integrate technology
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Author(s):  
Mochamad Kamil Budiarto ◽  
Triana Rejekiningsih ◽  
Sudiyanto Sudiyanto

<span>The use of information technology in education has the potential to have positive outcomes in the face of globalization. This study aimed to identify various needs in order to integrate technology into learning. The study employed a quantitative approach with a survey method to senior high schools. The questionnaire was used as a data collection instrument which was distributed to a research sample of 60 students who were randomly selected. The results revealed that students' attitudes toward the integration of technology into the learning process are inversely proportional to their use of learning media, which is still limited to the printed module. Students would like to create interactive multimedia as a medium for learning craftsmanship and entrepreneurship, based on the needs of students who are technologically literate and efforts to optimize the use of facilities that available at school.</span>


2021 ◽  
Vol 26 (4) ◽  
pp. 282-287
Author(s):  
Teodor Frunzeti ◽  
Liviu Coşereanu ◽  
Tiberius Tomoiagă

Abstract Effective military capabilities can take decades to research, develop, procure, field and integrate. Technology affects various aspects of conflicts and is therefore a critical component of defence planning and they are influencing the other components of a military capability. New technologies have often shaped strategies and tactics, and inspired the development of defence innovations. Understanding all aspects of new Emerging Disruptive Technologies will help decision makers not only to put up an effective planning, but to reduce the time between need statement and delivery and to avoid collateral issues that could occur in using them.


2021 ◽  
Vol 2123 (1) ◽  
pp. 012043
Author(s):  
Tommy Tanu Wijaya ◽  
L M Rizki ◽  
W Yunita ◽  
Umi Salamah ◽  
J Pereira ◽  
...  

Abstract Technology integration is one of the abilities teachers need to support teaching and learning activities and direct students to deep learning. Choosing a learning media based on technology is more difficult in statistics lesson. This study aimed to analysis the ability of teachers in integrating technology during the coronavirus pandemic using the SAMR model. This research used a qualitative method, this research data was in the form of information on what technology was used and how the teacher integrated technology during the coronavirus pandemic. Data was collected by means of observation and interviewing 2 Guangxi Normal University students who took this course. The results showed that the ability of teachers to integrate technology in statistics lesson during coronavirus pandemic was at every SAMR level. This study proves that the coronavirus pandemic has a positive impact on teachers’ ability to integrate technology.


2021 ◽  
Vol 9 (2) ◽  
pp. 103-118
Author(s):  
Siska Arifiani ◽  
Miranda Manurung ◽  
Raden Venantius Hari Ginardi

Jakabaring Sport City (JSC) is an integrated sports facility complex and a public tourist spot in Palembang. Due to its extensive area and numerous facilities, visitors need a map with distinct markers for the landmark to make it easier when walking around. Recent technology advancements and its expanding role in various fields invites the question on how to integrate technology in the tourism industry. This journal aims to create an android-based digital map application with augmented reality (AR) as a guiding medium that will display directions towards the Jakabaring exit gate. This app is built using Maps SDK for Android to build the digital maps, Navigation SDK for Android to run navigation, and Maps for Unity to display AR objects that will show the directions towards the exit. The development focuses on a location-based service using GPS to track the user's whereabouts and provide real-time location data around the user. This application has a location search feature, a guiding direction (route and navigation) to a designed location, and an AR camera feature to display where the JSC exit gate is located. Every feature is working well and able to help users while visiting JSC. However, this application could still be improved in the AR feature because on its current version, it is only able to display directions to the JSC exit gate when users are within a radius of one kilometer or less to the exit.


Author(s):  
H. M. Naveen

TPACK framework becomes an effective way to consider how teaches could incorporate educational technology into the classroom. It can also provide as a measurement for instructor knowledge, potentially impacting both training and professional development for teachers. This framework is helpful for the ways in which it explains the types of knowledge a teacher must need in order to integrate technology successful in the classroom.


2021 ◽  
Vol 30 (2) ◽  
pp. 144-155 ◽  
Author(s):  
Krystelle Shaughnessy ◽  
Justine Braham

Internet and data-based technologies are ubiquitous in most societies around the world. People use online technologies (i.e., devices, software, platforms, applications, etc., that connect to the Internet through wired or wireless means) in almost all aspects of their daily lives, including sexuality. Yet, researchers have been slow to integrate online technologies in sexuality studies. The purpose of this paper is to briefly review the opportunities and challenges associated with integrating research about online technology with research about human sexuality. We argue that researchers focused on (almost) all topics of human sexuality would benefit from considering online technologies in their studies. We describe how people’s online and in-person experiences do not exist in separate vacuums; rather, they influence and are influenced by one another in an ongoing and dynamic fashion. We propose three ways that sexuality researchers can integrate technology and technology-informed research in their future studies that address some of the opportunities and challenges: adding variables and constructs, using technology-focused theories, and collaboration.


2021 ◽  
pp. OP.21.00119
Author(s):  
Chithra R. Perumalswami ◽  
Emily Chen ◽  
Carly Martin ◽  
Susan D. Goold ◽  
Raymond De Vries ◽  
...  

PURPOSE: The COVID-19 pandemic has created a new set of problems for clinicians. This study examines the experiences of oncologists providing care to seriously ill persons near the end of life in the context of the COVID-19 pandemic. METHODS: Between January 2020 and August 2020, we conducted semistructured, in-depth individual interviews with 22 purposefully sampled oncologists from practices enrolled in the Michigan Oncology Quality Consortium. Deidentified transcripts of the interviews were examined using thematic analysis. RESULTS: Our respondents described several novel problems created by the COVID-19 pandemic, including: (1) ethical challenges, (2) the need to manage uncertainty—physically and emotionally—on the part of both patients and oncologists, and (3) the difficulty of integrating technology and communication for seriously ill persons. These problems were made more complex by features of the pandemic: resource scarcity (and the need to fairly allocate poor resources), delays in care, high levels of fear, and the increased importance of advance care planning. Nonabandonment served as a way to cope with increased stress, and the use of telemedicine became an increasingly important medium of communication. CONCLUSION: This study offers an in-depth exploration of the problems faced by oncologists as a result of the COVID-19 pandemic and how they navigated them. Optimal decision making for seriously ill persons with cancer during the COVID-19 pandemic must include open acknowledgment of the ethical challenges involved, the emotions experienced by both patients and their oncologists, and the urgent need to integrate technology with compassionate communication in determining patient preferences.


2021 ◽  
pp. 1-15
Author(s):  
Nouf Aljohani

Since 2020, Saudi administrations have provisionally closed educational institutions to mitigate the spread of COVID-19. At the time, employing technology was imperative to accelerate learning efforts and offer methods of enhancing interactions between learners and among learners and tutors. In this review, I first describe the e-learning systems that were used in higher education before the pandemic. Then, I investigate the impact of COVID-19 on Saudi higher education and how universities and public educational institutions responded to the pandemic. In the conclusion, I argue that policymakers, university sectors, and syllabi developers should unify national e-learning strategies, integrate technology in a systematic way, and design e-learning curricula to meet the needs of an ever-advancing world and revolutionise the learning process.


2021 ◽  
Vol 5 (2) ◽  
pp. 40
Author(s):  
Rita Wong Mee Mee ◽  
Lim Seong Pek ◽  
Wong Yee Von ◽  
Khatipah Abd Ghani ◽  
Tengku Shahrom Tengku Shahdan ◽  
...  

The concept of gamification has spread widely in recent years supported by the development of technology, especially due to the plethora of computers and video games and game apps for other devices. Gamification is the use of game thinking and game mechanics in non-game contexts that support play to engage users in solving problems or created for teaching and learning purposes. Gamification does not mean creating games but making education more engaging and fun with play for learners, without undermining its credibility. In modern education, lessons delivery is associated with the lack of engagement and motivation of learners to participate actively in the learning process. Teachers are increasingly faced with the problem of how to integrate technology and to impart good language learning habits at the level of primary school in Malaysia. Hence, the aim of this study is to propose a conceptual model of analogue gamification to enhance primary school learners’ motivation and attitude.


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