scholarly journals THE USE OF THE UAV IMAGES FOR THE BUILDING 3D MODEL GENERATION

Author(s):  
G. Vacca ◽  
G. Furfaro ◽  
A. Dessì

<p><strong>Abstract.</strong> The growing interest in recent years in Unmanned Aerial Vehicles (UAVs) by the scientific community, software developers, and geomatics professionals, has led these systems to be used more and more widely, in different fields of engineering and architecture. This is thanks, above all, to their flexibility of use and low cost compared to traditional photogrammetric flights using expensive metric digital cameras or LiDAR sensors. In recent years, UAVs have also been used in the field of monitoring and inspection of public or private buildings that are remarkable in terms of size and architecture. This is mainly due to the focus a sustainability and resource efficiency in the building and infrastructure sector, which aims to extend their lifetimes. Through the use of remote checking using UAVs, the monitoring and inspection of buildings can be brought to a new level of quality and saving.</p><p> This paper focuses on the processing and study of 3D models obtained from images captured by an UAV. In particular, the authors wanted to study the accuracy gains achieved in the building 3D model obtained with both nadir and oblique UAV flights. The images from the flights were processed using Structure-for Motion-based approach for point cloud generation using dense image-matching algorithms implemented in an open source software. We used the open source software VisualSfM, developed by Chanchang Wu in collaboration with the University of Washington and Google. The dense matching plug-in integrated in its interface, PMVS/CMVS, made by Yasutaka Furukawa, was employed to generate the dense cloud. The achieved results were compare with those gained by Photoscan software by Agisoft and with 3D model from the Terrestrial Laser Scanner (TLS) survey.</p>

FACE ◽  
2022 ◽  
pp. 273250162110722
Author(s):  
Mikhail Pakvasa ◽  
Hannes Prescher ◽  
Bryce Hendren-Santiago ◽  
Tony Da Lomba ◽  
Nicholas McKenzie ◽  
...  

Introduction: Stereolithography, also known as 3D printing (3DP), is a versatile and useful technology with many healthcare applications. While 3DP has gained tremendous popularity, it remains a daunting and perceptibly time-consuming process for the inexperienced user, with most turning to commercially printed products. Commercial vendors are expensive. We propose that 3DP is feasible for the inexperienced user with the appropriate knowledge and tools. Methods: A 3DP protocol was created for model design and printing using open-source software and a low-cost desktop printer. It was betatested by 3 inexperienced users. The fidelity of the protocol was then tested in direct comparison to industry models made for 3 patients undergoing mandibular distraction osteogenesis, using standard cephalometric measurements. Results: All inexperienced testers were able to successfully create a 3D model using the easy-to-follow protocol without the use of any other resources. The models were created in a mean time of 170 minutes. All cephalometric measurements on the open-source printed models were equal to within 0.5 to 1.0 mm of the respective industry models. Conclusions: As the 3DP process is simplified and desktop printers and materials become more affordable, we anticipate that its implementation will become more commonplace. We describe a step-by-step, protocol using open-source software and affordable materials to create 3D models.


Author(s):  
V. Katsichti ◽  
G. Kontogianni ◽  
A. Georgopoulos

Abstract. In archaeological excavations, many small fragments or artefacts are revealed whose fine details sometimes should be captured in 3D. In general, 3D documentation methods fall into two main categories: Range-Based modelling and Image-Based modelling. In Range Based modelling, a laser scanner (Time of Flight, Structured light, etc.) is used for the raw data acquisition in order to create the 3D model of an object. The above method is accurate enough but is still very expensive in terms of equipment. On the other hand, Image-Based modelling, is affordable because the equipment required is merely a camera with the appropriate lens, and possibly a turntable and a tripod. In this case, the 3D model of an object is created by suitable processing of images which are taken around the object with a large overlap. In this paper, emphasis is given on the effectiveness of 3D models of frail archaeological finds originate from the palatial site of Ayios Vasileios in Laconia in the south-eastern Peloponnese, using low-cost equipment and methods. The 3D model is also produced using various, mainly freeware, hence low-cost, software and the results are compared to those from a well-established commercial one.


2012 ◽  
Vol 3 (1) ◽  
pp. 11-14
Author(s):  
Ebtesam Najim AlShemmary ◽  
Bahaa Qasim Al-Musawi

Governments and their agencies are often challenged by high cost and flexible telephonic, Web based data services. Emerging technologies, such as those of Voice over Internet Protocol (VoIP) that allow convergent systems where voice and Web technologies can utilize the same network to provide both services, can be used to improve such services. This paper describe VoIP system for the enterprise network (e.g. company, university) that have been developed based on Asterisk which is a kind of open source software to implement IP-PBX system. Through the development and evaluation, we have confirmed that VoIP system based on Asterisk is very powerful as a whole and most PBX functions to be required for the enterprise network can be realized. Interesting findings include that the University of Kufa has a potential to implement the project. By connecting multiple Asterisk servers located in different sites based on IAX2, large scale enterprise network can be developed. Since the software recommended for installation is open source, the project could be used as a source of valuable information by students who specialize in real-time multi-media systems.


Author(s):  
M. Zacharek ◽  
P. Delis ◽  
M. Kedzierski ◽  
A. Fryskowska

These studies have been conductedusing non-metric digital camera and dense image matching algorithms, as non-contact methods of creating monuments documentation.In order toprocess the imagery, few open-source software and algorithms of generating adense point cloud from images have been executed. In the research, the OSM Bundler, VisualSFM software, and web application ARC3D were used. Images obtained for each of the investigated objects were processed using those applications, and then dense point clouds and textured 3D models were created. As a result of post-processing, obtained models were filtered and scaled.The research showedthat even using the open-source software it is possible toobtain accurate 3D models of structures (with an accuracy of a few centimeters), but for the purpose of documentation and conservation of cultural and historical heritage, such accuracy can be insufficient.


2021 ◽  
Vol 4 ◽  
pp. 1-5
Author(s):  
Márton Pál ◽  
Fanni Vörös ◽  
Béla Kovács

Abstract. UAV imagery has a big role in environmental mapping: various indices regarding plant health, soil condition or geological objects can be determined, or 3D models can be built for accurate measurements. Automatic vectorization of satellite images is widely applied nowadays for land coverage determination purposes. However, larger resolution UAV images are hard to process following this theory: too many details result in a long computing time. We propose a FOSS (free and open-source software) analytical solution for detecting and vectorizing quasi-rectangular shaped (mainly manmade) objects on relatively high-resolution images. Our sample area is the cemetery and its surroundings in Istenmezeje, Heves County, Hungary. The graves are good examples of regular, rectangular manmade objects. The traditional cadastral mapping of these sites means a large amount of digitizing work. We have used Python environment for conducting image analysis: delineating and vectorizing the grave outlines for the large-scale mapping of the cemetery. Open-source programming libraries were used during the process: OpenCV and GDAL/OGR. With these tools, we were able to digitize the graves automatically with systematic errors. Approximately 70–80 of 100 graves were correctly recognised (their number varies depending on the adjustable variables: the size and detailedness of the contours to be detected). Our approach is a relatively new methodology in large-scale cartography: computer vision tools have not been used widely for mapmaking purposes. The development of artificial intelligence and open-source tools connected to it may contribute to the broader dissemination of similar methodologies in cartography and GIS.


2021 ◽  
Vol 13 (23) ◽  
pp. 13020
Author(s):  
Sara Peinado-Santana ◽  
Patricia Hernández-Lamas ◽  
Jorge Bernabéu-Larena ◽  
Beatriz Cabau-Anchuelo ◽  
José Antonio Martín-Caro

This paper describes an innovative, accessible, and sustainable method for enhancing cultural heritage. Documenting and disseminating the public works heritage have now come of age, digitally speaking, with the adoption of new technologies both to further research on and heighten the esteem attributed to the public works heritage. Nonetheless, academic discourse rarely describes procedures for the 3D digitisation of heritage works comprehensible to non-expert readers with limited resources. Taking that premise as a starting point, with special attention to the determinants of the public works heritage, this article aims to define the general, open-source methodology covering 3D model data capture, information processing and optimisation. The article also discusses model dissemination strategies using free platforms and low-cost tools. The general discussion is illustrated with the case study of Ariza Bridge in Spain. This Renaissance-style structure dates from the second half of the sixteenth century. Despite its listing as a cultural heritage asset, the monument was flooded by the Giribaile reservoir waters in 1998 and is now only wholly visible during droughts. The application, developed with open-source software and implemented with free platforms and low-cost tools, features geo-referencing and is designed to be accessible to non-expert users. The methodology proposed is intended as a suitable instrument for the sustainable study, valorisation and dissemination of the built heritage.


2016 ◽  
Vol 12 (04) ◽  
pp. 27 ◽  
Author(s):  
Caroline Porto Antonio ◽  
João Paulo Lima ◽  
João Bosco Alves ◽  
Juarez Bento Silva ◽  
José Pedro Simão

This paper presents an educational tool based on open source software and low cost hardware to supplement science teaching, merging concepts of remote experiment, virtual worlds and virtual learning environment. Using an avatar, students can move around in an enriched environment and access a remote microscope that enables visualization of plant parts and interaction with the available samples.


Author(s):  
M. Abdelaziz ◽  
M. Elsayed

<p><strong>Abstract.</strong> Underwater photogrammetry in archaeology in Egypt is a completely new experience applied for the first time on the submerged archaeological site of the lighthouse of Alexandria situated on the eastern extremity of the ancient island of Pharos at the foot of Qaitbay Fort at a depth of 2 to 9 metres. In 2009/2010, the CEAlex launched a 3D photogrammetry data-gathering programme for the virtual reassembly of broken artefacts. In 2013 and the beginning of 2014, with the support of the Honor Frost Foundation, methods were developed and refined to acquire manual photographic data of the entire underwater site of Qaitbay using a DSLR camera, simple and low cost materials to obtain a digital surface model (DSM) of the submerged site of the lighthouse, and also to create 3D models of the objects themselves, such as statues, bases of statues and architectural elements. In this paper we present the methodology used for underwater data acquisition, data processing and modelling in order to generate a DSM of the submerged site of Alexandria’s ancient lighthouse. Until 2016, only about 7200&amp;thinsp;m<sup>2</sup> of the submerged site, which exceeds more than 13000&amp;thinsp;m<sup>2</sup>, was covered. One of our main objectives in this project is to georeference the site since this would allow for a very precise 3D model and for correcting the orientation of the site as regards the real-world space.</p>


Author(s):  
Ryuji Nakada ◽  
Masanori Takigawa ◽  
Tomowo Ohga ◽  
Noritsuna Fujii

Digital oblique aerial camera (hereinafter called “oblique cameras”) is an assembly of medium format digital cameras capable of shooting digital aerial photographs in five directions i.e. nadir view and oblique views (forward and backward, left and right views) simultaneously and it is used for shooting digital aerial photographs efficiently for generating 3D models in a wide area. &lt;br&gt;&lt;br&gt; For aerial photogrammetry of public survey in Japan, it is required to use large format cameras, like DMC and UltraCam series, to ensure aerial photogrammetric accuracy. &lt;br&gt;&lt;br&gt; Although oblique cameras are intended to generate 3D models, digital aerial photographs in 5 directions taken with them should not be limited to 3D model production but they may also be allowed for digital mapping and photomaps of required public survey accuracy in Japan. &lt;br&gt;&lt;br&gt; In order to verify the potency of using oblique cameras for aerial photogrammetry (simultaneous adjustment, digital mapping and photomaps), (1) a viewer was developed to interpret digital aerial photographs taken with oblique cameras, (2) digital aerial photographs were shot with an oblique camera owned by us, a Penta DigiCAM of IGI mbH, and (3) accuracy of 3D measurements was verified.


Author(s):  
L. Barazzetti ◽  
R. Brumana ◽  
D. Oreni ◽  
M. Previtali ◽  
F. Roncoroni

This paper presents a photogrammetric methodology for true-orthophoto generation with images acquired from UAV platforms. The method is an automated multistep workflow made up of three main parts: (i) image orientation through feature-based matching and collinearity equations / bundle block adjustment, (ii) dense matching with correlation techniques able to manage multiple images, and true-orthophoto mapping for 3D model texturing. It allows automated data processing of sparse blocks of convergent images in order to obtain a final true-orthophoto where problems such as self-occlusions, ghost effects, and multiple texture assignments are taken into consideration. <br><br> The different algorithms are illustrated and discussed along with a real case study concerning the UAV flight over the Basilica di Santa Maria di Collemaggio in L'Aquila (Italy). The final result is a rigorous true-orthophoto used to inspect the roof of the Basilica, which was seriously damaged by the earthquake in 2009.


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