scholarly journals Pengembangan multimedia interaktif berbasis Android pada materi kualitas instrumen evaluasi pembelajaran matematika

2021 ◽  
Vol 8 (2) ◽  
Author(s):  
Mohamad Bayi Tabrani ◽  
Puput Puspitorini ◽  
Beni Junedi

Multimedia interaktif berbasis android merupakan salah satu sistem operasi yang mendukung program   pembelajaran, memiliki karakteristik dalam mendorong mahasiswa untuk dapat melakukan belajar secara mandiri tanpa harus dibimbing. Multimedia interaktif berbasis android perlu dikembangkan di setiap jenjang pendidikan merupakan inovasi dalam penyajian materi pembelajaran. Tujuan penelitian adalah mengembangakan multimedia interaktif berbasis android yang valid pada materi kualitas instrumen evaluasi. Metode penelitian yang digunakan merupakan penelitian dan pengembangan (research & development) dengan model pengembangan 4D Thiagarajan terdiri dari pendefenisian (define), perancangan (design), pengembangan (develop), dan penyebaran (disseminate). Hasil pengembangan multimedia interaktif berbasis android memperoleh respon positif dari ahli materi, media serta bahasa dengan kategori kevalidan tinggi dan sudah layak digunakan.Development of Android-based interactive multimedia on the quality of mathematics learning evaluation instruments AndroidAndroid-based interactive multimedia is an operating system that supports learning programs, has characteristics in encouraging students to be able to study independently without having to be guided. Android-based interactive multimedia needs to be developed at every level of education as an innovation in the presentation of learning materials. This research aims to develop a valid Android-based interactive multimedia on the quality material of the evaluation instrument. The research method used is research and development with the Thiagarajan 4D development model consisting of definition, design, development, and dissemination. The results of the development of interactive multimedia based on Android received a positive response from the material, media, and language experts with categories suitable for use.

Author(s):  
Neni Rifatul Afiah ◽  
Heni Pujiastuti

The objective of the research is to develop a valid and practical learning media using google forms for material on the limit of algebraic functions. The type of research is Research and Development (R & D) using the ADDIE model in the process of developing a learning media. The ADDIE model development procedure is Analysis, Design, Development, Implementation, and Evaluation in validation results of development research involved six students at SMAN 11 Pandeglang and six teachers who are media experts and material experts. The results of this study are (1) Produce mathematics learning media using google forms with good qualifications on the material limit of algebraic functions, (2) Media expert assessments of well-qualified learning media products, and (3) Average results of validation by students on media products with good qualifications. Keywords: learning media, e-learning, google forms, limits of algebraic functions.


Author(s):  
Hastuti Wibowo ◽  
Syamsurizal Syamsurizal ◽  
Upik Yelianti

Research and development of interactive multimedia development model is adapted from Lee & Owens;the steps were analysis, design, development, implementation, and evaluation. The results of learningmaterials proportion analysis based curriculum: tissues: organs: totipotensi was 40%: 40%: 20%. Theresults of need analysis of science process skills indicated that students are lack of ability in terms ofgrouping and concluding skill. The analysis also reveals that students need multimedia, which isinteresting and aesthetics. In the design phase, developers create a storyboard based on the results of theanalysis. In development stage, we input all information in storyboard to the media. According to mediaexperts, the product is scored well and very well. Trials phase is conducted in a small groups and largegroups. The results of tests shows that the skills of students increased from 69.34 to 89.30, and knowledgeof students also increased from 75.7 to 91.9. The effectiveness of interactive multimedia structure andfunction of plant tissue seen by the changes in knowledge, performance, and the positive response ofstudents using interactive multimedia and facilitate students doing science process skills.


Author(s):  
Sri Mulyati

<em>The low results of learning mathematics shows not achieve the purpose of learning is optimal. It can be seen from the results of the daily test scores of grade IV SD Negeri Ronggo 03 on ordinary and mixed fraction material , it shows that 9 out of 24 students or 37% complete and 15 students or   63% are incomplete with KKM 70 The aim of research to describe enhancer of an outcome study of mathematics material fractions plain and mix in with the model pembelajarann Realistic Mathemathic Education (RME) with media objects nyata.Penelitian have implemented two cycles with the phases of planning , implementation , observation and reflection . From the results action shows an increase in mathematics learning outcomes of ordinary fractions and mixed materials through the RME learning model with real object media , it can be seen from the results of student learning evaluation in pre- cycle reaching 37%, increasing in cycle I 75%, cycle II 100% so that there is an increase from pre- cycle. cycle until cycle II amounted to 63%. The RME learning model with real object media can help students improve learning outcomes and improve the quality of learning on ordinary and mixed fraction material.</em>


2019 ◽  
Vol 2 (1) ◽  
pp. 12
Author(s):  
Pratiwi Rosita Noer ◽  
Prabowo Anggit

Development of Funnel Counting media is very necessary because there is no learning media that can help students learn about number operations. This condition has an impact on students' numeracy skills which are still low. To overcome this problem there needs to be an appropriate solution. One of them is by developing media that attract students in the form of a Calculating Funnel media. This study aims to determine the steps for developing and the feasibility of media Counting Funnels. This research is research and development (R & D) with the development model of 4D (Four-D), namely Define, Design, Development, Disseminate. The subject of this study was the first grade students of SD Muhammadiyah Bleber with a total of 18 students. The instruments of data collection are questionnaires, interview guides, tests, and documents. The data analysis technique used is qualitative analysis and quantitative analysis. The results of validation research media experts get a value of 93.75 (Very Good), validation of material experts get 85.41 (Very Good), validation of learning experts get 85.41 (Very Good), the results of expert validation get comments and suggestions as a reference for doing product revision. The results of a small group trial with 8 students scored 87.50 (very good). The teacher's assessment received a score of 94.11 (very good). Student responses got a value of 95.83 (very good). While the usage trial with 18 students got a value of 86.50 (very good). The teacher's response to the use trial received a score of 97.50 (very good). students' responses get a score of 97.50 (very good). Overall, from the Funnel Counting media validation test, it is feasible to use it in grade 1 elementary mathematics learning.


1998 ◽  
Vol 14 (2) ◽  
Author(s):  
Sue Bennet ◽  
Peter Reilly

<span>Queensland Alumina Limited (QAL) and the Interactive Multimedia Unit (IMU) at Central Queensland University (CQU) have recently completed a joint project involving the design, development and implementation of a multimedia training package. The multimedia tutorial forms an integral part of the training curriculum for alumina production workers at QAL's Fluid Bed Calciner facility. This paper describes the progress of the project to date and the current and future strategies for evaluation of the training program. An initial evaluation of learner attitudes shows a high degree of acceptance and enthusiasm for the new package. The quality of the multimedia training materials was recently recognised at 1997 Queensland IT&amp;T awards for excellence.</span>


Infotekmesin ◽  
2021 ◽  
Vol 12 (1) ◽  
pp. 9-15
Author(s):  
Linda Perdana Wanti ◽  
Laura Sari

Mathematics is a lesson that is still a frightening specter for some students. There are several methods used to make mathematics fun to learn. One of them is to package material in mathematics to be more attractive and interesting, especially for children this can make them become interested in learning mathematics. The developed using research and development methods. This method begins by exploring the problem, collecting data needed, designing the product to be developed, validating the product design, testing the use of the system to be developed, revising the product, testing the product, revising the product and product design if there are errors or deficiencies and the last is mass production of product. This research aims to develop an interactive multimedia-based mathematics learning which can later be optimized to increase student interest in learning mathematics and be used to improve the quality of education.


2019 ◽  
Vol 2 (1) ◽  
Author(s):  
Nur Ummu Pratiwi Arifuddin ◽  
Hilda Karim ◽  
Adnan Adnan

Abstract. This study aims to develop learning media products in the form of interactive multimedia based on Mindjet MindManager which combines several media (text, images, animated videos and interactive quizzes) for biology of plantae material or plant world. This study uses the Research and Development (R & D) method using the ADDIE development model, namely analysis (analyze), design (design), development (implementation), implementation (implementation), and evaluation (evaluation). Mind manager-based Mindjet-based interactive multimedia products are focused on the varied learning process and the activity of students in learning. This development aims to produce interactive multimedia products that are valid and practical. The data collection tool used is in the form of validity assessment and practicality instruments. The assessment results from expert validators show that the products developed are feasible to use and obtain a validity value of 4.3 with a percentage value of 85% that meets the validity standard and can be used as a learning medium. Teachers and students also show a positive response to interactive multimedia. The practicality of the media obtained teacher responses with a value of 94.2% and responses of students with a value of 87.9% (very practical). Based on the results of the study it can be concluded that the interactive multimedia learning media developed are valid and practical, and feasible to be applied in the learning system.Keywords: interactive multimedia, mindjet mindmanager, ADDIE, valid, practical


2020 ◽  
Vol 8 (1) ◽  
pp. 81
Author(s):  
Jesica Esha Risty ◽  
Muhamad Firdaus ◽  
Hartono Hartono

This study aims to develop and assess the quality of mathematics teaching materials with the context of traditional Dayak Kanayatn tools on the ability of students' mathematical connections on valid, practical, and effective two dimentional figure. The type of research used is Research & Development (R&D) research with reference to the 4-D model, namely Define, Design, Development, and Disseminate. The test subjects in this study were grade V students of SD Negeri 06 Ngabang with a total of 22 students. Based on the results of limited trials conducted, it was found that 1) the results of the validation of teaching materials were 76.97% in the valid category, 2) the results of practicality based on observations of the implementation of teaching materials developed showed that teaching materials with very practical categories, 3) the results of the effectiveness of the materials teaching is 73.33% with the effective category. So it can be concluded that at the limited trial stage a mathematics teaching material is carried out in the context of the traditional Dayak Kanayatn tool that has met the criteria of validity, effectiveness, and effectiveness of the ability of mathematical connections


Author(s):  
Natasya D.P, Erika Marsi, Meidawati

This study aims to determine the learning formulation that is suitable for students with mental disabilities. This type of research is qualitative research. Data analysis uses the process of data reduction, data presentation, and conclusion drawing. Planning mathematics learning for mentally disabled children at BC SLB Hamong Putro uses the 2013 curriculum implementation plan (RPP). The learning process of mathematics for mentally disabled children contains several aspects, namely the material taught is material learning that is concrete to material that is abstract, then positive giving reinforcement so that students are enthusiastic in learning, besides learning programs that are given to students individually, after that the learning evaluation process is carried out to find out the ability of students, then the material conveyed must be material that supports the achievement of set goals, and the material conveyed must be material that is useful for everyday life. The evaluation and follow-up steps that must be done are the preparation of an Individual Learning Program (PPI) and follow-up activities after conducting an evaluation in the form of special guidance carried out by teachers for mentally disabled students.


2020 ◽  
Vol 8 (1) ◽  
pp. 66
Author(s):  
Agus Kamaludin ◽  
Desi Naurin Nisak

AbstractThis study aimed to develop a Damdam Ji Chemistry learning media on colloidal material. This research is Research & Development (R&D) which used the 4D development model (Define, Design, Development, and Disseminate). The instruments of data collection consisted of media validation sheet, product quality assessment sheet, and student response sheets. This product qulity was assessed by one material expert, one media expert, and three chemistry teachers. The result showed that the quality of the Damdam Ji Chemistry learning media have very good quality with an percentage ideal of 96,91% from the chemistry teacher and have well postive response from the students with an percentage ideal of 93,2 %. The use of Damdam Ji Chemistry in chemistry learning can make learning more interesting with games.


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