scholarly journals DESAIN PEMBELAJARAN MATERI OPERASI PADA HIMPUNAN MENGUNAKAN PERMAINAN “LEMON NIPIS”

2018 ◽  
Vol 1 (1) ◽  
pp. 14 ◽  
Author(s):  
Jeinne Mumu ◽  
Benidiktus Tanujaya

<span lang="EN">This research aims to design student learning activities on the concept of sets, especially operations on the sets. The research was conducted by using design research method with a mathematics realistic education approach. The subjects of this study are 42 students of mathematics education at the University of Papua taking lecture of realistic mathematics education. There are three stages in the implementation of this research, namely preliminary design, experimental design, and retrospective analysis. The results of the study show that the use of game "Lemon Nipis" can develop students' understanding significantly to the concept of operations on the sets. </span><span lang="EN-US">students are able to understand well and correctly basic operations on the sets, union, intersection, and exponentiation.</span>

2020 ◽  
Vol 4 (2) ◽  
pp. 100
Author(s):  
Maryati Maryati ◽  
Rully Charitas Indra Prahmana

An essential part of learning transformation geometry is rotation. Before learning more about other parts of the transformation geometry topic, such as translation, dilation, and reflection, firstly, students are required to understand well about rotation. However, several students have not been able to understand this subject properly due to the stages of learning in the rotation has not been appropriately arranged. Thus, this study aims to design a student learning trajectory in learning rotation, which develop from informal to formal level through the Indonesian Realistic Mathematics Education (IRME) approach. Furthermore, researchers used a design research method divided into three stages, namely preliminary design, design experiments, and retrospective analysis. This study describes how the bamboo woven motif contributes significantly to 31 ninth-grade students understanding the rotation concept. As a result, the woven bamboo motif's context can stimulate students' understanding of rotation. It is proven based on the strategies and models of students during their learning process which contributes to their fundamental knowledge of rotation.


Jurnal Elemen ◽  
2021 ◽  
Vol 7 (1) ◽  
pp. 19-28
Author(s):  
Farida Nursyahidah ◽  
◽  
Bagus Ardi Saputro ◽  
Irkham Ulil Albab ◽  
◽  
...  

Geometry is an essential subject for students. However, geometry, especially the cone, remains a challenging material for students. Besides, we need the proper media and context for learning mathematics on cone material. This research aims to develop a learning trajectory that utilizes the Megono Gunungan tradition as a context in the learning process using the Indonesian Realistic Mathematics Education (PMRI) approach. The research method used is Design Research, which consists of three phases of the study: preliminary design, experimental design, and retrospective study. This study's outcome is designing a learning trajectory on cone material using the Megono Gunungan tradition. This learning trajectory comprises four activities, including observing the interactive video of the Megono Gunungan tradition to discover cone elements, finding the concept surface area of a cone using origami paper, and grasping the cone concept volume with magic seeds, and solving contextual problems related to the cone. Studies have shown that using the Megono Gunungan context could help students improve their understanding of the cone concept. Furthermore, this study hoped could be an inspiration for exploring another local wisdom that can be a context in learning mathematics.


2019 ◽  
Vol 4 (2) ◽  
pp. 85-101
Author(s):  
Ajeng Ramadhani ◽  
Rully Charitas Indra Prahmana

The purpose of this research is to understanding the role of line and angle learning design in students’ comprehension of mathematical concept and also to understanding the students’ learning result through LAS (Lembar Aktivitas Mahasiswa) or student activity paper that is based on the Indonesian Realistic Mathematics Education approach. The research method used in this research is design research. The result of this research shows that the activity of using props or drawing a clock circle could motivate the students in checking out the shaped angle, So the students will have the idea to calculate how big is the angle that is shaped by the clockwise and also to determine its types. So, the design that is used could help the students to understanding the concept of angle through the context of clock circle.


2016 ◽  
Vol 17 (1) ◽  
pp. 45-54
Author(s):  
Chika Rahayu ◽  
Ratu Ilma Indra Putri

The purpose of this study to determine the extent to which students' understanding in percent material by using the context of mobile phone batteries. The subject of the research is the fourth grade students of SD N 119 Palembang 31 pupils and with different ability, the method in this research uses research design research method as the right tool to reach the goal, this research using realistic mathematics education approach. The results of this study indicate that 20% of students can solve the problem percent to gradually difficult, while 80% of students have not arrived at the problem with a difficult stage. From the research students are easier to understand the percent by using mobile phone battery as the context and modeling mathematics of the model bar.   Tujuan dari penelitian ini untuk mengukur sejauh mana pemahaman siswa dalam materi persen dengan menggunakan konteksbaterai handphone. Subjek penelitian adalah siswa kelas IV SD N 119 Palembang sebanyak 31 siswa yang mempunyai kemampuan berbeda, metode mengenai penelitian ini menggunakan metode penelitian design research sebagai sarana yang tepat untuk mencapai tujuan, penelitian iini menggunakan pendekatan pendidikan matematika realistik. Hasil penelitian ini menunjukkan bahwa 20% siswa bisa menyelesaikan persoalan persen sampai ketahap susah, sedangkan 80% siswa belum sampai pada penyelesaian soal dengan tahap susah. Dari penelitian tersebut siswa lebih mudah memahami persen dengan menggunakan baterai handphone sebagai konteks dan pemodelan matematika dari model bar.


2018 ◽  
Vol 6 (3) ◽  
pp. 463-474 ◽  
Author(s):  
Ekasatya Aldila Afriansyah

AbstrakKeberhasilan pendidikan dipengaruhi oleh berbagai pelaku yang terlibat didalamnya, khususnya keefektifan seorang pendidik dalam mengelola lingkungan belajarnya. Peningkatan kualitas pendidikan diperlukan sebagai alat ukur dalam mencapai tingkat keberhasilan pendidikan yang lebih baik. Pada penelitian ini, peneliti memiliki tujuan untuk meningkatkan kualitas pendidikan matematika melalui masukan desain pembelajaran yang dapat digunakan oleh pendidik. Peningkatan ini pun urgen diperlukan untuk meningkatkan kemampuan peserta didik Indonesia karena dalam beberapa ajang tes matematika skala internasional, peserta didik Indonesia di level tertentu masih memberikan hasil yang kurang baik. Pendekatan Realistic Mathematics Education (RME) dijadikan sebagai solusi peningkatan kualitas peserta didik. RME mendasari desain dari seluruh konteks dan kegiatan pembelajaran. Design research dipilih sebagai sarana yang tepat untuk mencapai tujuan; dilakukan dalam tiga tahap, desain pendahuluan, percobaan mengajar, dan analisis retrospektif. Penelitian ini melibatkan 6-8 mahasiswa calon guru pada siklus pertama dan 30-40 mahasiswa calon guru pada siklus kedua bertempat di STKIP Garut. Hasil penelitian ini dapat menunjukkan bahwa serangkaian kegiatan pembelajaran RME dapat membuat mahasiswa calon guru tidak lagi keliru dalam memahami topik pecahan secara detail. AbstractThe successness of education is influenced by the various factors involved in it, especially the effectiveness of an educator in managing his learning environment. Improving the quality of education is needed as a measuring tool in achieving a better level of educational successness. In this study, researchers have a goal to improve the quality of mathematics education through instructional design input that can be used by educators. This improvement is also urgent to improve the ability of Indonesian students because in some international scale mathematical tests, Indonesian students at medium level still give unfavorable results. Realistic Mathematics Education (RME) Approach serves as a solution to improve the quality of learners. RME underlies the design of all context and learning activities. Design research is chosen as an appropriate means to achieve the goal; conducted in three stages, preliminary design, teaching experiments, and retrospective analysis. This study involved 6-8 prospective teacher students in the first cycle and 30-40 student prospective teachers in the second cycle housed in STKIP Garut. The results of this study can show that a series of RME learning activities can make prospective students no longer mistaken in understanding the topic of fractions in detail.


2019 ◽  
Vol 8 (1) ◽  
pp. 21 ◽  
Author(s):  
Muhtarom Muhtarom ◽  
Nizaruddin Nizaruddin ◽  
Farida Nursyahidah ◽  
Nurina Happy

This research aimed to evaluate the effectiveness of Realistic Mathematics Education (RME) to improve students' multi-representation ability. A quasi-experimental design was used in this research. Sixty-four samples from the seventh-grade students of Junior School were randomly selected and divided into two classes: experimental class was treated using RME and control class was treated using conventional learning, with each class consisting of thirty-two students. The essay test was used to measure the multi-representation ability of students and the questionnaire was used to measure students' responses in RME learning. The data from the essay test were analyzed by N-Gain test and t-test in which normality and homogenity test were conducted previously, while the students' learning completeness and student responses were presented descriptive quantitative. The result of the research concluded that the multi-representation ability of students who get RME learning is better than the multi-representation ability in students who get conventional learning. 87.25% of students who get RME learning with the developed device have completed the KKM, and many students are very enthusiastic and interested in RME based learning, thus increasing their learning spirit in a learning process.


2020 ◽  
Vol 3 (1) ◽  
pp. 30-34
Author(s):  
Suci Nooryanti ◽  
Sri Utaminingsih ◽  
Henry Suryo Bintoro

The purposive of this study are (1) the average mathematical communication abilities of students who have learned by applying the ethnomatemics-based Realistic Mathematics Education approach, (2) the mastery of learning mathematical communication abilities of students who are taught with the Mathematics-Based Realistic Mathematics approach. This type of research is quantitative with true experimental design research design using the form of Posttest Only Control. The sample uses a simple random sampling technique and is carried out in class V SD 5 Jepang as an experimental class and class V SD 1 Gulang as a control class. Data collection techniques are tests of students' mathematical communication abilities. Data analysis techniques in this study include normality test, homogeneity test, average difference test and learning completeness test. The results showed that (1) the average mathematical communication ability of the experimental class students was higher than the average mathematical communication ability of control class students with expository learning; (2) students' mathematical communication abilities with ethnomatemicsbased Realistic Mathematics Education approach achieve mastery learning.


2017 ◽  
Vol 5 (1) ◽  
Author(s):  
Mika Meitriana Manurung ◽  
Hening Windria ◽  
Lukman Fakhmi

Intersection and union concepts are crucial part of operation in sets, especially in solving word problems and creating the venn diagram. In fact, not a few students do fallacies in representing sets word problems into a sets operation, so they do mistakes in solving the problems. This study aims to investigate students’ thinking in learning intersection and union concept, specifically by using colored cards. The learning is designed under Realistic Mathematics Education (RME) approach and the principle used is emergent modeling. The method used in this study is design research. The subjects of this study is 25 students of the 7th grade junior high school, in which five of them were the focused group. The main findings in this study are description of students’ thinking while learning union and intersection using colored cards in the class, and any kinds of students’ ‘diagram venn’models. Keywords: design research, intersection, realistic mathematics education, union, venn diagram


2019 ◽  
Vol 3 (1) ◽  
pp. 27
Author(s):  
Dodi Ardiansah ◽  
Mia Yusmianti ◽  
Anugrah Ramadhan Firdaus

This study aims to explain the application of realistic mathematics education in addition and subtraction mathematics learning in class III of SDN 1 Sudimampir, one of the low motivation of students to learn mathematics addition and subtraction is caused by learning activities that are more teacher-centered, so students are less actively involved in the learning process and result in monotonous learning activities in the classroom. Based on the above problems, improvements can be made to increase motivation to learn mathematics using realistic mathematics education. population and sample in the study focused on class III students, the method used in this study was the experimental method. The data collection technique is to provide learning and working on the problem, then grouping values based on the results of student performance in working on mathematical questions, arranged based on group distribution data for more specific value distribution into the mean median mode and graphs in order to find out the results of applying realistic mathematical methods education is expected to increase students 'motivation to learn mathematics, from the study there was a significant increase in the mean score of students' scores in mathematics learning addition and subtraction, namely ± 67,57.


2019 ◽  
Vol 1 (4) ◽  
pp. 37-44
Author(s):  
Asep Budiyono ◽  
Widya Kusumaningsih ◽  
Irkham Ulil Albab

Penelitian ini bertujuan untuk mengetahui peran Hypothetical Learning Trajectory(HLT)dalam membantu siswa dalam memahami konsep luas lingkaran serta mengetahui strategi yang digunakan oleh siswa terhadap Hypothetical Learning Trajectory(HLT) yang diberikan. Penelitian ini dilaksanakan di SMP Negeri 3 Petarukan, Kabupaten Pemalang. Subjek penelitian adalah siswa kelas VIII, dengan melalui 2 tahap yaitu pilot experiment melibatkan 6 siswa dari kelas VIII C dan dilanjutkan teaching experiment yang melibatkan 30 siswa dari kelas VIII B. Penelitian ini menggunakan metode design research yang didalamnya terdapat HLT yang memegang peranan sangat penting sebagai desain dan instrumen penelitian. Pembelajaran dalam penelitian ini menggunakan konteks peralatan dapur yaitu gelas, piring dan mangkuk sesuai dengan karakteristik dari RME. Hasil Penelitian menunjukkan bahwa Hypothetical Learning Trajectory (HLT) dapatmembantu siswa 1) membuat potongan juring lingkaran dan mengubahnya menjadi sebuah bangun datar baru yaitu trapesium, 2) menemukan sendiri konsep luas lingkaran dengan pendekatan trapesium, 3) menyelesaikan permasalahan dalam kehidupan sehari-hari yang berkaitan dengan konsep luas lingkaran. Adapun strategi yang digunakan siswa yaitu 1)mensketsakan permukaan perlatan dapur berupa lingkaran, 2) membandingan keliling dan diameter lingkaran untuk memperoleh nilai phi, 3)menyusun juring menjadi trapesium dan memformulasikan konsep luas lingkaran, 4) menerapkan konsep luas lingkaran.


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