Planning Korean Culture Class Through Project Based-Learning: Focusing on the Elementary School Student Goryeo-in Living in the Gwangju Metropolitan

2020 ◽  
Vol 59 (2) ◽  
pp. 113-127
Author(s):  
Jeong Mi Gim ◽  
Ki-dae Hong
2017 ◽  
Vol 26 (5) ◽  
pp. 1367-1376
Author(s):  
Da-Jeong Seok ◽  
Pil-Ha Hwang ◽  
Gi-Duck Park ◽  
Dong-Hun Seong ◽  
Seong-Deok Yoon

Author(s):  
Diego De Oliveira Silva ◽  
Juscileide Braga Castro ◽  
Gilvandenys Leite Sales

Resumo: A inserção de recursos tecnológicos em sala de aula traz novas possibilidades e desafios para a prática pedagógica. No entanto é preciso que haja um planejamento que contemple as peculiaridades destas novas ferramentas, permitindo que professores e alunos possam usufruir de suas vantagens. Dessa forma, este trabalho se propõe a apresentar intervenções baseadas na Aprendizagem Baseada em Projetos (ABP) realizadas em uma escola municipal de Fortaleza, bem como analisar as contribuições das tecnologias digitais neste tipo de metodologia. Para isso são detalhados os projetos “Um Mundo de Informações” e “Pensar, Conectar e Fazer” aplicados, respectivamente, em turmas de 5° e 6° anos do Ensino Fundamental. Além disso, é realizada uma avaliação das ferramentas digitais utilizadas nestas atividades. Concluiu-se que a utilização destas ferramentas influenciou de maneira positiva na aplicação dos projetos, além de permitir a integração do conhecimento em nível interdisciplinar e na criação de produtos educacionais.Palavras-chave: Aprendizagem baseada em projetos. Tecnologias digitais. Metodologia Ativa. Interdisciplinaridade.  PROJECT-BASED LEARNING: CONTRIBUTIONS OF DIGITAL TECHNOLOGIES Abstract: The insertion of technological resources in the classroom brings new possibilities and challenges to a pedagogical practice. However, there is a need for planning that addresses the new tools, allowing teachers and participants to take advantage of them. Thus, this work is projected in Project-Based Learning (ABP) in a municipal school in Fortaleza, as well as data from digital technologies in this type of methodology. To this end, the "Um Mundo de Informações" and "Pensar, Conectar e Fazer" projects, carried out, respectively, in the 5th and 6th grades of Elementary School are detailed. In addition, it is performed an evaluation of the digital tools used in these activities. It was concluded that the use of the tools influenced in a positive way in the application of the projects, besides allowing an integration of knowledge at an interdisciplinary level and in the generation of educational products.Keywords: Project-based learning. Digital technologies. Active Methodology. Interdisciplinarity.


Author(s):  
Nugroho Nugroho

ABSTRACTThe objective of this research is to analyze the development results of a valid, reliable, and practical assessment tools in Authentic Assessment as a Function of Formative Assessment In social studies lesson of fourth grade elementary school student. This research is a development research. The development model used in this study is 4D, namely: Define, Design, Develop and Disseminate which refers Thiagarajan development model (1974). The subjects of this research is students of class IV SDN 2 Wonoyoso and SDN Pandanlor Kebumen regency, Central Java. The Product of Authentic Assessment are Scenario Learning, Learning tasks, Instrument of Rating Attitudes, Knowledge, and Skills. The results of this study indicate that the product is the development of Authentic Assessment as a function of formative assessment has (1) validity, (2) reliability, and (3) good practicality when used in social studies lesson in fourth grade elementary school student Semester II, with the theme my environment. Keywords: Authentic Assessment, Formative Assessment, Social Study. ABSTRAKTujuan Penelitian ini adalah untuk menganalisis hasil pengembangan Authentic Assessment Sebagai Fungsi Penilaian Formatif Pada Pembelajaran IPS di kelas IV SD yang valid, reliabel, dan praktis. Penelitian ini merupakan penelitian pengembangan. Model pengembangan yang digunakan dalam penelitian ini adalah 4D, yaitu: Define, Design, Develop, dan Disseminate yang merujuk pada model pengembangan Thiagarajan (1974). Subjek penelitian ini adalah siswa kelas IV SDN 2 Wonoyoso dan SDN Pandanlor Kabupaten Kebumen Jawa Tengah. Produk Authentic Assessment yang dihasilkan meliputi Skenario Pembelajaran, Tugas-tugas Pembelajaran, Instrumen Penilaian Sikap, Pengetahuan, dan Keterampilan. Hasil penelitian ini menunjukkan bahwa Produk berupa pengembangan Authentic Assessment sebagai fungsi penilaian formatif memiliki (1) validitas, (2) reliabiliitas, dan (3) kepraktisan yang baik apabila digunakan pada pembelajaran IPS di Kelas IV SD Semester II, dengan tema Lingkunganku. Kata Kunci: Hasil belajar, IPS, komik, media pembelajaran, pengembangan.


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