scholarly journals Penggunaan Media PAJS untuk Mengembangkan Kecerdasan Matematis dan Interpersonal Peserta Didik dalam Pembelajaran Matematika Materi Skala

Author(s):  
Hardani Hardani

This study aims to determine the improvement of the development of mathematical and interpersonal intelligence of students in learning mathematics of scale material using the actual Sifter Board media. This research is a development research used to develop mathematics learning media in the sixth grade of the UPTD Tambegan Elementary School. Learning outcomes that were carried out previously showed no development of students' mathematical and interpersonal intelligence. After the learning with PAS media was carried out, students were not only able to work on material scale questions, but with the material acquisition activities they were able to make problems and do it correctly. In addition, the stages of using PAS media can develop the ability to work together, the ability to be confident, the ability to motivate others, mutual respect. Based on the results obtained it can be concluded that the use of PAJS media can improve students' mathematical and interpersonal intelligence.

2020 ◽  
Vol 6 (1) ◽  
pp. 1
Author(s):  
Andi Kaharuddin ◽  
Sartika Arifin ◽  
Topanus Tulak ◽  
Putu Ayu Suyastini

Abstrak: Penelitian ini mendeskripsikan perbedaan pengaruh dari penerapan TGT dan DL dalam pembelajaran matematika di sekolah dasar. Penelitian ini merupakan Quasi Experiment. Populasi penelitian yaitu siswa kelas VI sekolah dasar dengan sampel yang ditentukan dengan menggunakan teknik Purposive Random Sampling terdiri dari du kelas. Instrumen yang digunakan mengumpulkan data yaitu observasi keaktifan siswa dalam pembelajaran dan tes akhir pembelajaran berupa tes essay. Hasil pengujian secara deskriptif yaitu penerapan TGT berpengaruh positif dibandingkan dengan DL ditinjau berdasarkan hasil belajar dan keaktifan siswa. Berdasarkan pengujian inferensial pada hipotesis penelitian dengan uji t ditemukan thitung > α berarti terdapat perbedaan pengaruh, dimana pengaruh penerapan model TGT lebih tinggi dibandingkan dengan DL. Sehingga, secara umum diinterpretasikan bahwa TGT berpengaruh positif dibandingkan dengan DL terhadap hasil belajar dan keaktifan siswa sekolah dasar.TEAMS GAMES TOURNAMENT (TGT) AND DISCOVERY LEARNING (DL) IN LEARNING MATHEMATICS IN ELEMENTARY SCHOOLAbstract: This study describes the different effects of the application of TGT and DL in mathematics learning in elementary schools. This research is a Quasi Experiment. The population of this research is the sixth grade students of elementary school. The sample is determined by using purposive random sampling technique consisting of two classes. The instruments used to collect data were the observation of student activeness in learning and the final test of learning in the form of an essay test. The results of the descriptive test, namely the application of TGT have a positive effect compared to DL in terms of learning outcomes and student activity. Based on inferential testing on the research hypothesis with the t test, it was found that tcount > α means that there is a difference in influence, where the effect of applying the TGT model is higher than that of DL. Thus, it is generally interpreted that TGT has a positive effect compared to DL on learning outcomes and the activeness of elementary school students.


MADRASAH ◽  
2018 ◽  
Vol 11 (1) ◽  
pp. 13
Author(s):  
Andi Kaharuddin

The purpose of this study was to determine the effectiveness of the model to Make a Match in mathematics learning 6<sup>th</sup>-grade students of Elementary School Marioriwawo Sub-District. This research is a quantitative experimental research. The population in the study were all 6<sup>th</sup>-grade students of Elementary School Marioriwawo Sub-District from 50 school. Determination of the sample was done by random sampling. Data analysis techniques used is descriptive statistics and inferential statistics using a single sample test. The results showed that the application of effective models in learning mathematics 6<sup>th</sup>-grade students of Elementary School Marioriwawo Sub-District in terms of the average learning outcomes 71.9, 80.4% activity and and the response to the application of the model 93.7%.


2018 ◽  
Vol 9 (2) ◽  
pp. 117-125
Author(s):  
Rokhaniyah Rokhaniyah

This study aims to determine the problems that occur in learning mathematics about fractions and find ways to solve these problems. The focus of the problem under study is "How to improve Mathematics Learning Outcomes of Fractions of Class V Students in Tanjung Kulon Elementary School, Jatilawang District, Banyumas Regency". This research was conducted using observations from peers, an indicator of increased learning outcomes with quantitative data. As the subject of the study was the fifth grade of SD Tunjung Kulon Elementary School. With a total of 20 students, the time for implementing the action consists of three cycles per cycle. Using the Interactive Learning Model. The results showed an increase in learning outcomes, the initial condition of the completeness level was only 20% after the improvement was made to be 85%, it could be stated that the improvement was successful.


2019 ◽  
Vol 2 (1) ◽  
pp. 7
Author(s):  
Mahrani Mahrani

This study aimed to describe the feasibility of a ship's number line media developed in integer operating material in class VI Elementary School, resulting in learning media in the form of a line number of vessels in integer counting operations in class VI Elementary School, describing how to apply ship number line media in operating material counting mixed integers in class VI Elementary School; and describe the improvement of student learning outcomes in calculating integer operating material after using ship number line media in class VI of Elementary School. Data collection techniques in the form of questionnaires were analyzed. The development research method or model used in this study was a 4-D model (Define, Design, Develop, Disseminate) that has been adapted, namely with the following stages of development research (1) product discovery, (2) product manufacture, (3 ) product development and (4) product dissemination. Based on the results of validation and dissemination, the shipyard media in mathematics learning developed by researchers was very feasible to use in the mathematics learning process in elementary schools or equivalent, because it had an average quality of 4.4 on a scale of 1-5 or (87%).


2017 ◽  
Vol 7 (1) ◽  
pp. 26-30
Author(s):  
Retno Sapartien

The purpose of this study was to determine the effectiveness of the use of media "Table" withPower Point in mathematics learning material determine the greatest common factor and leastcommon multiple in improving learning outcomes of learners and to determine changes inlearning behavior. Using the method of action research consisted of two cycles and each cycle tofollow the stages of planning, implementation of the action, observations, and reflection with datacollection using observation, testing, and documentation. The results of the study in cycle 1 theaverage value of 76 students, with 19 students completed and there are 6 learners unfinished.While on the second cycle of the average value increased to 88 to 22 students completed and 3learners still unresolved. Utilization of media tables in love with the variation applicationPowerPoint more effectively to instill the concept of how to determine the FPB and theCommission in learning mathematics in fourth grade elementary school Bonangrejo first half ofthe school year 2015/2016.


2015 ◽  
Vol 1 (3) ◽  
Author(s):  
Nurhayati Nurhayati

<p>The general objective of this research is to discover and analyze empirically the <br />effect of attitudes toward mathematics learning outcomes, learning habits influence on mathematics learning outcomes, influence attitudes and study habits together towards mathematics learning outcomes. The population covered in this study were junior high school grade students in District VIII Kramat Jati, East Jakarta. The research sample was obtained through random sampling method, the researchers mixed quota subjects in the population so that all subjects are considered equal. The research design used by the correlation technique with three variables consisting of two independent variables, <br />namely student attitudes and study habits as well as a dependent variable, is mathematics learning outcomes. Data collected by questionnaire technique (variable attitudes and habits students learn) and test techniques (variable learning outcomes). Collected data are then analyzed using correlation and simple regression techniques and correlation and multiple regression. Before the data were analyzed, first performed descriptive statistical analysis and test data requirements (test of normality, linearity test). The results showed that: (1) there is significant influence between students' attitudes and habits towards learning mathematics learning outcomes, with a correlation coefficient of <br />0.465 and coefficient of determination of 0.216 or 21.6% of student attitude and study habits jointly affect the results of learning mathematics. The resulting regression equation Y = 7932 + 0, 377 X1 + 0, 257 X2. This could mean that the better the attitude of the students then the better the better the result of learning and study habits, the higher the results of studying mathematics. <br /><br /></p>


2011 ◽  
Vol 1 (1) ◽  
Author(s):  
Tatan Zenal Mutakin ◽  
Teti Sumiati

<p>The research is an experiment conducted in SMA Negeri 8 Tangerang City, Banten, on the influence of learning and use of media interest in learning of mathematics learning outcomes. The purpose of this study was to analyze the <br />influence of media use to learn and interest in learning mathematics learning <br />outcomes. (Experiment In Student Class XI IPA SMAN 8 Tangerang City Year <br />Lesson 2010/2011). The research method used is an experimental method using <br />the technique "factor analysis" with "Two Way Anova", aided by SPSS version <br />15.0. The results of the analysis studies suggest that: 1) There is the media's <br />influence on the learning outcomes of mathematics learning, 2) There is interest <br />in studying the influence on the results of studying mathematics, and 3) There is no interaction between the learning outcomes of students with interest in learning mathematics students. </p>


2018 ◽  
Vol 3 (1) ◽  
pp. 22-27
Author(s):  
S. Supratman ◽  
Sri Wulandari Muhlis

The formulation of the problem in this research are: (1) How the result of learning mathematics of students after taught by SAVI learning model?, (2) How the result of learning mathematics of students after taught by NHT learning model?, (3) Is the result of learning mathematics of students who taught with SAVI learning model is higher than students taught by NHT learning model. The purpose of this study are: (1) To know how the results of learning mathematics students after teaching with SAVI learning model, (2) To find out how the results of learning mathematics students after being taught with NHT learning model, (3) To determine whether the results of learning mathematics students taught by SAVI learning models higher than students taught by NHT learning models. Type of research using experimental method. The population in this study is all students of class X spread in 11 parallel classes with the number of 310 people. Sampling was done by using cluster random sampling technique. In this research as a sample taken 2 classes from the entire population that is class X A3 as experiment class 1 using SAVI learning model and class X A1 as experiment class 2 using NHT learning model. From result of data analysis obtained that: (1) result of student learning taught by using SAVI learning model which consist of 25 students show minimum value 62, maximum value 96, mean (mean) 80,36, with standard deviation 9,10; (2) student learning outcomes taught using NHT learning model consisting of 25 students showing minimum score 62, maximum value 96, mean (mean) 79,62, with standard deviation 10,512; (3) result of t-test analysis using independent sample t-test obtained tcount = 0,302 at = 0,05 with degrees of freedom (dk) = 48 obtained t table = 2,011. Because t <t table then Ha is rejected and H0 is accepted. So it can be concluded that the mathematics learning outcomes of students who were taught with the SAVI model was not higher than the students taught by the NHT model.


2020 ◽  
Vol 2 (2) ◽  
pp. 64-72
Author(s):  
Yetri Ningsih

This research conducted caused by students' score at class X MIPA 4 very low in the vector material. The avarage of score of the daily test obtained by students was 60,5 and it had not yet reached mastery learning. One of the efforts to improve learning outcomes was to use powerpoint as a learning media. The purpose of this study was to determine the increase in activity and mathematics learning outcomes on vector material in learning using PowerPoint.This research design used the classroom action research. The research subjects were 36 students of class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year. Data collected by using tests and observations.The test used to obtain student learning outcomes in each cycle, while observation used to determine the learning process in each cycle. Data were analyzed using descriptive statistics. The results showed that the average score of student learning outcomes in the first cycle was 62.2 and 77.3 in the second cycle. The percentage of student learning completeness in the first cycle was 52.8%, in the second cycle it was 80.6%. The percentage of improvement in student learning outcomes after being given action was 15.29%. So it can be concluded that learning mathematics by using powerpoint media can improve student learning outcomes in class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year.


Author(s):  
Widyasari Widyasari ◽  
Hadi Sutopo ◽  
Murniati Agustian

Mathematics in elementary school is difficult to understand, boring, formal, theoretical, and book-based learning, which makes students tired of listening and paying attention. The purpose of this study is to create a learning prototype based on QR codes, especially mathematics learning in elementary schools. Using the QR code, students can access math games related to the course. This learning model could encourage students to learn mathematics. The research included seven steps in research and development named after Borg &amp; Gall, such as need assessment, plan, early product development, first test, revise early product, field test and revise product. The object of the research is QR code-based learning, and the respondents are elementary school students and teachers. After analyzing data in the first and field test, researchers found the result. QR code-based learning could support children for learning mathematics.


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