task design
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2021 ◽  
Vol 6 (1) ◽  
pp. 69-80
Author(s):  
Refayafis Naibaho ◽  
Kimura Patar Tamba ◽  
Yanuar Rahmat Ndraha

Task design atau desain tugas merupakan komponen penting dalam mendorong terjadinya proses belajar matematika. Tujuan penelitian ini adalah untuk menyusun task design pembelajaran topik permutasi. Penelitian ini melibatkan 80 siswa Sekolah Menengah Atas di Ngabang, Kalimantan Barat pada tanggal 1 Januari sampai 5 Maret 2021. Penelitian ini menggunakan metodologi didactic engineering yang terdiri dari empat tahap yaitu 1) preliminary analysis, (2) design and a priori analysis, (3) implementation, observation, and data collection, dan (4) a posteriori analysis. Task design disusun dengan menggunakan kerangka Teori Situasi Didaktis. Pada setiap tahap, khususnya tahap keempat, data dianalisis secara deskriptif. Hasil penelitian menunjukkan bahwa untuk materi permutasi dapat dibuat task design berupa swafoto kelompok. Swafoto kelompok merupakan fundamental situation dalam task design yang dikonstruksi dengan kerangka Teori Situasi Didaktis dan sesuai dengan konteks siswa. Task design ini juga mampu mendorong siswa mengkonstruksi pengetahuannya melalui permasalahan swafoto kelompok. Dalam konteks pembelajaran jarak jauh, pada masa pandemi ini, swafoto kelompok merupakan bentuk task design yang kontekstual dan mendorong siswa terlibat aktif karena sifatnya personal. Hasil penelitian ini juga menunjukkan potensi dan penggunaan Teori Situasi Didaktis sebagai kerangka task design pada topik permutasi di Sekolah Menengah Atas.


Author(s):  
Jane Kirkby ◽  
Kelly Carabott ◽  
Sue Wilson ◽  
Haleh Rafi ◽  
Pennie White

2021 ◽  
Vol 0 (0) ◽  
Author(s):  
Semih Ekin ◽  
Ufuk Balaman ◽  
Fatma Badem-Korkmaz

Abstract Telecollaborative exchanges between students from different countries are increasingly becoming a common practice in foreign language education and calling for new teacher competences for task design in order to maximize interactional opportunities in these settings. Considering that tasks are dynamic in nature and subject to constant change from their initial design to implementation by L2 learners, there is a need for teacher training activities promoting opportunities for improving the required digital and pedagogical competences. With this in mind, this paper sets out to explore the interactional architecture of the multiple steps involved in the training of pre-service language teachers in pedagogical task design for telecollaboration-oriented video-mediated interactional settings. We describe the procedural unfolding of the telecollaborative tasks by analyzing (i) pre-service teachers’ collaborative design meetings and (ii) written design reports; (iii) peer and mentor evaluation of these design ideas in whole-class feedback sessions in teacher training classrooms; (iv) written reports of redesigns after the feedback session, (v) video-mediated implementation by telecollaborative task participants, and finally (vi) pre-service teachers’ written reflections based on the implementation of their own designs. We use Conversation Analysis to closely examine audio and screen-recording data and draw on the textual data to present the procedural unfolding of two tasks over multiple phases, namely design, feedback, implementation, and reflection. The findings show that a telecollaborative task is a co-construction by the pre-service teachers as task designers, the teacher trainer as the mentor, and the L2 learners as the end users in interactionally trackable ways across the teacher education events. The results bring insights into the novel sets of digital, pedagogical, and interactional competencies in L2 contexts. We conclude that task enhanced telecollaboration holds great potential to critically advance research and practice in L2 teaching and teacher education worldwide.


2021 ◽  
pp. 290-295
Author(s):  
Andrew Warrick ◽  
Heather Woodward

In this preliminary research study, Japanese university students created two dimensional (2D) interactive posters and 360° Virtual Reality (VR) presentations using Thinglink software. Students can use Thinglink software to annotate images with photos, videos, and descriptions. Researchers explore the extent to which students believed that creating and presenting their VR and interactive poster presentations improved their 21st century skills of critical thinking, communication, collaboration, and creativity. They thought that creating them helped to develop their communication and creativity skills, and to a lesser extent, their collaboration and critical thinking skills. Researchers consider other avenues and recommend improvements for task design to help students develop collaboration and critical thinking skills.


電腦學刊 ◽  
2021 ◽  
Vol 32 (6) ◽  
pp. 001-014
Author(s):  
Donglai Fu Donglai Fu ◽  
Yanhua Liu Donglai Fu
Keyword(s):  


2021 ◽  
pp. 262-289
Author(s):  
Virginia Samuda ◽  
Martin Bygate
Keyword(s):  

Mathematics ◽  
2021 ◽  
Vol 9 (22) ◽  
pp. 2975
Author(s):  
Eugenia Taranto ◽  
Simone Jablonski ◽  
Tomas Recio ◽  
Christian Mercat ◽  
Elisabete Cunha ◽  
...  

In this paper, we examine the impact of a massive open online course (MOOC) in the context of outdoor mathematics on the participating teachers’ professional development. We firstly introduce the theoretical background on outdoor mathematics, focusing on math trails with the digital tool MathCityMap and professional development to be accomplished using MOOCs. By taking into account the MOOC “Task Design for Math Trails”, with 93 finalists, we analyze the learning progress of 19 selected case studies from different nations and learning levels by taking into account their answers in a pre- and post-questionnaire and their posts on a specific communication message board, with a special focus on the MOOC’s topics’ task design for outdoor mathematics and the digital tool MathCityMap. The analysis is performed using different quantitative and qualitative approaches. The results show that the teachers studied have benefited from professional development, which is evident in the expansion/evolution of their knowledge from a content, pedagogical, and technological perspective. Finally, we formulate consequences for professional development in STEM education, and conclude the paper with limitations to be drawn and a perspective for further research.


Mathematics ◽  
2021 ◽  
Vol 9 (22) ◽  
pp. 2933
Author(s):  
Dong-Joong Kim ◽  
Sang-Ho Choi ◽  
Younhee Lee ◽  
Woong Lim

The purpose of this study is to investigate secondary teacher candidates’ experience of mathematical modeling task design. In the study, 54 teacher candidates in a university-based teacher education program created modeling tasks and scoring rubrics. Next, the participants pilot-tested the tasks with students and had the opportunity to revise the original tasks and rubrics based on student responses. The data included participants’ statements, in which they described and reflected on the design and revision process of modeling tasks. The study describes six didactic revision strategies in revising modeling tasks and identifies five emerging pedagogical ideas from revising tasks and rubrics. The study also discusses the way modeling task design activities have the potential to support teacher candidates’ learning through a bottom-up modeling curriculum in teacher education.


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