scholarly journals Cyber space – risks to children and young people - research results

Author(s):  
Marian Kopczewski ◽  
Agnieszka Napieralska

The 21st century is undoubtedly a period of enormous progress in the field of digital technology, a period in which the boundary between the real world and the virtual world becomes less and less visible. The Internet has undeniably become a facilitation of everyday life, since it is a tool of work, communication or a way to spend free time for many users. The virtual world is present in almost all areas of our lives, and people spend more and more time in front of the computer screens, operating websites, e-mails or social networks. Highly developed digital technology is a boon of the 21st century, but despite its numerous advantages, negative aspects are also visible. Virtual knowledge displaces physical interpersonal contacts; physical activity is replaced by spending free time in front of a computer monitor. Various threats (social, psychological, psychological, ethical and moral) resulting from modern digital technologies and the increasing degree of dependence on them are extremely significant. The authors of this article present the results of own research, aiming at making the reader aware that there are both positive and negative aspects of the virtual world.

2018 ◽  
Vol 189 (4) ◽  
pp. 46-59
Author(s):  
Marian Kopczewski ◽  
Agnieszka Napieralska

The 21<sup>st</sup> century is undoubtedly a period of enormous progress in the field of digital technology, a period in which the boundary between the real world and the virtual world becomes less and less visible. The Internet has undeniably become a facilitation of everyday life, since it is a tool of work, communication or a way to spend free time for many users. The virtual world is present in almost all areas of our lives, and people spend more and more time in front of the computer screens, operating websites, e-mails or social networks. Highly developed digital technology is a boon of the 21st century, but despite its numerous advantages, negative aspects are also visible. Virtual knowledge displaces physical interpersonal contacts; physical activity is replaced by spending free time in front of a computer monitor. Various threats (social, psychological, psychological, ethical and moral) resulting from modern digital technologies and the increasing degree of dependence on them are extremely significant. The authors of this article present the results of own research, aiming at making the reader aware that there are both positive and negative aspects of the virtual world.


2021 ◽  
Vol 10 (2) ◽  
pp. 176
Author(s):  
Maira Mukhtarovna Pernekulova ◽  
Ayazhan Sagikyzy ◽  
Zhamal Bazilovna Ashirbekova ◽  
Dinara Mukhtarovna Zhanabayeva ◽  
Gaukhar Abdikarimovna Abdurazakova

Currently there are many attempts to determine virtual reality which is created by digital technologies. The present article discusses this phenomenon in the creative act. This approach gives an opportunity for the full consideration of virtual reality because the category of reality includes not only digital technologies but subjective perceptions which creates problems in its definition. According to our understanding virtual reality is determined by the relation with the person’s virtual world and digital code. The person’s creative potential is defined, in its turn, as the person’s virtual. In the creative act between virtual reality and creative potential besides homogeneous connection there is an ontological connection and then virtual reality is a medium and a tool for the person’s creative potential realization. In this case the creative act is an actualization of images or symbols, by changing the intensities of the virtual image which results in the transition of the creative potential into otherness- the virtual reality of the code. As the tool of creative reality virtual reality plays the role of the digital technology which alienates the person’s time and space.   Received: 19 November 2020 / Accepted: 4 February 2021 / Published: 5 March 2021


Author(s):  
Mario Fontanella ◽  
Claudio Pacchiega

With the development of new digital technologies, the internet, and mass media, including social media, it is now possible to produce, consume, and exchange information and virtual creations in a simple and practically instantaneous way. As predicted by philosophers and sociologists in the 1980s, a culture of “prosumers” has been developed in communities where there is no longer a clear distinction between content producers and content users and where there is a continuous exchange of knowledge that enriches the whole community. The teaching of “digital creativity” can also take advantage of the fact that young people and adults are particularly attracted to these fields, which they perceive akin to their playful activities and which are normally used in an often sterile and useless way in their free time. The didactic sense of these experiences is that we try to build a cooperative group environment in which to experiment, learn, and exchange knowledge equally among all the participants.


Author(s):  
David Paulson

For many years, we have attempted to teach teachers technology for their own personal use and to help them use technology effectively with their students. We have introduced them to computers, to operating systems, peripherals, software, the Internet, and to all of the attending elements of digital technology. These, the knowledge and effective use of digital tools, are the “hard skills.” They are “hard skills” not because they are difficult to learn, but because they are time intensive and require the ability to put all of the disparate parts of technology together. They are the skills anyone would need were they to assume the responsibility of teaching them to someone else.


wisdom ◽  
2020 ◽  
Vol 14 (1) ◽  
pp. 19-30
Author(s):  
Anahit HAKOBYAN

This article discusses the issue of the influence of digital technologies on manifestations and transformation of the spiral of silence phenomenon. An analysis is given on the role of the Internet as a public sphere, and the results of recent researches on spiral of silence manifestations on online-based platforms are discussed. The author comes to the conclusion that manifestations of spiral of silence are crucial in the process of the development of the Internet as a public sphere, and, communicative, technological and social-psychological factors, discussed in this paper, will determine whether and how online-based platforms will contribute democratic processes.   


2019 ◽  
Vol 4 (32) ◽  
pp. 238-246
Author(s):  
Kum Yoke Soo ◽  
Nor Haniza Hasan ◽  
Hazwati Hashim ◽  
Nadiah Yahyauddin

This paper uses a descriptive approach to investigate the implementation of 21st-century classroom learning at the tertiary level. The action research observed the use of digital technology in a university’s “Week Without Walls” initiative. The purpose was to find out what activities were carried out in the “Week Without Walls” and how they were implemented in relation to 21st-century education learning. A total number of 17 lecturers’ teaching and learning activities were observed during a one-week university initiative of out-of-classroom “Week Without Walls” implementation. Lecturers were given directions to prepare their activities outside the classroom walls in any form or manner of their choice. The results showed that the majority of lecturers used digital technologies to carry out their activities during the week with the highest application being online learning and WhatsApp mobile sharing. This provided a strong indication that the possibilities of the use of digital technologies for teaching and learning are tremendous and highly recommended for the implementation of 21st-century classroom learning.


2021 ◽  
pp. 251-265
Author(s):  
Paweł Piotrowski

The bailiff is an enforcement authority closely related to the court at which he acts. Numerous amendments to the acts also have an impact on the Code of Civil Procedure (hereinafter: the Code of Civil Procedure). Large-scale enforcement has already changed before the global COVID-19 pandemic. The changes referred to in this article will concern the introduction of the bailiff to the virtual world in order to determine the debtor’s property and by enabling bailiff auctions via the internet. When access to the Internet became common in Poland, the bailiffs themselves counted on tearing them away from the already outdated regulations and introducing them into the 21st century. One of the first initiatives was the introduction of an auction portal by the National Council of Bailiffs. On this portal, bailiffs posted information from the auctions appointed, their announcements along with the basic description of the subject of the auction, conditions of the auction, payment of the bid security and the place and time of the auction. Thanks to the easy and fast-acting website, everyone who had access to the Internet no longer had to travel all over the country to find out what would be auctioned. Unfortunately, the regulations of that time did not allow electronic auctions. This article will present and describe the bailiff ’s entry into the virtual world not only in terms of auctions, but also the technical possibilities they have received over time and threats, but also paying attention to legal and technical shortcomings that prevent effective execution of cryptocurrencies and its threats.


2021 ◽  
pp. 98-106
Author(s):  
M. Chobotko ◽  
I. Chobotko

Purpose: to analyze the impact of the use of digital technology in judging to correctly identify the winner in judo competitions. Material and methods. The following methods were used during the research: theoretical analysis and generalization of literature sources and data of the Internet, analysis of video recording, methods of mathematical statistics. Results: based on the recordings of 42 fights of the final block of the European Championship and the Ukrainian Junior Judo Championship on video hosting (You Tube), the analysis of the impact of video replays on the referee's decision was conducted to correctly identify the winner in the competition. In 22 bouts of the European Championship and in 24 bouts of the Ukrainian Championship, the referees made decisions that did not require revision or change. In the other 20 fights of the European Championship and in 18 fights of the Ukrainian Championship, video replays were used. A comparison of the average rates of fights in which digital replays were used or not used with the help of digital technologies showed a statistically significant difference in the performance of refereeing at the European Championship and the Ukrainian Judo Championship among juniors (<0,05). Since t (0,051) < tgr (1,98) the analysis of the refereeing of the European Championship and the Ukrainian Junior Judo Championship can be considered statistically significant. As a percentage of the total number of 42 fights, of which 20 fights – 47,6 % of international judges use video replays and 22 fights – 52,3 % of international judges did not use video replays. Analyzing the championship of Ukraine with a total of 42 fights, of which 18 fights – 42,8 % of judges use video replays and 24 fights – 57,1 % of judges did not use video replays. Conclusions. Analysis of existing digital technologies used in judo refereeing has revealed a set of programs that assist in the competition. The use of digital technologies provides an opportunity to improve the quality of refereeing at various ranks of the competition. The percentage of using video views and the percentage without video views at the European Championship and the Ukrainian Championship is almost the same. This speaks to the quality of judging at these events. This is because the refereeing of the final block allows more qualified judges who did not make mistakes during the refereeing or these mistakes were minimal. Keywords: judo, digital technologies, video replays, YouTube, European Championship, Ukrainian Championship, judges.


2021 ◽  
Vol 9 (2) ◽  
pp. p47
Author(s):  
Claudio De Paiva Franco ◽  
Kátia Cristina do Amaral Tavares

Project Letras 2.0, which promotes research and teacher education by using digital technologies at the Faculty of Languages and Literatures (FLL) of the Federal University of Rio de Janeiro (UFRJ), completed ten years in 2021. This paper intends to describe the goals of Project Letras 2.0 - UFRJ and discuss, through the lens of Activity Theory, some of the main conflicts and contradictions that have been or can still be perceived as opportunities for change and development. Therefore, this article may help shed light on debates on theoretical and practical debates about the use of digital technologies in language courses for undergraduate students who are being trained to be 21st-century language teachers. In addition, this paper also aims at encouraging discussions and further research on the use of digital technologies and the strategic adoption of hybrid classes in language courses in higher education.


Author(s):  
Kelly Bracewell ◽  
Cath Larkins ◽  
Nicky Stanley

Refuges or shelters have been central to UK domestic violence service provision since the 1970s. In 2013, UK policy transformed teenagers into primary service users of domestic violence refuges. Digital technology is central to teenagers’ lives but moving to a refuge can cause serious disruption in this respect.The study was undertaken in 20 refuges in England. Repeat qualitative interviews with 20 young people aged 13–18 and single interviews with refuge staff explored teenagers’ experiences of refuge life. Access to digital technology emerged as a central theme for this group of young people.Teenagers described difficulties in accessing digital technology and the internet in refuges and this impacted on their education, support networks and leisure. Restrictions concerning online access in refuges were attributed to safety concerns and resource shortfalls. This study found that restrictions on internet access lacked consistency across refuges and were underpinned by protectionist attitudes towards teenagers. Refuges need to seek a balance between risk and protectionism and identify opportunities to use digital technologies to increase the safety and support available to teenagers.<br />Key messages<br /><ol><li>Refuge policies need to recognise the importance of meeting teenagers’ rights to digital access.</li><br /><li>A balance is required between empowerment, participation and protection when considering digital access for young people.</li><br /><li>Monitoring and safeguarding rather than outright prohibition or restricted access to the internet should be considered.</li></ol>


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