scholarly journals ANALISIS KEPRAKTISAN INSTRUMEN PENILAIAN AUTENTIK MATERI EKOSISTEM DI SMA DITINJAU DARI ASPEK PENGGUNA

2021 ◽  
Vol 6 (1) ◽  
pp. 75-83
Author(s):  
Dian Dwi Putri Ulan Sari Patongai ◽  
Saparuddin ◽  
Sahribulan

This study aims to analyze the practicality of an authentic assessment instrument for ecosystem materials in high school which has been developed using the 4D development model (Define, Design, Development, Disseminate) by Thiagarajan. The practicality of the instrument in terms of the user aspect is measured using a teacher response questionnaire filled out by the teacher and also students who are given an assessment instrument to use. Aspects assessed in the instrument are related to aspects of clarity and aspects of understanding/acceptance. Practically, teachers find it easy to use it in assessing student learning outcomes and students who feel enthusiastic about learning that apply authentic assessment instruments. From the results of data analysis carried out, the teacher gave a very positive response to both aspects which were assessed with a student response value of 92.5% greater than 85%. Meanwhile, the student response showed that the students gave a positive response to the implementation of authentic assessment of ecosystem materials with a response value of 84.11%. Thus, it can be concluded that the authentic assessment instrument for ecosystem material that has been developed can practically be used properly and gives a positive response from both teachers and students.  

Author(s):  
Dewi Febrianty ◽  
Risnita Risnita ◽  
Afreni Hamidah

Practical performance assessment is an important part of the learning process, but several obstacles are found in its implementation. The objectives of this study are (1) to develop constructivism-based performance assessment instruments for class VII Yunior High School in  Life Organization subject,  (2) to describe aspects that need to be made in constructivism-based practical performance assessment instruments, and (3) to describe teacher responses in using constructivism-based practical performance assessment instruments. This research is a development research using a 4D model, the stages are defining, design, development and distribution. The trial subjects in this study consisted of 10 students for small group trials and 40 students for large group trials. The indicators used in the study include aspects related to the development of constructivist life-based practicum assessment instruments. Instrument used was a questionnaire to reveal the response of teachers and students to practical performance assessment instruments. The results of the data analysis showed that the content feasibility value is 86.31% at the intervals of 48.33 which means it is feasible to use. Most students gave a positive response to the assessment sheet given (96.67%), a small portion gave a negative response (33.3%). Because the average positive response of students is more than 75%, the performance assessment instrument is considered feasible to be applied.


2018 ◽  
Vol 8 (1) ◽  
pp. 6
Author(s):  
Nurlia Ali ◽  
Sulasmi Anggo

Abstract: This study is a research and development, which aims to produce instructional media, based MindManager that valid, practical and effective. The subjects were eighth grade students of SMP 27 Makassar by the number of students 39 people. This study uses the research and development according to Borg and Gall. Data collection techniques used in this research is the data on validation results obtained from the validation instrument sheet filled out by the valuator, the data for practicality level obtained from questionnaires that filled out by the valuator and practitioners, the data for effectiveness obtained from questionnaire of students' responses and mastery of student learning outcomes by intructional media based on MindManager. The data obtained from the study were analyzed using the criteria of validity, practicality and effectiveness by Hobri. The research results of development instructional media based on MindManager shows that the total value of the validation results by valuator are 4.42 and included in the valid category. The average level of practicality by valuator questionnaire was 91.33% and 90.66% by practitioners. The effectiveness of the media based on the student response was 96.6% gave a positive response and mastery of learning outcomes is 89.7% of the subjects achieved a minimum level of mastery of the material. Based on these results it can be concluded that the instructional media based MindManager developed by validity, practicality and effectiveness criteria.


2019 ◽  
Vol 2 (1) ◽  
pp. 40
Author(s):  
Lilik Ariyanto ◽  
Derisna Aditya ◽  
Ida Dwijayanti

Lack of innovative learning media that is interesting, practical and easy to use in learning such as listening to lesson modules or seeing powerpoint shows used by teachers, thus causing learning to be ineffective, unattractive, and slow to understand, this results in a lack of understanding of mathematical concepts. Because of this, researchers are trying to develop an interesting and interactive learning media. This type of research is development research that aims to produce learning media on Android-based discovery learning apps that are feasible to use and to improve understanding of mathematical concepts of seventh-grade students. The method used is the ADDIE method. Which consists of 5 stages, namely Analysis, Design, Development, Implementation, and Evaluation. Data analysis was carried out by normality, homogeneity, n-gain test, and right-sided t test. The results of this study can be concluded that (1) the results of the percentage of media expert validation amounted to 80.26%, material experts 86.36% and student response responses of 87.16% with the criteria of each very good. (2) the results of the n-gain test obtained that there is an increase in understanding of mathematical concepts of students who use learning media on Android-based discovery learning applications. (3) data from the field shows that student learning outcomes that obtain learning media android apps based on discovery learning are better than students who use conventional learning


2020 ◽  
Vol 10 (3) ◽  
pp. 187-197
Author(s):  
Wayan Mahardika Prasetya Wiratama

This research is expected to provide an overview and information on the effectiveness of the ‘Quick on the Draw’ cooperative learning model implementation, so that it can be used as a reference material and develop it in a vocational high school study. This research is a classroom action research, aiming to improve the quality or solving problems occurring in a subject group that is researched and observed as a level of success or impact of his actions. The effectiveness of the model is assessed by student activity, student learning outcomes, and student response to the use of the model. The total score of the student activity observation is 87.5% (85% < RA ≤ 100%) in ‘very active’ category. The percentage of students that are collectively completed is 100%, which means that the criteria for the effectiveness of learning devices are met. The interval of the student responses received from the average from student response poll became the class response, where the response of this class is at the range of 3.2 (͞R ≥ 3), meaning the average of overall response is positive and meet the criteria of the learning device effectiveness. The use of this learning model is expected to address the problems often faced by both teachers and students.


2020 ◽  
Vol 17 (1) ◽  
pp. 94-103
Author(s):  
Dasmalinda Dasmalinda ◽  
Hasrul Hasrul

Dalam pelaksanaan penilaian autentik seorang guru masih banyak mengalami kendala terutama dalam penyusunan instrumen dan pengklasifikasian domainnya. Tujuan penelitian ini adalah untuk menganalisis pelaksanaan penilaian autentik berdasarkan kurikulum 2013 dalam pembelajaran PPKn. Jenis penelitian ini adalah metode campuran (Mixed Methods ) dengan pendekatan Sequential Exploratory Design. Informan dalam penelitian ini adalah seluruh guru PPKn SMKN 1 solok yang berjumlah 5 orang. Teknik pengumpulan data menggunakan observasi, wawancara, dan dokumentasi. Teknik analisis data menggunakan reduksi data, penyajian data dan verifikasi. Hasil penelitian mengambarkan bahwa, umumnya guru SMKN 1 Solok belum menggunakan instrumen penilaian autentik untuk mengukur hasil belajar dan sikap peserta didik. Harapan penelitian ini dalam pelaksanaan penilaian autentik guru mampu melaksanakan sesuai dengan kurikulum 2013.-----In the implementation of authentic assessment, a teacher still experiences many obstacles, especially in the preparation of instruments and the classification of their domains. The purpose of this study is to analyze the implementation of authentic assessment based on the 2013 curriculum in learning PPKn. This type of research uses a mixed-method with the sequential exploratory design approach. The informants in this study were all five students of SMKN 1 Solok, with five people. Data collection techniques using observation, interviews, and documentation. Data analysis techniques using data reduction, data presentation, and verification. The results of the study illustrate that, generally, SMK 1 Solok teachers have not used authentic assessment instruments to measure student learning outcomes and attitudes. The expectation of this research in the implementation of authentic teacher assessment can carry out under the 2013 curriculum.


2021 ◽  
Vol 5 (1) ◽  
Author(s):  
Petrus Gega ◽  
Makrina Tindangen ◽  
Sonja V.T Lumowa

This development research aims: (1) determine the design of augmented reality media development to improve learning outcomes of integrated science learning outcomes for VIII grade students of SMPK Santo Fransiskus Assisi Samarinda, (2) determine the feasibility of developing augmented reality media on the excretion system (kidney) material of grade VIII students of SMPK Santo Fransiskus Assisi Samarinda, (3) to determine the effectiveness of the development of augmented reality media on the excretion system (kidney) material of grade VIII students of SMPK Santo Fransiskus Assisi Samarinda. This development research refers to the research steps of Dick & Carey's product development design. Product development in this research is designed with the following stages: (a) the analysis stage, (b) the planning and design development stage, (c) the design development and validation stage, (d) the design evaluation and revision stage, (e) the design stage preparation of improvement models, (f) product trial stage, (g) product evaluation and revision phase, (h) experimental trial stage. Product testing consists of alpha testing / validation conducted by material experts and media experts, as well as beta testing which is carried out in 2 stages, namely beta 1 / empirical test (small group trial). Data collection used interview guidelines, observation, questionnaires for material experts, and questionnaires for media experts, student response questionnaires, and test script instruments. This research produces teaching media that is packaged in the form of an application (apk.) which can be used on Android and iPhone. Based on the results of the extensive test, learning media that utilize Augmented Reality technology can improve student learning outcomes in class VIII, from the pre-test data, the experimental and control groups are not much different, so it can be assumed that students from both groups have homogeneous and comparable abilities, namely 57: 58,75 . But after being given the difference in teaching materials and the similarity of teaching in front of the class, the effect was significant, namely 85.1: 78.8. Whereas referring to the independent t test for equality output table in the equal section assumed the sig value is known. (2-tailed) is 0.010 <0.05, so as the basis for making independent t-test decisions it can be concluded that Ho is rejected and Ha is accepted or there are differences in student learning outcomes given Augmented Reality media and not.


2020 ◽  
Vol 12 (3) ◽  
pp. 136-142
Author(s):  
Abdul Gani ◽  
◽  
Maya Paramitha Mirda ◽  
Ade Ismayani ◽  
◽  
...  

Students have different levels of knowledge that can affect learning outcomes. The implementation of learning models in the classroom can also affect student learning outcomes. This study aims to determine how the effect of the implementation of the Auditory Intellectually Repetition (AIR) learning model on redox material in class X SMAN 1 Krueng Barona Jaya. This type of research is descriptive and the approach used is a qualitative approach. This study focuses on several aspects, namely learning outcomes, activities, and students' responses. The subjects in this study were students in class X-MIA1 SMAN 1 Krueng Barona Jaya. Data collection tools used were student activity observation sheets, evaluation questions, and student response questionnaires. Data were collected using these three tools and then the percentage of the results was seen. The results of the analysis of students' learning completeness were obtained that 80% of students had completed and 20% of students did not complete. The results of observations of students 'activities were seen to have developed from the first meeting, namely 92.11% to 93.75% at the second meeting, while the results of the students' responses were obtained an average percentage of 85.56%. This shows that the implementation of the AIR learning model received a positive response from students and can be used as an effective model to use in redox material.


Author(s):  
Marwah Nazhifah Sitorus ◽  
Anita Yus ◽  
Daulat Saragih

The problem in this study is that teachers still have difficulty assessing children's creativity, so the aim of this study is to develop a computer-based assessment instrument for the creativity portfolio of kindergarten children. This research is a Research and Development (R&D) using the ADDIE development model through 5 stages, namely: analyze, design, development, implementation and evaluation. Subjects in this study consisted of 3 teachers in Group A TK ABA 05 Medan. Then 6 validation experts who have the appropriate knowledge of this development research, among others: a) 2 assessment experts, b) 2 computer experts, c) 2 early childhood experts.  The determination of the feasibility level of the portfolio assessment instrument is based on the validation test of the experts, while the level of effectiveness of the portfolio assessment instrument is based on trials for teachers through teacher response questionnaires. Based on the results of the study, it was found that the assessment of the assessment expert validator I in this category was considered very valid with a percentage of 83% which means that it is very suitable for use and the second assessment expert in the category is considered very valid with a percentage of 83% which means very suitable for use. Then the computer expert I in the category is considered valid with a percentage of 81% which means it is suitable for use and the computer expert II in the category is considered very valid with a percentage of 86% which means very suitable for use. Furthermore, early childhood expert I in the very valid category with a percentage of 93% which means that it is very suitable for use and early childhood expert II in the category is considered valid with a percentage of 73% which means it is suitable for use. The results of the teacher response questionnaire on portfolio assessment using a gain score test with a value of 0.74 and can be categorized as high effectiveness, this indicates that the use of portfolio assessment instruments has been effectively used by TK ABA 05 Medan teachers.


2021 ◽  
Vol 3 (2) ◽  
pp. 88-99
Author(s):  
Rosalinda Paulina Lainata ◽  
I Wayan Damai ◽  
Anekke Pesik

Learning model that meets the criteria of being valid, practical and effective. This research is categorized as development research. This study uses the ADDIE model developed by Dick and Carey. There are five stages, namely: 1) Analysis, 2) Design, 3) Development, 4) Implementation, and 5) Evaluation. The learning tools produced in the study were the lesson plan (RPP), student activity sheets (LKPD) and evaluation of learning outcomes (EHB). The results showed that the products developed to meet the criteria of validity, practicality, and effectiveness. The learning device is feasible to use with an average score of the learning device assessment from the validate of 3.5 with valid criteria. The practicality of the learning device was seen from the student response questionnaire which gave a positive response and the teacher's ability to manage learning at the first meeting with an average of 3.69 and the second meeting of 3.46 which reached the good category, which was located in the interval 3.50 ≤ TKG < 4 , 50. The effectiveness of the learning device is seen from the test of student learning outcomes which shows the value of student learning completeness by an average of 80%.


2019 ◽  
Vol 14 (1) ◽  
pp. 12-22
Author(s):  
Anjas Setyadi ◽  
Abdul Aziz Saefudin

Penelitian ini bertujuan untuk mendeskripsikan proses pengembangan dan mengasilkan modul matematika dengan model pembelajaran berbasis masalah untuk siswa kelas VII SMP pada materi segiempat, serta mendeskripsikan kualitas modul matematika ditinjau dari kualitas kevalidan, kepraktisan, dan keefektifan. Penelitian ini merupakan penelitian pengembangan yang mengacu pada model pengembangan ADDIE dengan tahapan Analysis, Design, Development, Implementation, dan Evaluation. Subjek uji coba penelitian adalah siswa kelas VII A SMP Negeri 2 Pajangan, Bantul. Teknik pengumpulan data yang digunakan dalam penelitian ini berupa observasi, angket, dan tes. Observasi dilakukan untuk mengamati keterlaksanaan pembelajaran. Angket digunakan untuk mengetahui penilaian ahli dan respon siswa, sedangkan soal tes digunakan untuk mengetahui hasil belajar siswa setelah menggunakan modul yang dikembangkan. Hasil penelitian menunjukkan bahwa (1) kevalidan modul berdasarkan rata-rata penilaian dosen ahli materi adalah 3,36 termasuk kriteria baik dan rata-rata penilaian guru ahli materi adalah 2,88 termasuk kriteria baik sedangkan berdasarkan rata-rata penilaian ahli media adalah 3,08 termasuk kriteria baik, (2) kepraktisan modul berdasarkan rata-rata hasil respon siswa adalah 3,12 termasuk kriteria baik dan rata-rata persentase hasil observasi keterlaksanaan pembelajaran adalah 89,78% termasuk kriteria sangat baik, (3) keefektifan modul berdasarkan tes hasil belajar siswa dengan persentase ketuntasan mencapai KKM adalah 73,33% termasuk kriteria baik. Development of Mathematics Module with Problem Based-Learning Model for 7th Grade of Junior High School StudentsAbstractThis research aimed to describe the process of development and to produce mathematics module with problem-based learning model for 7th grade of junior high school students in rectangular material and describe the quality of the mathematics module in terms of the quality of validity, practicality, and effectiveness. This research was development research that referred to the model of ADDIE development with the stages of Analysis, Design, Development, Implementation, and Evaluation. The subject of the research involved the students of the 7th grade of SMP Negeri 2 Pajangan, Bantul, Indonesia. The technique data collection used in this research was observation, questionnaire, and test. The observation was used to observing the implementation of learning. The questionnaire was used to know the expert assessment results and student response, while the test questions were used to asses student learning outcomes after using the module. The results showed that (1) validity of module based on the average assessment material experts was 3,36 including good criteria and the average assessment of teachers was 2,88 including good criteria while based on the average assessment of media experts was 3,08 including good criteria, (2) practicality of module based on the average of student response result was 3,12 including good criteria and average of percentage observation result of learning activity was 89,78% including very good criteria, (3) effectiveness of module based on the test student learning outcomes with the percentage of completeness reached the Minimum Completeness Criteria was 73.33% including good criteria.


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