problem gambler
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Author(s):  
Maria E. Bellringer ◽  
Nick Garrett

Recent research investigating changes in gambling behaviors during periods of COVID-19 social restrictions, such as enforced lockdowns, are somewhat limited by methodology, being generally cross-sectional in nature and with participant samples recruited via online panels. The present study overcame these limitations via a secondary analysis of data collected in 2012 and 2015 from a New Zealand (NZ) longitudinal gambling study, with questions related to gambling behaviors due to COVID-19 lockdown periods included in an additional data collection, of participants who had previously scored as a risky gambler, during 2020/21. Almost one-quarter of online gamblers increased their gambling during lockdown with this most likely to be on overseas gambling sites, instant scratch card gambling and Lotto. The only sociodemographic risk factor for increased online gambling was higher education. Behavioral risk factors included being a current low risk/moderate risk/problem gambler, a previously hazardous alcohol drinker or past participation in free-to-play gambling-type games. These past behaviors could act as trigger points for health services or family and friends to monitor a person’s gambling behaviors during lockdown, or future stressful periods when usual terrestrial gambling opportunities are curtailed or unavailable, and to support safer gambling practices.


Author(s):  
Maris Catania ◽  
Mark D. Griffiths

AbstractOnline gambling is a growing business with many stakeholders. Due to the fact that a small proportion of gamblers develop problems, responsible gambling (RG), player protection, and harm minimization have become core areas for gambling regulators. The present study replicated a previous one carried out by Bonello and Griffiths in 2017 to determine whether there had been any significant changes by leading gambling operators due to increased regulatory pressures over the past few years. Fifty leading online gambling operators were audited in relation to their RG practices as well as engaging with their customer services by posing as a problem gambler. Results indicated that overall RG practices appeared to have improved in the past 3 years based on the information in dedicated RG webpages, the increase in RG tool availability, and the communication with customer services. Despite the fact that RG practices appear to have improved, there were still areas for improvement.


Author(s):  
Sari Castrén ◽  
Kalle Lind ◽  
Heli Hagfors ◽  
Anne Salonen

Aims This study explores the prevalence of being a past-year affected other (AO) of a problem gambler by gender. The aims were to study the amount and type of gambling-related harms (GRHs) for subgroups of AOs and to distinguish GRH profiles for AO subgroups. Methods A total of 7186 adults aged 18 years and over participated in the Gambling Harms Survey evaluating year 2016. The data were analyzed using descriptive statistics and binary logistic regression. Results Of all respondents, 12.9% were defined as past-year AOs (women 13.7%; men 12.1%). The proportion of affected non-family members (ANFs) was 8.4%, and 5.6% were affected family members (AFMs). AFMs were usually women, and ANFs were usually men. Emotional, relationship, and financial harms were the most common types of harm. The odds of experiencing financial harm were highest for the 18- to 34-year-olds (OR 1.82) and for those whose partner/ex-partner had a gambling problem (OR 3.91). Having a parent/step-parent (OR 1.93) and child/stepchild (OR 3.64) increased the odds of experiencing emotional harm, whereas male gender (OR 0.50) and being an ANF (OR 0.58) decreased emotional harm. Relationship harm was evident for partners/ex-partners (OR 1.97–5.07). Conclusions GRH profiles for AO subgroups varied, which emphasizes the need for effective harm minimization strategies for those in need.


Author(s):  
Nancy Greer ◽  
Matthew J Rockloff ◽  
Alex M T Russell ◽  
Lisa Lole

AbstractBackground and aimsEsports betting is expanding in popularity, yet little is known about who participates in this niche gambling activity. This study aimed to determine whether esports bettors are more vulnerable to harms and problems than gamblers engaged in traditional sports betting.MethodsData were collected from 298 regular esports bettors and 300 sports bettors (who regularly bet on traditional sports, but not esports). These groups were compared on demographics, gambling involvement, problem gambling, and gambling-related harms.ResultsCompared to sports bettors, esports bettors were more likely to be younger, university-educated, employed (lower income earners), and speak a non-English language at home. Esports bettors gambled on fewer traditional gambling activities in the last 12 months, but compared to sports bettors, gambled more frequently on some activities, were more likely to meet problem gambler criteria (64.8.% vs 17.3%), and experience at least one gambling-related harm (81.9% vs 45.3%). Being an esports bettor significantly predicted greater problem gambling severity and gambling-related harms. More frequent esports skin betting and skin gambling (on games of chance) were significant predictors of gambling problems amongst esports bettors.Discussion and conclusionThe results provide preliminary evidence that esports bettors are more likely to experience gambling problems compared to their sports betting counterparts, potentially stemming from their involvement in emerging video-game related gambling products.


Author(s):  
Francine Ferland ◽  
Nadine Blanchette-Martin ◽  
Mélissa Côté ◽  
Joël Tremblay ◽  
Sylvia Kairouz ◽  
...  
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2020 ◽  
Vol 37 (8-9) ◽  
pp. 2529-2550 ◽  
Author(s):  
Ben J. Riley ◽  
Sharon J. Lawn ◽  
Beth R. Crisp ◽  
Malcolm W. Battersby

Although the negative effects of problem gambling (PG) are well-documented in respect of gamblers themselves, less research has focused on the experiences of their partners, particularly in situations where the gambler is not help-seeking. Data were drawn from 15 in-depth interviews of partners living with a non-help-seeking problem gambler. Through a hermeneutical-phenomenological analysis, nine central themes emerged: social activity, realization, role conflict, stigma, denial, health issues, disconnectedness, hypervigilance, and security. Findings indicated that living with a non-help-seeking PG partner was characterized by chronic worry, exhaustion, relationship conflict, and an overwhelming sense of isolation. Partners found it exceedingly difficult to reliably detect their partners’ gambling behavior, resulting in chronic hypervigilance, and were reluctant to seek help due to stigma. There is a need for programs that provide both guidance for partners to help protect their well-being and evidence-based strategies to help motivate non-help-seeking problem gamblers to acknowledge their problem and seek help.


2019 ◽  
pp. 132-152
Author(s):  
Jodie Nealley ◽  
Amanda Winters

The authors discuss responsible gambling from the perspectives of a problem gambler and an administrator in the field of responsible gambling. This narrative shares personal experiences and how they influence the authors’ perspective toward responsible gambling, how it is currently viewed, and its potential impact on those who might develop a gambling disorder. The authors discuss how current legislation in Massachusetts, as well as the Responsible Gaming Framework, can benefit those who suffer from an addiction to gambling, either recognized or not. While there are many theories and concepts surrounding responsible gambling and problem or disordered gambling, this chapter focuses on a personal perspective.


2019 ◽  
pp. 153-168
Author(s):  
Gabriele Byrne

This chapter discusses responsible gambling from the perspective of a consumer and a reformed problem gambler. The author explains her history with problem gambling and describes the results of her research into responsible gambling. She outlines several ways in which it could be made more effective, including addressing gamblers’ fear, stigma, and shame and matching the message to the intended target. She argues that effective harm minimization is not about policies, programs, and methods but about changing the attitudes of the people responsible for developing and implementing them and better educating the general public about this issue. Stakeholders must put aside their own convictions and motivations, listen to each other, and then work together on programs that produce the ultimate outcome: reduction or, at best, the elimination of gambling-related harm. Understanding each other’s different perspectives will increase stakeholders’ willingness to work together to develop evidence-based measures that will make a real difference to people’s lives.


Author(s):  
Kyonghwa Kang ◽  
Jong Sun Ok ◽  
Hyeongsu Kim ◽  
Kun-Sei Lee

The purpose of this study was to investigate the gambling factors related with the gambling problem level of adolescents to provide basic information for the prevention of adolescent gambling problems. The data was drawn from the 2015 Survey on Youth Gambling Problems of the Korea Center on Gambling Problems for Korean students in grades 7–11 (ages 13–17 years) and included 14,011 study subjects (average age 14.9 years, 52.5% male). The lifetime gambling behavior experience was 42.1%, and 24.2% had a gambling behavior experience within the past three months. The past three-month prevalence of problem gambling was 1.1%. The gambling factors related with the level of adolescent problem gambling include the presence of nearby gambling facilities, having personal relationships with people that gamble, a higher number of experienced gambling behaviors, male adolescents, and a greater amount of time spent gambling. To the best of our knowledge, this study is the first report to identify gambling factors related with the level of adolescent problem gambling in Korean adolescents using national data. These findings suggest that gambling prevention efforts must consider not only access to individual adolescents as early intervention, but also environmental strategies such as accessibility regulations and alternative activities.


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