Learner expertise and mathematics different order thinking skills in multimedia learning

2017 ◽  
Vol 107 ◽  
pp. 147-164 ◽  
Author(s):  
Thomas K.F. Chiu ◽  
Ida A.C. Mok
2019 ◽  
Vol 6 (1) ◽  
pp. 29-40 ◽  
Author(s):  
Lilik Setyaningsih ◽  
Arta Ekayanti

This research aimed to describe the students’ thinking skills of each number sense category in solving mathematics problems. This study used a qualitative descriptive approach and involved one class of Year 7 students in one of junior high school in Ponorogo, Indonesia. Data collection involved test and non-test. The instruments were number sense ability test and mathematics problems including six cognitive categories. Data analysis included collecting data, reducing data, analyzing data and drawing conclusions. The results showed that students who had low number sense ability were classified as Lower Order Thinking Skill (LOTS) level. In this category, students can only solve mathematics problem involving remembering and understanding categories. While the students with medium number sense ability also identified at LOTS level. In this category, students can only solve the problem involving applying category. Furthermore, the students who had a high number sense ability were classified as Higher Order Thinking Skill (HOTS) level. In this category, students can solve the mathematics problem involving analyzing) and evaluating categories.


Author(s):  
Ilham Bent Ali Al Shalabi ◽  
Shatha bint Ahmed Al Khalifa

The purpose of this study was to know the level of scientific thinking skills and the level of mathematical thinking skills. Is there a correlation between the skills of scientific thinking and the mathematical thinking skills of sixth grade students? A study was used to measure the level of scientific and athletic thinking skills. The sample consisted of 455 sixth grade students The total number of female students was 29,680. The descriptive descriptive approach was used to find the relationship between the level of the skills of scientific thinking and mathematical thinking. The most important results of the study were that the level of scientific and sports thinking skills was medium And the level of skills of mathematical thinking, as the higher the level of scientific thinking skills, the higher the level of mathematical thinking skills among students in the sixth grade of primary The study presented several recommendations, the most important of which are the holding of training courses for teachers during the service to train them to employ thinking and skills and train teachers to design scientific positions and implants within the curriculum and address the weakness and lack of thinking skills that appear during teaching and the development of teachers Wu The most important proposals of the study are the study of the auxiliary aspects and the obstacles to the teaching of thinking in the school environment, the extent to which teachers are aware of the skills of thinking and whether they are integrated and taught through teaching, analysis of the content of science and mathematics curriculum developed for the primary stage to learn Availability of basic thinking skills in curricula.


TEM Journal ◽  
2021 ◽  
pp. 1945-1954
Author(s):  
Benidiktus Tanujaya ◽  
Rully Charitas Indra Prahmana ◽  
Jeinne Mumu

HOTS instruction in mathematics is rarely explicitly programmed by the schoolteacher. As a result, students' HOTS is at the lowest level, especially in national or international assessments. The purpose of this research is to determine why mathematics education in Indonesia does not have a significant effect on student HOTS by conducting a review of several Indonesian publications on the subject. This research is a qualitative method of literature review related to the HOTS of Indonesian mathematics students, and an organized interview triangulated to support the data and information from the literature review. The interview consisted of two critical questions administered using Google Form: implementing active learning and mathematics textbooks on mathematics classroom activities. The results concluded that there were two primary sources of error in mathematics learning to increase HOTS in Indonesia: active learning and current mathematics textbooks. Besides, in teaching and learning practices, the active learning model is rarely used when using official texts that do not promote HOTS for mathematics students in Indonesia.


2015 ◽  
Vol 2 (1) ◽  
pp. 63 ◽  
Author(s):  
Miftakhus Sholikhah ◽  
Hartono Hartono

Penelitian ini bertujuan untuk mendeskripsikan: (1) keefektifan problem-based learning dengan setting model pembelajaran kooperatif tipe Numbered Head Together (PBL-NHT) dan problem-based learning dengan setting model pembelajaran kooperatif tipe jigsaw; dan (2) pembelajaran yang lebih efektif antara PBL-NHT dan PBL-Jigsaw ditinjau dari prestasi belajar matematika, kemampuan berpikir kritis, dan disposisi matematis siswa kelas X SMA. Penelitian ini merupakan penelitian eksperimen semu (quasi eksperimen), yang menggunakan rancangan pretest-postest non-equivalen multiple-group design. Instrumen yang digunakan adalah tes prestasi belajar matematika, tes kemampuan berpikir kritis, dan angket disposisi matematis. Data dianalisis menggunakan uji multivariat (MANOVA) dan independent sample t-test. Hasil penelitian menunjukkan bahwa kedua model pembelajaran ini efektif ditinjau dari kemampuan berpikir kritis dan disposisi matematis, tetapi tidak efektif ditinjau dari prestasi belajar matematika. PBL-Jigsaw lebih efektif dibandingkan PBL-NHT ditinjau dari disposisi matematis, tetapi tidak berbeda jika ditinjau dari kemampuan berpikir kritis matematis dan prestasi belajar matematika. Kata Kunci: problem-based learning, numbered head together, jigsaw, prestasi belajar matematika, kemampuan berpikir kritis, disposisi matematis   THE COMPARISON OF THE EFFECTIVENESS OF PROBLEM-BASED LEARNING OF NUMBERED HEAD TOGETHER AND THAT OF THE JIGSAW Abstract This study aims to describe: (1) the effectiveness of problem-based learning of the numbered head together (PBL-NHT) type and that of jigsaw (PBL-Jigsaw) type, and (2) the more effective teaching between PBL-NHT and PBL-Jigsaw in terms of learning achievement, critical thinking skills, and mathematics dispositions of class X students. This study was a quasi-experiment using a pretest-posttest with the non-equivalent multiple-group design. The instruments used were a math achievement test, critical thinking test, and mathematics disposition questionnaire. The data were analyzed using the multivariate (MANOVA) and independent sample t test. The results of this study show both the models are effective in terms of critical thinking skills and mathematics dispositions, but they are not effective in their learning achievement. The PBL-Jigsaw is more effective than PBL-NHT in mathematics dispositions, but does not differ in terms of the critical thinking skills and learning achievement. Keywords: problem-based learning, numbered head together, jigsaw, learning achievement, critical thinking skills, mathematics dispositions


Kappa Journal ◽  
2020 ◽  
Vol 4 (2) ◽  
pp. 149-157
Author(s):  
Hikmawati Hikmawati ◽  
◽  
Chairunisyah Sahidu ◽  
Kosim Kosim ◽  
Sutrio Sutrio ◽  
...  

The purpose of this study is to describe the results of the Define stage in the development of STEM (Science, Technology, Engineering and Mathematics) -based learning devices to improve students' higher order thinking skills. The learning device development model used is the four D model (Define, Design, Develop, Disseminate). The Define stage is carried out to define and define learning requirements. The steps that have been taken at the Define stage are front end analysis, student analysis, task analysis, concept analysis, and formulation of learning objectives. The results of the research for needs analysis are a description of the competencies that students must have after taking physics lectures, the learning approach used is based on STEM, the profile of graduates to answer future challenges and demands. The results of research for student analysis are descriptions of student characteristics which include reasoning abilities, background knowledge, and levels of student cognitive development. The results of research for task analysis are in the form of module position maps. The results of the research for concept analysis are in the form of a concept map about oscillations. The results of the study for the formulation of learning objectives were a description of the competencies consisting of attitudes, knowledge and skills. The conclusion from this research is that the Define Stage has been completed so that the development stage of learning devices can be carried out to the next stage, namely the Design stage


2020 ◽  
Vol 2 (2) ◽  
pp. 91
Author(s):  
Betty Agustina ◽  
Danang Biyatmoko ◽  
Aminuddin Prahatama Putra

The wetland learning system is still conventional and lecturer-centered so that students are not accustomed to doing problem solving activities that have an impact on the lack of students' critical thinking skills. This study aims to develop multimedia learning of problem solving based peat swamp forest concepts to determine the validity of multimedia to train students' critical thinking skills. The stages carried out following the ADDIE instructional design flow include analysis, design, development, implementation and evaluation. Data collection techniques used a validation sheet instrument for two material experts from Lambung Mangkurat University and one multimedia expert from Politeknik Hasnur. Readability test was conducted on three active students who had taken a course to introduce the wetland environment in FMIPA ULM. The results showed that the multimedia learning concept of problem solving peat swamp forest to train critical thinking skills of chemistry students of FMIPA ULM Banjarbaru is very valid.AbstrakSistem pembelajaran lahan basah masih bersifat konvensional dan berpusat pada dosen sehingga mahasiswa tidak terbiasa melakukan kegiatan pemecahan masalah yang berdampak pada kurangnya keterampilan berpikir kritis mahasiswa. Penelitian ini bertujuan untuk mengembangkan  multimedia pembelajaran konsep hutan rawa gambut berbasis problem solving untuk mengetahui bagaimana validitas multimedia untuk melatihkan keterampilan berpikir kritis mahasiswa. Tahapan yang dilakukan mengikuti alur desain instruksional ADDIE meliputi analisis, desain, pengembangan, implementasi dan evaluasi. Teknik pengumpulan data menggunakan instrumen lembar validasi terhadap dua ahli materi dari Universitas Lambung Mangkurat dan satu ahli multimedia dari Politeknik Hasnur. Uji keterbacaan dilakukan terhadap tiga mahasiswa aktif yang pernah mengambil mata kuliah pengenalan lingkungan lahan basah di FMIPA ULM. Hasil penelitian menunjukkan bahwa multimedia pembelajaran konsep hutan rawa gambut berbasis problem solving untuk melatihkan keterampilan berpikir kritis mahasiswa kimia FMIPA ULM Banjarbaru sangat valid.


2022 ◽  
pp. 175-196
Author(s):  
Marja Bertrand ◽  
Immaculate Kizito Namukasa

Globally, computational thinking and coding in schools has become more popular as well as a growing area of interest in education reform. Coupling coding with creative thinking promises to meaningfully engage students in their learning and to improve their coding and computational thinking skills. This prompts discussions about STEAM (Science, Technology, Engineering, Arts, and Mathematics), which promotes creativity and innovation through the integration of the arts in STEM subjects. This study addresses the following question: What mathematics and computational thinking do students learn through different models of STEAM education in non-profit and in-school contexts? A small sample was taken of four different STEAM programs in Ontario, Canada. We carried out a qualitative case study with 103 participants, 19 adults and 84 students. The findings from this study have implications for designing, implementing and researching K-8 STEAM programs that promote coding and computational thinking skills in the context of learning mathematics.


Author(s):  
Amanda L. Strawhacker ◽  
Amanda A. Sullivan

In the past two decades, STEM education has been slowly replaced by “STEAM,” which refers to learning that integrates science, technology, engineering, arts, and mathematics. The added “Arts” portion of this pedagogical approach, although an important step towards integrated 21st century learning, has long confused policymakers, with definitions ranging from visual arts to humanities to art education and more. The authors take the position that Arts can be broadly interpreted to mean any approach that brings interpretive and expressive perspectives to STEM activities. In this chapter, they present illustrative cases inspired by work in real learning settings that showcase how STEAM concepts and computational thinking skills can support children's engagement in cultural, performing, and fine arts, including painting, sculpture, architecture, poetry, music, dance, and drama.


2015 ◽  
pp. 997-1019
Author(s):  
Reginald A. Blake ◽  
Janet Liou-Mark

The Science, Technology, Engineering, and Mathematics (STEM) disciplines have traditionally been woefully unsuccessful in attracting, retaining, and graduating acceptable numbers of Underrepresented Minorities (URMs). A new paradigm of STEM practices is needed to address this vexing problem. This chapter highlights a novel interdisciplinary approach to STEM education. Instead of being siloed and mired in their respective STEM disciplines, students integrate real world, inquiry-based learning that is underpinned by a strong foundation in mathematics and a myriad of other pillars of STEM activities. These activities include Peer-Assisted Learning Workshops, Mentoring Programs, Undergraduate Research Experiences, STEM Exposure Trips, Conference Participation, and Peer Leadership. This strategy enhances STEM education among URMs by purposefully connecting and integrating knowledge and skills from across the STEM disciplines to solve real-world problems, by synthesizing and transferring knowledge across disciplinary boundaries, and by building critical thinking skills in a manner that is relevant to their experiences and yet transformative.


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