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Jurnal Elemen ◽  
2022 ◽  
Vol 8 (1) ◽  
pp. 99-116
Author(s):  
Mohammad Archi Maulyda ◽  
Awal Nur Kholifatur Rosyidah ◽  
Vivi Rachmatul Hidayati

The ability of mathematical connections possessed by students can be seen from the ability of students to compile math problems. This study aims to determine the type of mathematical connection made by elementary school students in problem-posing activities. The research was conducted using a qualitative descriptive method. The participants were 34 fifth grade students (male =16 female =18) of one of the public elementary schools in Mataram, West Nusa Tenggara. Data were collected from the results of student work and interviews. The analysis was carried out qualitatively according to the indicators of the complexity of the problem through problem posing learning. The results showed that there were four types of mathematical problems and their relatedness that occurred in student problem-posing activities, including (1) unsolvable math problems, (2) incorrectly solved math problems, (3) neglected math problems contextual information, and (4) mathematical problems that have complexity and relevance. Based on these results, it can be recommended for further research to determine strategies to improve students' mathematical connections in problem-posing activities.


Author(s):  
I Gusti Putu Suharta ◽  
Ni Nyoman Parwati

The use of appropriate learning resources has the potential to improve students' ability in solving mathematical problems. This study aims to determine the local culture that is oriented towards Tri Hita Karana which can be used as a learning resource for fractions in an effort to improve students' problem solving abilities. This type of research is exploratory with the research subject of the teacher who teaches the fifth grade students of Elementary School Number 1 Bhaktiseraga Singaraja. Data on aspects of local culture that are oriented towards Tri Hita Karana which can be used as a learning resource for fractions were collected by means of questionnaires and interviews. The results showed that the aspects of local culture oriented to Tri Hita Karana that could be used for learning fractions were the mecaru ceremony, tumpek wariga, odalan, ngayah. These learning resources can be used for material integration or math problems.


2021 ◽  
pp. 233-246
Author(s):  
A. Pietiurenko
Keyword(s):  

2021 ◽  
Vol 9 (4) ◽  
pp. 482-490
Author(s):  
Ari Septian ◽  
Sarah Inayah ◽  
Ihsanu Nasihin

The purpose of this study was to develop teaching materials assisted by Google Classroom in the form of mathematical material about building cubes and blocks, examples of math problems, and practice math problems. Developed as empirical evidence of the effectiveness of Google Classroom-assisted teaching materials on building materials. The method used in this study is research and development (Research and Development) with the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). These teaching materials were developed through a questionnaire and assessed from several expert validations including media experts and material experts. Based on the results of the media expert validation, the average score percentage was 78.3% and was included in the Eligible category. Meanwhile, based on the results of material expert validation, the average score percentage is 82.6% and is included in the Very Eligible category. Thus, overall Google Classroom-assisted teaching materials on this spatial building material have a percentage of 80.4% and fall into the Very Eligible category. so that it is effective as a Google Classroom-assisted teaching material on building materials and can be used anytime.


2021 ◽  
Vol 10 (2) ◽  
pp. 158
Author(s):  
Arinatul Aniza ◽  
Tri Novita Irawati ◽  
Sholahudin Al-Ayubi

<p class="AfiliasiCxSpFirst" align="left"><strong>Abstrak:</strong></p><p class="AfiliasiCxSpMiddle">Pembelajaran berbasis <em>online</em> memiliki kendala yaitu siswa mengalami kesulitan belajar secara mandiri, salah satunya menunjukkan hasil belajar matematika yang tergolong rendah. Berpandangan pada kondisi tersebut memunculkan ide bagaimana cara mengajar matematika yang mudah dipahami siswa. Tujuan penelitian ini untuk mengetahui efektivitas PRISMA LEKER WAIZ terhadap hasil belajar matematika siswa. Jenis penelitian ini merupakan penelitian asosiatif dengan pendekatan kuantitatif. Desain penelitian yang digunakan <em>one group pretest posttest design</em>. Teknik pengumpulan data yang digunakan berupa tes dan dokumentasi. Adapun teknik analisis data meliputi beberapa tahapan diantaranya yaitu: uji validitas, uji reliabilitas, uji normalitas dan uji . Hasil penelitian menunjukkan bahwa PRISMA LEKER WAIZ efektif terhadap hasil belajar matematika siswa. Dengan kata lain, PRISMA LEKER WAIZ dalam penelitian ini layak digunakan di masa pandemi karena media ini sudah dikembangkan sebelum penelitian, memiliki isi yang menarik (dilengkapi beragam bentuk latihan soal, kunci jawaban, desain menarik dan ringkasan materi), mudah diakses dalam pembelajaran <em>online</em> dan mudah dipahami siswa yaitu bisa mengerjakan soal matematika dengan baik menggunakan media ini.</p><p class="AfiliasiCxSpMiddle" align="left"> </p><p class="AfiliasiCxSpLast" align="left"><strong>Kata Kunci</strong>:</p><p>PRISMA LEKER WAIZ, Hasil Belajar</p><p> </p><p class="AfiliasiCxSpFirst" align="left"><strong><em>Abstract:</em></strong></p><p class="AfiliasiCxSpMiddle"><em>Online-based learning has problems, namely students have difficulty learning independently, one of which shows low mathematics learning outcomes. Looking at these conditions led to the idea of how to teach mathematics that is easy for students to understand. The purpose of this study was to determine the effectiveness of PRISMA LEKER WAIZ on students' mathematics learning outcomes. This type of research is an associative research with a quantitative approach. The research design used was one group pretest posttest design. Data collection techniques used in the form of tests and documentation. The data analysis technique includes several stages including: validity test, reliability test, normality test and t test. The results showed that PRISMA LEKER WAIZ was effective on students' mathematics learning outcomes. In other words, PRISMA LEKER WAIZ in this study is suitable for use during the pandemic because this media was developed prior to the research, has interesting content (equipped with various forms of practice questions, answer keys, attractive designs and material summaries), is easily accessible in online learning and It is easy for students to understand, that is, they can do math problems well using this media.</em></p><p class="AfiliasiCxSpMiddle" align="left"><em> </em></p><p class="AfiliasiCxSpLast" align="left"><strong><em>Keywords</em></strong><em>:</em></p><p><em>PRISMA LEKER WAIZ</em><em>, Learning Outcomes</em></p>


2021 ◽  
Vol 1 (4) ◽  
pp. 330-335
Author(s):  
ELSA WIDJAJANTI NURWIJANI

The impression of science subjects as difficult and boring lessons has an impact on the lack of motivation in doing math problems. This results in the low achievement of student learning mastery. This activity focuses on the implementation of the C3T method and peer tutoring in an effort to improve students' science learning mastery, in class VIII MTsN 14 Jombang. The results of the activity showed an increase in the learning mastery of class VIII MTsN 14 Jombang students from 6 students to 28 students. The C3T method as a method that emphasizes students to play an active, fast and intelligent role in learning is proven to be able to increase the motivation of all students so that complete learning can be achieved. The peer tutoring method fosters the self-confidence of students who become peer tutors and a sense of togetherness for students who have not yet completed. ABSTRAKKesan mata pelajaran IPA sebagai pelajaran yang sulit dan membosankan membawa dampak pada kurangnya motivasi dalam mengerjakan soal IPA hitungan. Hal tersebut berakibat pada rendahnya pencapaian ketuntasan belajar siswa. Kegiatan ini berfokus pada implementasi metode C3T dan tutor sebaya dalam upaya meningkatkan ketuntasan belajar IPA siswa, di kelas VIII MTsN 14 Jombang. Hasil kegiatan menunjukkan adanya peningkatan ketuntasan belajar siswa kelas VIII MTsN 14 Jombang dari 6 siswa menjadi 28 siswa. Metode C3T sebagai metode yang menekankan peserta didik untuk berperan aktif, cepat dan cerdas dalam pembelajaran terbukti mampu menambah motivasi seluruh siswa sehingga ketuntasan belajar bisa tercapai. Metode tutor sebaya menumbuhkan rasa percaya diri siswa yang menjadi tutor sebaya dan rasa kebersamaan bagi siswa yang belum tuntas.


2021 ◽  
Vol 1 (4) ◽  
pp. 179-189
Author(s):  
ENDAH SULISTYORINI

This research is aiming for design learning media that can increase students ' interest in learning mathematics and help learners understand math problems in the form of story problems. This Learning media product contains material that covers the standards of competency to understand the material of class V SD. The research method used is ASSURE, consisting of: (1) Analyze learner characteristics; (2) State performance objectives; (3) Select, modify or design media, (4) Utilize Technology, Media, and Material; (5) Require learner response; and (6) Evaluate and revision. The subject in this study was a student of class V elementary School 16 Pondok Labu, the respondent in this study of 20 Students for field trials on comic media mathematics. Data collection instrument in the form of validation sheet for field experts (practitioners), linguists, material experts, media experts, development experts, and student field test results of class V elementary School. The results of this study indicate that: (1) The resulting comic media Based on the Math learning Class V Elementary School; (2) Mathematics comic Media developed very good category for use by students in class V, and (3) learning with the Learning Media Mathematics comic can make it easier for learners to understand the story and can Motivation to learn learners ABSTRAKPenelitian ini bertujuan untuk mendesain media pembelajaran yang dapat meningkatkan minat peserta didik dalam belajar matematika dan membantu peserta didik dalam memahami soal matematika dalam bentuk soal cerita. Produk media pembelajaran ini memuat materi yang mencangkup dalam standar kompetensi untuk memahami materi kelas V SD. Metode Penelitian yang digunakan adalah ASSURE, yang terdiri dari : (1) Menganalisis Karakteristik Pembelajaran; (2) Menentukan Standard dan Tujuan; (3) Memilih Strategi, Teknologi, Media dan Bahan ajar, (4) Menggunakan Teknologi, Media dan Bahan Ajar; (5) Mengembangkan Partisipasi Peserta Didik; dan (6) Mengevaluasi dan Merevisi. Subyek dalam penelitian ini adalah peserta didik kelas V SD Negeri 16 Pondok Labu, responden dalam penelitian ini sebanyak 20 peserta didik untuk uji coba lapangan terhadap media komik matematika. Instrumen pengumpulan data berupa lembar validasi untuk ahli bidang studi (praktisi), ahli bahasa, ahli materi, ahli media, ahli pengembangan, dan hasil uji lapangan peserta didik kelas V SD. Hasil penelitian ini menunjukan bahwa: (1) Dihasilkan media komik berbasis Budaya pada pembelajaran matematika kelas V SD; (2) Media komik matematika yang dikembangkan berkategori sangat baik untuk digunakan oleh peserta didik SD kelas V, dan (3) pembelajaran dengan media pembelajaran komik matematika dapat mempermudah peserta didik dalam memahami soal cerita serta dapat meningkatkan motivasi belajar peserta didik.


2021 ◽  
Vol 5 (2) ◽  
pp. 149-155
Author(s):  
Tri Budi ◽  
Nur Izzati

The heterogeneity of mathematics education students is a challenge for lecturers and students at the same level who want to research because of the many characteristics. Creativity is not only intended for people with high mathematical abilities but also for everyone. The study was conducted online due to the COVID-19 outbreak. This research is a descriptive qualitative research that aims to describe the level of creative thinking of students in solving math problems online and to describe the activity of online classes. The research subjects studied were students of the 6th semester 6th semester mathematics education research methodology (metopen) at Raja Ali Haji Maritime University, totaling 23 people. The data analysis technique in this study uses the methods proposed by Miles and Huberman, namely data reduction, data presentation and verification or conclusions. Data collection is done by providing problem solving questions to all subjects online. The results of the study on the average creative thinking level of the 23 people were quite creative and active.


2021 ◽  
Vol 12 ◽  
Author(s):  
Marina Milyavskaya ◽  
Brian M. Galla ◽  
Michael Inzlicht ◽  
Angela L. Duckworth

People generally prefer easier over more difficult mental tasks. Using two different adaptations of a demand selection task, we show that interest can influence this effect, such that participants choose options with a higher cognitive workload. Interest was also associated with lower feelings of fatigue. In two studies, participants (N = 63 and N = 158) repeatedly made a choice between completing a difficult or easy math problem. Results show that liking math predicts choosing more difficult (vs. easy) math problems (even after controlling for perceived math skill). Two additional studies used the Academic Diligence Task (Galla et al., 2014), where high school students (N = 447 and N = 884) could toggle between a math task and playing a video game/watching videos. In these studies, we again find that math interest relates to greater proportion of time spent on the math problems. Three of these four studies also examined perceived fatigue, finding that interest relates to lower fatigue. An internal meta-analysis of the four studies finds a small but robust effect of interest on both the willingness to exert greater effort and the experience of less fatigue (despite engaging in more effort).


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