scholarly journals Improvement of Student’s Learning Interest in Line Learning Using Powerpoint Media for Class VI

Author(s):  
Dika Satriya Wibawa

<p><em>The purpose of this research is to increase students' interest in learning using powerpoint media. This research is a classroom action research (PTK) which is carried out in three cycles, each cycle consisting of planning, implementing, observing, and reflecting stages. The subjects of this study were 23 students of grade VI SD Negeri 2 Sumurg in the 2020/2021 academic year. The data collection technique used a questionnaire. Data analysis includes data reduction, data presentation, and drawing conclusions. Research shows that the use of medi powerpoints can increase students' interest in learning in class VI SD Negeri 2 Sumurgede in the 2020/2021 school year as evidenced by the pre-cycle data of students who have very low interest by 17% reduced in cycle I to 0% and cycle II is also 0%. Then students who have low learning interest in the pre-cycle by 57% reduced in cycle I to 30% and in cycle II to 0%. Furthermore, students who have moderate interest in learning in the pre-cycle were 26% and increased to 57% and in the second cycle it became 61%. Meanwhile, students who have a high interest in learning in the pre-cycle by 0% increased in the first cycle to 13% and in the second cycle to 39%.</em></p>

Author(s):  
Warih Setya Wardani

<p><em>The purpose of this study was to increase the learning motivation of students in class VI Theme 5. This research is a classroom action research (CAR) which is carried out in three cycles, each cycle consisting of planning, implementation, observation, and reflection stages. The subjects of this study were 37 students of class VI SD Negeri 1 Purwanegara in the 2020/2021 academic year. Data collection techniques using observation and questionnaires. Data analysis includes data reduction, data presentation, and drawing conclusions. Research shows that the use of Google Classroom in online learning during a pandemic can increase student learning motivation Theme 5 class VI SD Negeri 1 Purwanegara academic year 2020/2021 as evidenced by the percentage increase in learning motivation in cycle I by 65% to 84% in cycle II and increasing in cycle III by 95%.</em></p>


Author(s):  
Nur Indah Rismawati

<pre><em>The purpose of this study was to increase the motivation of students in grade 1 SD Negeri Pasekaran 02. This research was a classroom action research (CAR) which was carried out in three cycles, each cycle consisting of planning, implementation, observation, and reflection stages. The subjects of this study were students in grade 1 SD Negeri Pasekaran 02 in the 2020/2021 school year, totaling 26 students. Data collection techniques using observation and questionnaires. Data analysis includes data reduction, data presentation, and drawing conclusions. Research shows that the use of the kahoot application can increase the learning motivation of grade 1 students of SD Negeri Pasekaran 02 in the 2020/2021 school year as evidenced by the percentage of student responses in cycle I there are 12 students with high motivation with a percentage of 46%, 8 students with moderate motivation with a percentage of 31%, and 6 students whose motivation was low with a percentage of 23% while in cycle II there was an increase, namely there were 23 students who had high motivation with a percentage of 88%, and 3 students whose motivation was moderate with a percentage of 12% and in cycle III also experienced an increase, namely there were 25 students with high motivation with a percentage of 96%, and 1 student whose motivation was moderate with a percentage of 4%.</em><em></em></pre>


2020 ◽  
Vol 6 (2) ◽  
pp. 96
Author(s):  
Wasingun Wasingun

Sebuah penelitian tindakan kelas telah dilaksanakan di kelas VA SD Negeri 1 Pamarican tahun pelajaran 2019/2020 yaitu menerapkan metode demonstrasi dalam mata pelajaran PJOK pada kompetensi sepak bola. Tujuan penelitian ini adalah untuk mendeskripsikan proses pembelajaran melalui metode demonstrasi untuk meningkatkan kemampuan sepak bola siswa kelas VA SD Negeri 1 Pamarican tahun pelajaran 2019/2020 dan untuk mengetahui efektifitas metode demonstrasi untuk meningkatkan kemampuan sepak bola siswa kelas VA SD Negeri 1 Pamarican tahun pelajaran 2019/2020. Variabel yang menjadi sasaran perubahan dalam penelitian ini adalah kemampuan sepak bola siswa kelas VA SD Negeri 1 Pamarican tahun pelajaran 2019/2020, sedangkan variabel tindakan yang digunakan dalam penelitian ini adalah metode demonstrasi. Bentuk penelitian ini adalah penelitian tindakan kelas yang berlangsung dalam dua siklus. Tiap siklus terdiri dari 4 tahapan yaitu perencanaan, pelaksanaan tindakan, observasi dan refleksi. Subyek penelitian adalah siswa kelas VA SD Negeri 1 Pamarican tahun pelajaran 2019/2020 yang berjumlah 24 orang. Teknik pengumpulan data yang digunakan adalah observasi dan tes. Data hasil observasi dianalisis secara kualitatif. Teknik analisis data terdiri dari tiga tahap pokok, yaitu reduksi data, paparan data dan penarikan kesimpulan. Data yang terkumpul menyatakan bahwa metode demonstrasi dapat meningkatkan kemampuan sepak bola siswa kelas VA SD Negeri 1 Pamarican tahun pelajaran 2019/2020. Dari data yang dikumpulkan dari tindakan pra siklus, siklus 1, dan siklus 2, peneliti melihat adanya peningkatan dalam jumlah persentase siswa yang mendapat nilai di atas KKM sebesar 87.5%. Sedangkan peningkatan yang terjadi pada persentase penguasaan materi adalah sebesar 27.5%.A classroom action research has been carried out in the VA class of SD Negeri 1 Pamarican in the 2019/2020 academic year, namely applying the demonstration method in PJOK subjects on football competence. The purpose of this study was to describe the learning process through the demonstration method to improve the football skills of the VA class students of SD Negeri 1 Pamarican for the 2019/2020 academic year and to determine the effectiveness of demonstration methods to improve the football skills of VA class students of SD Negeri 1 Pamarican in the 2019/2020 academic year 2020. The variable that is the target of change in this study is the football ability of the VA class students of SD Negeri 1 Pamarican in the 2019/2020 school year, while the action variable used in this study is the demonstration method. The form of this research is classroom action research which takes place in two cycles. Each cycle consists of 4 stages, namely planning, implementing actions, observing and reflecting. The research subjects were 24 students of class VA SD Negeri 1 Pamarican in the 2019/2020 academic year. The data collection techniques used were observation and tests. Observation data were analyzed qualitatively. The data analysis technique consists of three main stages, namely data reduction, data exposure and drawing conclusions. The data collected states that the demonstration method can improve the football skills of VA class students of SD Negeri 1 Pamarican for the 2019/2020 school year. From the data collected from the pre-cycle action, cycle 1, and cycle 2, the researcher saw an increase in the percentage of students who scored above the KKM by 87.5%. Meanwhile, the increase in the percentage of mastery of the material was 27.5%.


Author(s):  
Fajar Syahru Romadhon

<p><em>The purpose of this research is to improve thematic learning outcomes through the Kahoot application. This research is a classroom action research (PTK) which was conducted in 3 cycles. The research was conducted in three cycles. Each cycle consists of four stages, namely planning, implementing, observing, and reflecting. This research was conducted on second grade students at SD Negeri Margasari 03, Margasari District, Tegal Regency with a total of 29 students. Research time was conducted from October to November 2020. The data collection technique used tests. Data analysis consisted of data reduction, data presentation, and conclusion drawing. Research shows the use of the Kahoot application can improve the learning outcomes of the theme 3 of my daily tasks in class II SD Negeri Margasari 03 Academic Year 2020/2021 as evidenced by the percentage of completeness of learning outcomes in cycle I, namely 76%, in cycle II it increases to 83% and cycle III to 90%.</em></p>


Author(s):  
Christina Suhartini

<p>Abstract. The formulation of the problem in this study is whether the cooperative method can be used to improve PKn learning achievement for grade IV students of SD Negeri 2 Nanggulan, District of Cawas, Klaten Regency, second semester 2017/2018 academic year? The goal to be achieved is to prove that the cooperative method can be used to improve PKn learning achievement of grade IV students of SD Negeri 2 Nanggulan, District of Cawas, Klaten Regency, second semester of the school year 2017/2018. This research was conducted at Nanggulan Cawas Klaten Public Elementary School 2. While the time of the study was<br />conducted from February to March 2018. The subjects of this study were grade IV students of SD Negeri 2 Nanggulan Cawas Klaten in the second semester of the school year 2017/2018. This action research uses the classroom action research flow. The data analysis technique used uses several stages, namely data reduction, presentation and conclusion. From the results of the research carried out since planning, repairs to implementation and evaluation, it can be concluded that the cooperative method can be used to improve PKn learning achievement of fourth grade students of SDN 2 Nanggulan, District of Cawas, Klaten Regency, second semester 2017/2018 school year. This was proven before the improvement in the percentage of students' completeness in learning was only 27.78% or 5 students, in the improvement of the first cycle to 55.6% (of 18 students, which was not completed 8 students) and in the second cycle the percentage of student mastery reached 94, 44%. Of the 18 students, 17 of them have achieved mastery learning, while the one student is still incomplete.</p>


Author(s):  
Yunita Putriati

<p><em>The purpose of this study was to i</em><em>ncreas</em><em>e student learning </em><em>achievement</em><em> on the </em><em>two-dimensional figure material of my family theme (my family tree)</em><em>. This research is a classroom action research (PTK) which was conducted in </em><em>2</em><em> cycles, each cycle consisting of planning, implementation, observation, and reflection stages. The subjects of this study were the </em><em>first</em><em> grade students of SD </em><em>Muhammadiyah 8 Jagalan</em><em>,</em><em> Jebres</em><em> District, </em><em>Surakarta</em><em> Regency in the academic year 2020/2021, totaling 2</em><em>7</em><em> students. Data collection techniques using observation, interviews, and tests. Data analysis includes data reduction, data presentation, and drawing conclusions. Research shows that the </em><em>Animated Image</em><em> </em><em>M</em><em>edia can i</em><em>ncrease</em><em> student learning </em><em>achievement</em><em> </em><em>on the </em><em>two-dimensional figure material of my family theme (my family tree) </em><em>in grade </em><em>I</em><em> SD </em><em>Muhammadiyah 8 Jagalan</em><em>, </em><em>Jebres</em><em> District, </em><em>Surakarta</em><em> Regency in the academic year 2020/2021 as evidenced by the percentage of completeness of learning </em><em>achievement</em><em> in cycle I of 5</em><em>5</em><em>.6 % to </em><em>85.2</em><em>% in cycle II</em><em></em></p>


Author(s):  
Santri Prabowo Utomo ◽  
Sukarno Sukarno ◽  
Muhammad Ismail Sriyanto

<em>The purpose of this research is to improve concepts comprehension two dimentional figure character through the implementation of cooperative learning model type Make a Match. The source of the data comes from teachers, students, and researches. The data collection technique is by test, interview, observation, and documentation. The validity of the data used content validity and data triangulation. The data analysis used interactive data analysis by Miles and Huberman (2014) which consist of data reduction, data presentation, and conclusion. The results of this research is the average scores that students classical mastery cycle I and cycle II increased. The average scores is 87,5 in cycle II with students classical mastery 88,89% or 16 students of 18 students is completed. The conclusion of this research is through the implementation of cooperative learning model type Make a Match can improve concepts comprehension mathematics leaning about two dimentional figure character.</em>


Author(s):  
Ni’mal Chitam

<p><em>The purpose of this study was to increase students' interest in learning thematic learning in grade VI elementary schools using audio-visual media. This research is a classroom action research (PTK) which is carried out in three cycles, each cycle consisting of stages planning, implementing, observing, and reflecting. The subjects of this research are students of class VI SDIT Luqman Al Hakim Kudus for the 2020/2021 academic year totaled 19 students. Data collection techniques using observation and test. Data analysis includes data reduction, data presentation, and drawing conclusions. Research shows that the implementation of audio visual media can increase student interest in thematic learning in class VI SDIT Luqman Al Hakim Kudus for the 2020/2021 academic year as evidenced by the percentage of interest in learning in cycle I of 37% to 53% in cycle II. And to 89% on cycle 3.</em></p>


2020 ◽  
Vol 3 (2) ◽  
pp. 166
Author(s):  
Gita Widia Handayani ◽  
Luthfi Hamdani Maula ◽  
Din Azwar Uswatun

This study aims to determine the process of implementing online learning during the Covid pandemic 19. This type of research is to use descriptive qualitative. The study was conducted in elementary schools namely SDN Dewi Sartika CBM, Sukabumi City in the Even Semester Academic Year of 2019/2020. The subjects used were teachers and fourth grade students with 32 students. The sampling technique used was purposive sampling. Data collection techniques used were interviews, questionnaires, and documentation to determine the process of implementation online learning carried out at home. The data collection instruments included interview guidelines, questionnaire sheets and documentation. Data analysis techniques use the stages of data reduction, data presentation, and conclusion drawing / verification. The results of this study were the process of implementing online learning in the Covid 19 pandemic period at SDN Dewi Sartika CBM, which has not been implemented properly, because there are still many obstacles faced, including the emergence of boredom, unfocused learning, lack of understanding of the material, cannot interact directly with the teacher and playing with friends, as well as limited network, signal, and quota constraints. As a result of the lack of understanding of teaching materials, some students experience a decrease in grades, although some other students have increased and even the average student gets a relatively consistent grade.


Author(s):  
Sumardi Sumardi

The purpose of this study was to describe the increase in vocabulary of VII A grade students of State Junior High School 4 Ketapang (SMPN 4) Ketapang using the Game method. The form of research was Classroom Action Research (CAR). Data collection techniques used test techniques in the form of written tests. The data collection instrument used a question sheet. Data analysis used interactive model qualitative data analysis (Miles & Huberman), which includes: data reduction, data presentation, and concluding. The results showed that learning with the came method can improve students' vocabulary. In general, the more repetition of students will remember the more vocabulary mastery (the highest increase reached 76.15%) if repetition was only done once in each meeting, as did in Cycle II (the highest increase reached 86.00%). This study concluded that learning with the game method can increase the vocabulary of VIIA grade students in SMPN 4 Ketapang.Keywords: Vocabulary, Game Method, Mastery


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