This chapter argues that the interpretation of games like Bayonetta, Portal, and Tomb Raider rests on an implementation of the theory of the male gaze that isolates visuality from a greater context of computation, procedure, race, and history. It challenges the prevailing interpretations of Chell as “good” and Bayonetta as “bad” representations of women in video games. First, it situates the struggle between Chell and GLaDOS as an antifeminist one in which the player uses the power of the gaze, located in Chell’s voiceless brown body, to subdue the powerful bodiless voice of GLaDOS. This reduces Chell, a brown woman who is the test subject of a scientific experiment, to an instrument of patriarchy. On the other hand, Bayonetta, who is widely criticized as a hypersexual fantasy figure, performs what micha cárdenas calls queer femme disturbance, an excessive performance of femininity that disrupts heteronormative and patriarchal power. These two women offer more context to the case of Lara Croft, who has become more violent and less sexy over the years, and who has ascended to the position of brutal white colonizer while courting a feminist audience.