Digital Ecosystem Improvements to Strengthen International Geothermal Synergies, Outreach, and Communication: A Case Study from AGEOCOL.

Author(s):  
O. Llamosa-Ardila ◽  
G. Rumberg ◽  
M. Brommer ◽  
M.I. Velez ◽  
P. Aguilera ◽  
...  
Keyword(s):  
2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Juliana Hsuan ◽  
Marin Jovanovic ◽  
Diego Honorato Clemente

PurposeThis study shows various pathways manufacturers can take when embarking on digital servitization (DS) journeys. It builds on the DS and modularity literature to map the strategic trajectories of product–service–software (PSSw) configurations.Design/methodology/approachThe study is exploratory and based on the inductive theory building method. The empirical data were gathered through a workshop with focus groups of 15 servitization manufacturers (with 22 respondents), an on-site workshop (in-depth case study), semi-structured interviews, observations and document study of archival data.FindingsThe DS trajectories are idiosyncratic and dependent on design architectures of PSSw modules, balancing choices between standardization and innovation. The adoption of software systems depends on the maturity of the industry-specific digital ecosystem. Decomposition and integration of PSSw modules facilitate DS transition through business model modularity. Seven testable propositions are presented.Research limitations/implicationsWith the small sample size from different industries and one in-depth case study, generalizing the findings was not possible.Practical implicationsThe mapping exercise is powerful when top management from different functional departments can participate together to share their expertise and achieve consensus. It logs the “states” that the manufacturer undergoes over time.Originality/valueThe Digital Servitization Cube serves as a conceptual framework for manufacturers to systematically map and categorize their current and future PSSw strategies. It bridges the cross-disciplinary theoretical discussion in DS.


Author(s):  
Dario Lolli

In July 2015, a crowdfunding campaign launched to revive the notoriously unprofitable video game series Shenmue closed with the record figure of above US$6 million, to date the highest amount ever raised on Kickstarter for video game funding. This article takes this campaign as an endemic case study of the changing funding mechanisms concerning video game production in the digital ecosystem of Web 2.0. Although the campaign displays some of the participatory elements often attributed to crowdfunding and digital convergence, it also sheds doubts on accountability and the effective capacity of crowdfunding to substantially challenge and de-hierarchize power relations in the video game industry. In particular, the Shenmue III campaign illustrates how the crowdfunding initiative was instrumentally mobilized by its organizers to attract further corporate sponsorships and stakeholders outside crowdfunding. This controversial episode shows how commercial platforms like Kickstarter are increasingly facilitating a process of financialization of crowdfunding, whose main effect is not so much the equal coming together of media consumers and producers as the minimization of risks for large video game corporations. By mapping the history of the Shenmue franchise from its original failure in the era of physical distribution to its recent crowdfunded success, this article argues that the empowering potentials of crowdfunding cannot be readily assumed without a contingent analysis of the cultural and political economy underlying Web 2.0 and its digital platforms.


2020 ◽  
Vol 12 (2) ◽  
pp. 294-307
Author(s):  
Dionysius Wim Prihanto

In oder to increase farmers' income, innovation is needed in agriculture business that focuses on empowering farmers as the main actors. An agricultural ecosystem is needed that puts farmers on par with other stakeholders. So a digital agricultural ecosystem is designed, inspired by SFVCD FAO and the writer’s experience in accompanying farmers from 2015 to 2019. The design of this agricultural digital ecosystem ensures the role of digital technology so that the ecosystem can run openly, fairly and get commitment from all stakeholders in its implementation. The purpose of this preliminary study is to determine the feasibility of designing agricultural digital ecosystems by knowing farmers' perception of the 3 benefits of the design of the agricultural digital ecosystem in providing opportunities to increase farmers' income. The design of this agricultural digital ecosystem ensures the position of farmers on a par with other stakeholders, namely market providers, cultivation ordinance providers, production facilities providers, technology providers, fund providers and ecosystem guarantors. The use of digital technology to ensure that the ecosystem can run openly, fairly and get commitment from all stakeholders in its implementation. This digital ecosystem relies on recording activities and transactions digitally by farmers and other stakeholders in line with the increasing literacy of digital technology among agricultural businesses. This research uses case study approach of papaya farmers in Yogyakarta. The results of this research showed that the stakeholder of papaya farmers in Yogyakarta is only one buyer of harvest or offtaker. As for agriculture practices provider and funding does not involve other parties or made / borne by farmers themselves. The results showed that the benefits of price certainty at the beginning and certainty of procedures and means of production in the design of the digital ecosystem of agriculture are perceived by farmers as an opportunity to increase farmers' income, while the benefits of funding availability is perceived by farmers as a chance of reducing farmers' income. Farmers give input on the need for proof of success in the procedures of cultivation and production advice and make the availability of funds as an option (not mandatory) in the development of the next agricultural digital ecosystem design   Keywords: Digital Agro Ecosystem, Farmers Income, Farmers Empowerment


Pedagogika ◽  
2020 ◽  
Vol 139 (3) ◽  
pp. 199-218
Author(s):  
Jesús Valverde-Berrocoso ◽  
María Rosa Fernández-Sánchez

Digital media is transforming teaching-learning processes. It is necessary to understand the new ecologies of learning that are developing in technological ecosystems. In this article, a learning community is analysed from the perspective of «trialogical learning», and the components of the triad are identified: elements, interactions, and products. The case study offers the possibility of transferring this knowledge for the transformation of formal learning.


Author(s):  
Andreas Ahrens ◽  
Norbert Gruenwald ◽  
Jelena Zascerinska ◽  
Gulnara Zakirova ◽  
Irina Yefimova ◽  
...  

In order to achieve the aim of Kazakhstan’s progressive development of the digital ecosystem, higher education sector has to harmonize ICT study programmes in accordance with updated professional standards and industry requirements for preparation of specialists. As competencies and skills permanently change, competencies and skills are to be enhanced lifelong. The purpose of the paper is to explore ICT education in the context of advancement of digital ecosystem underpinning empirical analysis of ICT education at master level in Kazakhstan and elaboration of a new research question. The method of the study is exploratory case study. The case study was carried out in December 2017. The findings of the empirical study reveal that a combination of Data Science and Information Security emerge in the context of the advancement of digital ecosystem in Kazakhstan. The new research question has been formulated: What are core courses of the hybrid study programme that combines Data Science and Information Security at master level? Directions of further research are proposed. 


2019 ◽  
Vol 9 (2) ◽  
pp. 135-162
Author(s):  
Laura Martínez-Otón ◽  
◽  
Cristina Rodríguez-Luque ◽  
Mario Alcudia-Borreguero ◽  
◽  
...  

In current digital ecosystem, sound is gaining prominence through new formats such as podcasting, born in the era of mobility. Formats that can share elements, characteristics, dynamics of work and consumption with other traditional radio formats, such as reports, docudramas or the radio soap opera. This article aims to analyze whether the strength of human reach storytelling is a common starting point in analogic reports and in fictional and non-fiction podcasts, both on audio platforms and on conventional radio. For this, three podcast are proposed as case study: ‘Sin mi identidad’ (2018, COPE network), ‘Lo conocí en un Corpus’ (2017, Podium Podcast) and ‘Las tres muertes de mi padre’ (2017, Cuonda). The methodology is classified as descriptive and qualitative and includes semi-structured interviews with key subjects in the process of the three spaces considered as objects of study. In the analyzed cases it can be stated that, although reports and fiction and nonfiction podcasts are different products, they share similarities of production, documentation and recording. Also, all have as starting point a real story, even when podcasts are fiction. Key words: Docudrama; Podcast; Radio; Digital Radio; Radio Drama; Radio Reports.


2020 ◽  
Vol 22 (2) ◽  
pp. 125
Author(s):  
Alina Bârgăoanu ◽  
Flavia Durach

The COVID-19 pandemic is unprecedented in terms of its quasi-simultaneous global reach and its multilayered character (medical, economic, political, geopolitical and social). It is also unprecedented because it is the first pandemic of the digital age, thus offering an accelerated version of the digital eco-system: interconnectedness across countries, regions, and even continents; globalization/ trans-nationalization of the national/ local communication spaces coupled by the circulation of global polluted narratives which are strikingly similar in terms of content in spite of their appearance of being tailored, even “extremely personalized” to fit local characteristics; and the preeminence of digital platforms within the communication ecosystem, including the semi-private or downright private ones such as WhatsApp or Facebook private messaging applications. Out of these emerging features, we will focus our analysis on the last interconnected two: globalization of seemingly local narratives and the emergence of the WhatsApp or Facebook private instant messaging applications as prominent transmission/ contagion means. We will do so by carrying an in-depth case study of Romania, which may offer an insight into more generalizable trends.


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