scholarly journals Validitas dan Praktikalitas Rencana Pembelajaran Semester (RPS) Terintegrasi Research Based Learning

2020 ◽  
Vol 20 (1) ◽  
pp. 201
Author(s):  
Umil Muhsinin ◽  
Kiki Fatmawati

The research results show that most students find it difficult to complete their studies. One reason is the lack of ability to write scientific papers, the weakness of research methodology and the lack of student involvement in lecturer research. Therefore, research on the development of integrated semester learning plans is based on research. This research aims to produce a valid and practical RPS. The model used in this development is the 4-D model. The study was conducted in Semester V, majoring in PGMI FTK UIN STS Jambi. Data collection techniques used a questionnaire consisting of an expert validation sheet, a lecturer response sheet to the RPS, and a RPS implementation sheet. The results showed that the learning tools developed had met the valid and practical criteria. This can be seen based on the results of the validation of the RPS by expert validators and education practitioners who have been implemented, which developed an average score of 3.9 with a very valid category. The practicality of RPS is known from observations of the implementation of learning with an average of 93.3% the category is very practical, the questionnaire responses of lecturers on average is 90% with the practical category.

ARISTO ◽  
2017 ◽  
Vol 5 (2) ◽  
pp. 386
Author(s):  
Restu Rahmawati ◽  
Firman Firman

This writing going to talk about analysis the implementation of application qlue in region North Jakarta. Reason the study is done to see how the implementation of application qlue that is part of the program smart city in jakarta especially in tanjung priok. Research methodology used is the method the qualitative study descriptive to technique data collection of interview. The research results show that the implementation of the application of qlue have not been effective. It was because, the community tanjung priok many cannot discern between qlue application, is that supposed to mean lack of socialization for the public regarding the application of qlue. In addition, obliging heads of the neighborhood report three times a day also is not effective. Of the aspect of the achievement of the policy implications of the (output), application qlue policy it is implemented still not 100 percent, based on the data populi center of the community can only 35.8 % of being contented with the implementation of the application of qlue. This indicates that the target not maximum. Thus, the implementation of application qlue in North Jakarta rudimentary and consequently need to there had been improvements forward to create good governance.


Author(s):  
Indah Widuri Handayani ◽  
Anggraeni Anggraeni

Tujuan dari penelitian ini, yaitu 1) Menganalisis kebutuhan guru terhadap media Busy Book tema angka untuk meningkatkan penguasaan kosakata pada anak usia dini, 2) Mengetahui prosedur pengembangan media Busy Book tema angka untuk meningkatkan penguasaan kosakata pada anak usia dini, dan 3) Mengetahui hasil validasi ahli terhadap media Busy Book tema angka untuk meningkatkan penguasaan kosakata pada anak usia dini yang dikembangkan oleh penulis.Penelitian ini menggunakan metode Research and Development (R&D) dengan lima tahapan, yaitu: 1) potensi dan masalah, 2) pengumpulan data, 3) desain produk, 4) validasi desain, dan 5) revisi desain.Berdasarkan hasil analisis kebutuhan, menunjukkan bahwa pendidik menghendaki adanya pengembangan media baru yang kreatif, inovatif dan efektif yang dilengkapi dengan permainan kecil di setiap halamannya. Hasil validasi oleh ahli materi mendapat nilai rata-rata keseluruhan 8,5 dengan skor 3 yang berarti media layak untuk digunakan, sedangkan hasil validasi oleh ahli media menunjukkan bahwa media pembelajaran berbentuk Busy Book mendapat nilai rata-rata keseluruhan 93.9 dengan skor 4 yang berarti media sangat layak untuk digunakan. Media kemudian diperbaiki sesuai saran perbaikan yang diberikan para ahli pada aspek-aspek tertentu.The purpose of this study, namely 1) Analyzing the needs of teachers for the Busy Book media of numerical themes to improve vocabulary mastery in early childhood, 2) Knowing the procedures for developing Busy Book media for numerical themes to improve vocabulary mastery in early childhood, and 3) Knowing the results expert validation of the Busy Book media theme of numbers to improve vocabulary mastery in early childhood developed by the author. This research uses the Research and Development (R&D) method with five stages, namely: 1) potential and problems, 2) data collection, 3) product design, 4) design validation, and 5) design revision. Based on the results of the needs analysis, it shows that educators want the development of new, creative, innovative and effective media that are equipped with small games on each page. The results of the validation by the material experts got an overall average score of 8.5 with a score of 3 which means the media was suitable for use, while the results of the validation by the media experts showed that the learning media in the form of Busy Book got an overall average score of 93.9 with a score of 4 which means the media very feasible to use. The media is then repaired according to the suggestions given by experts on certain aspects.


2019 ◽  
Vol 27 (2) ◽  
pp. 987
Author(s):  
Lukman Pardede

This study aims at improving the pedagogical competence of non-educational background teachers in compiling learning plans through the academic supervision of principals.This research was began on March 2019 and ended on May 2019. The subject of this research is 6 teachers. This research was conducted in SMA N 17 Medan in which themethod used is Classroom Action Research (CAR) referring to F. X. Sudarsono who said that one activity consists of 4 cycles; they are:planning, acting, observing and reflecting. This research covered in two cycles. Data analysis was done by using qualitative method taken by observing during the implementation by using field note, meanwhile the quantitative data was taken by comparing the average score of pre-test and post-test. After pre-cycles, cycle I and cycle II, it canbe concluded that there is significant improvement from cycle I to cycle II. The dimension of the formulation of learning objective indicators for the initial 30% increased to be 65% in cycle I and increased again significantly to 90%. The dimensions of the determination of teaching materials and learning materials were initially 40% increased to 70% in the first cycle and increased again to 90% in the second cycle. The strategy selection dimension and learning method from 30% in the initial data to 60% in the first cycle, increased again to 80% in the second cycle. The dimensions of the method selection and learning tools depict the initial data 35%, but in the first cycle increased to 65% and increased significantly again in the first cycle to 85%. In the learning evaluation planning dimension, the initial data description is 30%, the first cycle becomes 65%, increasing again to 80% in cycle II. The implicationn of this research is that academic supervision activities are very well done to foster teachers in improving their competence. It is recommended that this activity be carried out in a planned and sustainable manner, to measure the teacher's ability in implementingthe learning plan prepared.


2019 ◽  
Vol 16 (2) ◽  
pp. 285
Author(s):  
Trisna Helda ◽  
Dina Ramadhanti

Abstrak: Penelitian ini dilakukan untuk mengembangkan perangkat pembelajaran berbasis PBL yang valid, praktis, dan efektif untuk digunakan dalam proses pembelajaran pada mata kuliah Sintaksis. Perangkat pembelajaran itu terdiri atas RPS, SAP dan bahan ajar. Jenis penelitian ini adalah penelitian pengembangan dengan menggunakan model 4-D  (four-D models). Dan penelitian ini baru sampai pada tahap pengembangan (develop), validasi berupa produk yaitu perangkat pembelajaran yang terdiri atas silabus, RPS, SAP dan bahan ajar, untuk mata kuliah Sintaksis.Berdasarkan hasil analisis yang telah dilakukan dapat diperoleh hasil validasi perangkat pembelajaran(RPS, SAP dan buku ajar) sebagai berikut.Pertama, berdasarkan hasil validasi ahli dan praktisi RPS secara memperoleh nilai rata-rata 86,53 dengan kategori sangat valid. Kedua, berdasarkan hasil validasi ahli dan praktisi SAP secara memperoleh nilai rata-rata 84,65 dengan kategori sangat valid. Ketiga, berdasarkan hasil validasi ahli dan praktisi buku ajar secara memperoleh nilai rata-rata 85,66 dengan kategori sangat valid.Kata kunci: perangkat pembelajaran, berbasis problem base learning, sintaksis  Abstract: This research was conducted to develop PBL-based learning tools that are valid, practical, and effective for use in the learning process in the course of Syntax. The learning tool consists of RPS, SAP and teaching materials. This type of research is development research using 4-D model (four-D models). And this research just to the stage of development (development), validation in the form of products that are learning tools consisting of syllabus, RPS, SAP and teaching materials, for subjects Syntax. Based on the results of the analysis that has been done can be obtained the validation of learning tools (RPS, SAP and textbooks) as follows. First, based on the validation results of experts and practitioners RPS obtained an average value of 86.53 with the category is very valid. Secondly, based on the validation results of experts and SAP practitioners obtained an average score of 84.65 with very valid category. Third, based on the results of validation of experts and practitioners of textbooks obtained an average score of 85.66 with very valid category.  Keywords: learning tool, problem base base learning, syntax 


Author(s):  
Dodo Tomi ◽  
Evita Anggereini ◽  
Muhaimin Muhaimin

Integrating local wisdom with the concept of biodiversity is a learning innovation that can build cultural character for students to conserve the surrounding environment, including in maintaining cultural and social values. This study aims to develop local wisdom-based learning tools on biodiversity material. This research and the development employed the model used is a 4-D model, which consists of define, design, development and disseminate. Learning tools that are developed based on local wisdom can increase students’ interest in the science learning process. The response of the Koto Rendah Private Islamic High School biology teachers to the lesson plans is in the "Good" category. The developed students’ worksheet also obtained the similar response which is in the "Good" category. The results of small group trials obtained an average score of 31.67 with a percentage of 79.17% (good category). The large group trial results obtained an average score of 31.45 with a percentage of 78.63% (good category). The developed local wisdom-based learning instrument can be categorized as good to be used in learning in the Koto Rendah Private Islamic High School. 


2019 ◽  
Vol 10 (1) ◽  
pp. 49-56
Author(s):  
Izomi Awalia ◽  
Aan Subhan Pamungkas ◽  
Trian Pamungkas Alamsyah

Penelitian ini bertujuan untuk mengembangkan media pembelajaran animasi PowToon pada mata pelajaran matematika di kelas IV, khususnya materi keliling dan luas bangun datar. Penelitian ini merupakan jenis penelitian dan pengembangan atau Research and Development (R&D) dengan menggunakan model 4-D (define, design, development, and disseminate). Subjek penelitian ini adalah siswa kelas IV SDN Karangtumaritis yang berjumlah 22 siswa. Data dikumpulkan dengan tes, observasi, angket, dan dokumentasi. Analisis data dilakukan dengan analisis deskriptif. Hasil penelitian didapatkan, 1) skor rata-rata dari validasi ahli dengan persentase sebesar 88% yang termasuk dalam kategori “sangat layak”; 2) skor rata-rata kepraktisan dengan persentase sebesar 93,33% yang termasuk dalam kategori “sangat praktis”; 3) skor rata-rata dari respon siswa dengan persentase sebesar 94,73% yang termasuk dalam kategori “sangat baik”; 4) skor rata-rata dari post test sebesar 76,14 yang termasuk dalam kategori baik sehingga dapat disimpulkan bahwa media pembelajaran animasi PowToon dapat memberikan pemahaman kepada siswa kelas IV mengenai mata pelajaran matematika pada materi keliling dan luas bangun datar.This research aims to develop PowToon animation learning media on mathematical subjects in grade IV, especially on the material circumference and area of plane. This research was the kind of Research and Development (R&D) using the 4-D model (define, design, development, and disseminate). The subject of this research was the grade IV SDN Karangtumaritis with totalling 22 students. Data collected with the tests, observation, question form, and documentation. Data analysis was done with a descriptive analysis. The research results obtained, 1) the average score of validation experts with percentage of 88% that are included in the category of "highly feasible"; 2) the average score of practicality with a percentage of 93,33% is included in the category of "very practical"; 3) score the average of the percentage of students with response 94,73% are included in the categories "excellent"; 4) the average score of the post test of 76,14 are included in the categories “good” so it can be concluded that the PowToon animation learning media can give insight to grade IV on subjects of mathematics on the material circumference and area of plane.


2017 ◽  
pp. 01
Author(s):  
Akhmad Akhmad

This research is the development of (research and development), which includes the development of learning tools that is devoted to the development of learners' worksheets (LKPD) for material separation and analysis on Learners class XII SMK Negeri 3 Bantaeng Bantaeng. Development procedures used in this study is a model Thiagarajan consisting of four stages: define, design, develop and disseminate or adapted into a 4-D model is the definition, design, development and deployment. LKPD based environments are developed, validated by experts and practitioners and has undergone minor revisions to obtain decent results used. The results showed that the device STAD cooperative learning are valid, practical and effective. Worksheet learners (LKPD) used met the criteria of validity, namely the category of "very valid". Additional learning tools are validated as supporting data, including books learners (BPD), and the lesson plan (RPP) is in the category "Valid". LKPD used otherwise practical for LKPD implemented entirely in the category and the response of teachers gave a positive response. LKPD said to be effective because it has met the criteria of effectiveness, with the results: (1) The teacher is able to manage the learning process with a very high category; (2) The students become more active in the learning process, it seemed that all the categories on the activity of learners are met; (3) Activities teachers in all categories are met; (4) The test results of all students study had an average score of 81.47 out of 100 with learners who pass the study 22 people or 88%; (5) In general, learners are motivated after attending a lesson in both categories; (6) The students responded positively to LKPD used.


Humaniora ◽  
2014 ◽  
Vol 5 (2) ◽  
pp. 909
Author(s):  
Lintang Widyokusumo

Pen is one of the tools for an artist or designer in expressing ideas in visual form. Strong character of the pen scratch has a special attraction in the diversity of drawings style. It requires a long process for an artist to find the distinctiveness in a pen scratch with full of confidence. Besides determining the choice of the type of pen that will be used, the choice of the type of hatching used also determines the identity of signature scratch in the drawing. Referring to the strong character of a pen scratch as a preliminary sketch of a work, a great artist and designer will produce great masterpiece that will be in a work of painting, sculpture and visual communication design. Research methodology study uses data collection techniques from some of the literature, observations, and analysis of different forms of shading and its influence on the results of the drawing. Research results can be used as a template for the development of the media pen drawing techniques. 


2018 ◽  
Author(s):  
Jurnal ARISTO

This writing going to talk about analysis the implementation of application qlue in region North Jakarta. Reason the study is done to see how the implementation of application qlue that is part of the program smart city in jakarta especially in tanjung priok. Research methodology used is the method the qualitative study descriptive to technique data collection of interview. The research results show that the implementation of the application of qlue have not been effective. It was because, the community tanjung priok many cannot discern between qlue application, is that supposed to mean lack of socialization for the public regarding the application of qlue. In addition, obliging heads of the neighborhood report three times a day also is not effective. Of the aspect of the achievement of the policy implications of the (output), application qlue policy it is implemented still not 100 percent, based on the data populi center of the community can only 35.8 % of being contented with the implementation of the application of qlue. This indicates that the target not maximum. Thus, the implementation of application qlue in North Jakarta rudimentary and consequently need to there had been improvements forward to create good governance.


2018 ◽  
Author(s):  
Jurnal ARISTO ◽  
Restu Rahmawati ◽  
Firman

This writing going to talk about analysis the implementation of application qlue in region North Jakarta. Reason the study is done to see how the implementation of application qlue that is part of the program smart city in jakarta especially in tanjung priok. Research methodology used is the method the qualitative study descriptive to technique data collection of interview. The research results show that the implementation of the application of qlue have not been effective. It was because, the community tanjung priok many cannot discern between qlue application, is that supposed to mean lack of socialization for the public regarding the application of qlue. In addition, obliging heads of the neighborhood report three times a day also is not effective. Of the aspect of the achievement of the policy implications of the (output), application qlue policy it is implemented still not 100 percent, based on the data populi center of the community can only 35.8 % of being contented with the implementation of the application of qlue. This indicates that the target not maximum. Thus, the implementation of application qlue in North Jakarta rudimentary and consequently need to there had been improvements forward to create good governance.


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