<p>Throughout history, public plazas and town squares have provided the public realm for people to meet and "people watch". However the privatisation of public space has resulted in the demise of these traditional exterior public domains. These have been replaced by strictly controlled interior shopping malls, which place limitations on public behaviour. The concepts of 'play' and 'porosity' are possible remedies to the limitations. The purpose of this research is therefore to discover how the concepts of ‘play’ and ‘porosity’ can guide the redevelopment of New Zealand’s suburban shopping malls so as to enhance the quality of public space without detracting from the malls' commercial performance. In essence, 'play' is the spontaneous interaction which enriches public life and space, and is an encapsulation of the ideas of Jan Gehl, Elizabeth Farrelly and Quentin Stevens. 'Porosity', a concept coined by Nan Ellin, involves mixing views, programmes, ecology and paths within the same space. This revealed itself to be a method by which a space might be manipulated to support play. The 'boundary' is considered by both Stevens and Gehl to be an ideal space for play to occur, as it provides people with something to work against. Consequently, the boundary is investigated as the space where play and porosity interact. The investigation of play, porosity and the boundary includes an examination of international mall precedents and New Zealand case studies. The findings from these studies and a review of relevant literature are eventually tested in a design case study. This involves a redevelopment of Pakuranga Mall in Auckland, and includes a detailed investigation of a single boundary at an architectural scale. The design successfully proves that that a specific type of play can interact with porosity at a boundary in order to locally enhance the quality of public space. However the design also raises further questions about the concepts of porosity and play. Porosity was achieved in both the master plan and the design of the single boundary and was therefore developed at both the macro and micro scales. However the concept of play was successfully introduced only at the micro level of architectural development at the boundary. Therefore, the conclusion to this thesis discusses whether the interaction of play and porosity is limited to the boundary, or if the two concepts can be developed further to interact at a macro scale beyond the confines of a single boundary.</p>