virtual exhibition
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2021 ◽  
Vol 3 (3) ◽  
pp. 98-109
Author(s):  
Elis Syuhaila Mokhtar ◽  
Ida Puteri Mahsan ◽  
Izani Mat Il ◽  
Nor Syazwani Mat Salleh

Kertas ini membentangkan empat hasil karya lukisan projek tahun akhir bertemakan ‘Dimensi 100: Ruang dan Masa’ bagi penganugerahan Ijazah Sarjana Muda Pendidikan (Seni) dengan Kepujian, Jabatan Seni dan Reka Bentuk (JSRB), Universiti Pendidikan Sultan Idris (UPSI). Tema ini dipilih bersempena sambutan 100 tahun penubuhan UPSI. Bagi memenuhi kriteria projek, pelajar dikehendaki menghasilkan karya melalui tema yang diberi di samping meneroka kaedah-kaedah baharu yang dapat membawa perubahan kepada kelaziman studio lukisan secara kreatif dan inovatif. Kajian ini berfokus kepada empat orang pelajar major studio lukisan yang telah melaksanakan penyelidikan praktis studio melalui tiga fasa utama iaitu perkembangan idea, proses penghasilan karya, seterusnya persembahan karya. Dapatan kajian menunjukkan pelajar berjaya mensintesiskan tema melalui penghasilan empat buah karya lukisan kontemporari dalam bentuk eksperimentasi yang merentas disiplin bidang sains, seni persembahan, muzik dan tarian, fotografi, videografi, serta kemahiran digital sejajar dengan arus kemajuan teknologi terkini. Pameran virtual telah dilangsungkan secara talian menggunakan platform Artsteps. Karya-karya ini merupakan artifak yang dapat mencerminkan kebitaraan bakal guru seni kelahiran UPSI sebagai universiti pendidikan nombor satu di Malaysia. The Contemporary Drawings themed ‘Dimension 100: Space and Time’ in conjunction with the 100 years celebration of the establishment of Sultan Idris Education University, Malaysia Abstract: This paper presents four drawings with the theme of ‘Dimension 100: Space and Time’ from the final year project of Bachelor in Art Education (with Honours), Department of Art and Design (JSRB), Sultan Idris Education University (UPSI). This theme was chosen in conjunction with the 100 years celebration of the establishment of UPSI. The project criteria required students to produce series of drawings which related to the given theme as well as to creatively explore the new mediums and techniques that could bring ‘changes’ to the practice of drawing studio innovatively. This paper focuses on four students from the major of drawing studios who have carried out the studio practice research through three main phases, namely the development of ideas, the process of producing work, finally, and finally, the presentation of work. The findings found that the students have successfully synthesized the themes into the production of four contemporary drawings in the form of experimentation works which are crossed disciplines of science, performing arts, music and dance, photography, videography, and digital through the latest technology influences. The virtual exhibition was held online using the Artsteps platform. These works are the artifacts that can reflect the uniqueness of UPSI’s art teachers as the number one educational university in Malaysia. Keywords: Contemporary Drawings, Studio Practice, UPSI 100 Years Theme.


2021 ◽  
Vol 5 (2) ◽  
Author(s):  
Laura Dimitrova ◽  

This article examines the interpretations of the ancient symbol the tree of life in contemporary artworks in the field of visual art, presented at the virtual exhibition “The Tree of Life Today and Tomorrow”, the exhibition was opened on the website of the project with international participation “Art Initiatives 2020”.


2021 ◽  
Vol 2021 ◽  
pp. 1-14
Author(s):  
Hui Xu ◽  
Jiawan Zhang

Most visitors come to visit museums; in reality, few immersive solutions support the senses experience. Virtual reality (VR) technology attaches the virtual information from the real environment. Applying the VR technology in the 3D relic information display and visualization in the museum field is a hot research issue. However, most current solutions of relics are one-sided, only focusing on the virtual exhibition, lack of associations with actual function, and senses experience, especially the large artistic cultural relics. The scenario-based virtual exhibition solution is an available approach to allow visitors to imitate ancient artist and provide relatively experience in the form of content and sense organ of ancient art. It converts large relics into “digital large relics” and enables experiencing performance of ancient civilization in person. The solution presents relics to the visitors in a more direct and vivid manner and with innovative forms, strong interaction, and intelligence, thereby improving the interests and satisfaction among visitors in this type of relic exhibition. Besides, it also provides visitors with a convenient way to experience and learn ritual and culture. Evaluation and conclusion can be drawn that most participants appreciated this solution in clear interface and completion aspects.


2021 ◽  
Vol 4 (02) ◽  
pp. 268-290
Author(s):  
Erisa Adyati Rahmasari ◽  
Toto Haryadi

Abstract Implementation of education activities on 2020 for college level has changed because of Covid-19 pandemic. It must be carried by online include an exhibition for the Final Project. Dian Nuswantoro university (UDINUS) as an IT based campus has experience on online education implementation. However, this does not apply to final project exhibition activities which are usually held physically in a gallery, as it has been implemented by Visual Communication Design (DKV) majors at UDINUS for years. This transition is a new thing for DKV academic community, so it becomes the main topic of this article. The research was conducted to obtain points of view and conclusion regarding the response of the academic community to virtual exhibition and its potential on post-pandemic period. This research was carried out at the beginning of the even semester according to the UDINUS academic calendar, namely March 2021 by online. Qualitative and quantitative methods are used to gain data deeper through virtual exhibition observation, literature study, and questionnaires to the academic community randomly. The research adapted the diffusion-innovation theory of Rogers and Shoemaker’s model, which has conclusion that the adaptation of virtual exhibition for the final project of DKV students received positive response and it was accepted as a substitution of physical exhibition, as well as an alternative which can be chosen to hold exhibitions in the post-pandemic period. This research can be developed further, especially to examine the potential of virtual exhibition deeply, that have not been found in this research.Keywords: Covid-19, Visual Communication Design, diffusion-innovation; virtual exhibition, perceptionAbstrak Pelaksanaan kegiatan pendidikan tahun 2020 di tingkat perguruan tinggi mengalami perubahan signifikan akibat pandemi Covid-19. Aktivitas perkuliahan wajib dilaksanakan secara online termasuk pameran karya Tugas Akhir. Universitas Dian Nuswantoro (UDINUS) sebagai kampus berbasis IT memiliki pengalaman dalam pelaksanaan pendidikan secara daring. Namun, hal ini belum berlaku untuk kegiatan pameran Tugas Akhir yang biasanya dilaksanakan secara fisik dalam sebuah galeri, sebagaimana telah diterapkan oleh program studi Desain Komunikasi Visual (DKV) di UDINUS selama bertahun – tahun. Transisi ini merupakan hal baru bagi civitas akademika DKV, sehingga menjadi topik utama artikel ini. Penelitian dilakukan untuk memperoleh pandangan dan kesimpulan terkait respon civitas akademika terhadap pameran virtual serta bagaimana potensinya di masa pasca pandemi. Penelitian ini dilaksanakan pada awal semester genap sesuai kalender akademik UDINUS yakni bulan Maret 2021 serta dilakukan secara online. Metode kualitatif dan kuantitatif digunakan untuk menggali data secara lebih mendalam melalui observasi pameran virtual, studi pustaka, serta penyebaran angket online kepada civitas akademika secara acak. Penelitian mengadaptasi teori difusi-inovasi model Rogers dan Shoemaker, yang menghasilkan kesimpulan bahwa adaptasi pameran virtual dalam Tugas Akhir mahasiswa DKV mendapat respon positif dan diterima sebagai substitusi pameran fisik, serta menjadi alternatif yang bisa dipilih untuk menyelenggarakan pameran di masa pasca pandemi. Penelitian ini bisa dikembangkan lebih lanjut khususnya untuk mengkaji lebih dalam potensi pameran virtual yang belum ditemukan di penelitian ini.Kata Kunci: Covid-19; Desain Komunikasi Visual; difusi-inovasi; pameran virtual; persepsi


2021 ◽  
Author(s):  
Verent Flourencia Irene ◽  
Umi Sa'adah ◽  
Desy Intan Permatasari ◽  
Maulidan Bagus Afridian Rasyid

2021 ◽  
Vol 22 (8) ◽  
pp. 1303-1314
Author(s):  
Boruem Kim ◽  
Hoseong Yong
Keyword(s):  

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