praktis. Media interaktif sangat sahih diperoleh dari validasi ahli media dengan persentase sebesar 97,5%, ahli materi 92,5%, dan ahli bahasa 92,5%. Sementara itu, media interaktif dinyatakan sangat praktis dengan dibuktikannya hasil angket respons siswa pada uji coba skala kecil dengan persentase sebesar 98,75%, uji coba skala besar dengan persentase sebesar 97%, dan hasil angket respons guru memperoleh persentase sebesar 98,75%. This research is motivated by students who are not interested in studying fable stories which are only in the form of text and had not used learning media. Using Articulate Storyline 3 for fourth-grade elementary school students attempted to create valid and practical interactive media for Mentilin yang Cerdik fable stories. The research approach used was Research and Development (RD), which followed the ADDIE development model with four stages: analysis, design, development, and implementation. Material expert validation questionnaires, linguists, media experts, teacher, and student response questionnaires were all used to collect data. Material expert validation questionnaires, linguists, media experts, teacher, and student response questionnaires were all used to collect data. The result of research and development stated that the media was very valid and very practical. Very valid interactive media was obtained from the validation of media experts with a percentage of 97.5%, material experts 92.5%, and linguists 92.5%. While interactive media is stated to be very practical with the evidence of the results of student response questionnaires in small-scale trials with a a percentage of 98.75%, large-scale trials with a percentage of 97%, and the results of teacher response questionnaires obtaining a percentage of 98.75%.


2020 ◽  
Vol 1 (1) ◽  
Author(s):  
Anyan Anyan ◽  
Benediktus Ege ◽  
Hendry Faisal

ABSTRACTThe limitation of supporting media in the teaching and learning process causes the teaching and learning process to be less than optimal. To overcome this, it can be done by using interactive learning media based on Microsoft Power Point. The purpose of this study is to produce interactive PowerPoint learning products Microsoft Power Point to improve student learning outcomes in Thematic learning of the subtheme of the Beauty of the Nature of My Country in grade IV elementary school. The research method used is the published Borg and Gall research: preliminary studies, model development and model trials. The results showed that the interactive learning media developed was declared feasible. Media validation and material validation showed an average score of 82.50% and 79.16%. Student responses to teaching materials scored 81.75% in small-scale trials on large-scale trials receiving scores of 85%. The response teacher got a score of 71.7% and 89.13%. Based on the grades obtained, then the interactive learning media based on Microsoft Power Point is feasible to be applied to grade IV elementary school students.Keywords: Interactive Media, Multimedia, Power Point, Interactive LearningABSTRAKKeterbatasan media pendukung dalam proses belajar mengajar menyebabkan proses belajar mengajar menjadi kurang maksimal. Untuk mengatasi hal tersebut dapat dilakukan dengan menggunakan media pembelajaran interaktif berbasis Microsoft Power Point. Tujuan penelitian ini menghasilkan produk media pembelajaran interaktif berbasis Microsoft Power Point untuk meningkatkan hasil belajar siswa pada pembelajaran Tematik subtema Keindahan Alam Negeriku di kelas IV SD. Metode penelitian yang digunakan adalah penelitian Borg dan Gall yang meliputi: studi pendahuluan, pengembangan model dan uji coba model. Hasil penelitian menunjukkan bahwa media pembelajaran interaktif yang dikembangkan dinyatakan layak. Validasi media dan validasi materi menunjukan nilai rata-rata skor sebesar 82,50% dan 79,16%. Respon siswa terhadap bahan ajar interaktif memperoleh skor 81,75% pada uji coba skala kecil sedangkan uji coba skala luas memperoleh skor sebesar 85%. Respon guru mendapat skor 71,7% dan 89,13%. Berdasarkan nilai yang diperoleh, maka media pembelajaran interaktif berbasis Microsoft Power Point layak diterapkan pada siswa kelas IV sekolah dasar.Kata Kunci: Media Interaktif, Multimedia, Power Point, Pembelajaran Interaktif


2020 ◽  
Vol 6 (1) ◽  
pp. 103
Author(s):  
Novi Larasati ◽  
Julaga Situmorang ◽  
Hamonangan Tambunan

Abstrak: Penelitian ini bertujuan untuk: (1) menghasilkan media pembelajaran interaktif yang layak digunakan, mudah dipelajari dan dapat dipakai untuk pembelajaran individual, (2) untuk mengetahui keefektifan media pembelajaran interaktif yang dikembangkan untuk pembelajaran IPA pada siswa sekolah dasar. Jenis penelitian ini adalah penelitian pengembangan yang menggunakan model pengembangan produk Borg dan Gall yang dipadu dengan model pengembangan pembelajaran Dick dan Carey. Model pengembangan produk pembelajaran ini merupakan model yang disusun secara terprogram dengan urutan yang sistematis dan memenuhi karakteristik siswa usia SD dalam belajar. Hasil penelitian menunjukkan: (1) uji ahli materi IPA berada pada kualifikasi sangat sesuai (95,08 %), (2) uji ahli desain pembelajaran berada pada kualifikasi sangat sesuai (93,96 %), (3) uji ahli rekayasa perangkat lunak dan desain grafis  berada pada kualifikasi sangat sesuai (86,70 %), uji coba perorangan berada pada kualifikasi sangat sesuai (91,43 %), uji coba kelompok kecil berada pada kualifikasi sangat sesuai (93,63 %), uji coba lapangan berada pada kualifikasi sangat sesuai (97.96%). Dengan demikian, pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan media pembelajaran interaktif dan hasil belajar siswa yang dibelajarkan dengan menggunakan media pembelajaran poster. Kata Kunci: Pengembangan Media Pembelajaran, Cooperative Learning, Mata Pelajaran IPA Abstract: This study aims to: (1) produce interactive learning media that are feasible to use, easy to learn and can be used for individual learning, (2) to determine the effectiveness of interactive learning media developed for science learning in elementary school students. This type of research is development research that uses the Borg and Gall product development model combined with the learning development model of Dick and Carey. This learning product development model is a model that is arranged in a programmed order in a systematic order and meets the characteristics of elementary school age students in learning. The results showed: (1) the IPA material expert test was very suitable (95.08%), (2) the learning design expert test was very appropriate (93.96%), (3) the software engineering expert test and graphic design are very suitable qualifications (86.70%), individual trials are very suitable qualifications (91.43%), small group trials are very suitable qualifications (93.63%), field trials are the qualifications are very appropriate (97.96%). Thus, hypothesis testing proves that there are significant differences between student learning outcomes that are learned using interactive learning media and student learning outcomes that are learned using poster learning media. Keywords: Development of Learning Media, Cooperative Learning, Science Subjects


2020 ◽  
Vol 6 (2) ◽  
pp. 143
Author(s):  
Nurhidayah . ◽  
R Mursid ◽  
Ibrahim Gultom

Abstrak: Penelitian pengembangan ini bertujuan untuk mengembangkan media belajar dalam pembelajaran Contextual Teaching And Learning. Media pembelajaran interaktif berbasis CTL ini mengembangkan materi Hope and Dream dengan subjek penelitian pada SMA Negeri 20 Medan. Teknik pengumpulan data menggunakan metode wawancara, angket tanggapan, lembar observasi, angket pengamatan, dan dokumentasi. Penelitian pengembangan media melalui beberapa tahap yaitu tahapan defenisi dilakukan wawancara analisis kebutuhan dan masalah yang ada pada lokasi penelitian pengembangan. Tahap kedua dilakukan perancangan media berupa naskah media yang akan dikembangakan. Tahap terakhir adalah tahap pengembangan dilakukannya penilaian pada hasil media yang dikembangakan kemudian diuji cobakan terhadap siswa skala kecil dan skala besar. Berdasarkan hasil penelitian pengembangan media pembelajaran berupa media interaktif   berbasis  CTL layak  digunakan  dalam pembelajaran. Terbukti dengan penilaian oleh ahli materi mendapat nilai rata-rata 4.48 dengan tingkat persentase kelayakan 89.58% dengan kategori “Layak”, ahli media mendapat nilai rata-rata 4.27 dengan  tingkat persentase kelayakan 85.36% dengan kategori “Layak”, ahli desain pembelajaran 3.78 dengan tingkat persentase kelayakan 75.56% dengan kategori “Layak” serta pendapat siswa pada uji skala kecil 3.64 dengan tingkat persentase kelayakan 74.67% dengan kategori “Layak” selanjutnya uji skala besar 3.65 dengan tingkat persentase kelayakan 75.12 % dengan kategori “Layak”. Kata Kunci: media pembelajaran interaktif,  contextual teaching and learning, bahasa inggris Abstract: This development research aims to develop learning media in learning Contextual Teaching And Learning. CTL-based interactive learning media develops Hope and Dream material with research subjects at SMA Negeri 20 Medan. Data collection techniques using interview methods, response questionnaires, observation sheets, observation questionnaires, and documentation. Media development research through several stages, namely the definition stage interviews conducted analysis of needs and problems that exist at the location of research development. The second stage is media design in the form of a media script that will be developed. The last stage is the stage of development to do an assessment of the results of the developed media then tested on small and large scale students. Based on the results of research into the development of instructional media in the form of interactive media based on CTL is suitable for use in learning. Evidenced by the assessment by the material experts got an average value of 4.48 with a level of eligibility percentage 89.58% with the category "Eligible", media experts received an average value of 4.27 with a percentage level of eligibility 85.36% with the category "Eligible", learning design expert 3.78 with a level the percentage of eligibility 75.56% with the category "Eligible" and students' opinions on the small scale test 3.64 with a level of eligibility percentage 74.67% with the category "Eligible" then the large scale test of 3.65 with a percentage level of eligibility of 75.12% with the "Eligible" category. Keywords: interactive learning media, contextual teaching and learning, English


Author(s):  
Ellbert Hutabri ◽  
Anggia Dasa Putri

Technology is increasingly developing in all aspects of life, even in the teaching and learning process. Children at Elementary School level are more interested in learning with interactive learning media that are more interesting than conventional learning from textbooks. Learning to use textbooks makes it difficult for elementary school age children to concentrate because of the large amount of material, books that are less interesting and lack of interaction so that when learning students must be guided especially for Social Sciences subjects. With the Android-based interactive learning media application, students can learn while playing. The media is designed to contain material in the form of images, audio and video so as to attract the attention and concentration of students in the learning process independently. This media design uses the RAD (Rapid Application Development) and Unified Modeling Language (UML) methods as a tool for modeling media, android studio for its design. Based on the results of trials conducted on elementary school students feel more interested and easier to remember material with interactive media than learning to use textbooks.


2018 ◽  
Author(s):  
Joseph DeWilde ◽  
Esha Rangnekar ◽  
Jeffrey Ting ◽  
Joseph Franek ◽  
Frank S. Bates ◽  
...  

A biannual chemistry demonstration-based show named “Energy and U” was created to extend the general outreach themes of STEM fields and a college education with a specific goal: to teach the First Law of Thermodynamics to elementary school students. Energy is a central concept in chemical education, most STEM disciplines, and it is the concept at the foundation of many of the greatest challenges faced by society today. The effectiveness of the program was analyzed using a clicker survey system. This study provides one of the first examples of incorporating real-time feedback into large- scale chemistry-based outreach events for elementary school students in order to quantify and better understand the broader impact and learning outcomes.


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