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2021 ◽  
Author(s):  
Daichi Yamaguchi ◽  
Shunpei Yamaguchi ◽  
Ritsuko Oshima ◽  
Jun Oshima ◽  
Takuya Fujihashi ◽  
...  

2021 ◽  
Vol 2021 (02) ◽  
pp. 245-253
Author(s):  
M. Rosenfeld ◽  

The article deals with the problems of finding a national style in architecture in the early twentieth century. The issues of the main polemical aspects of the choice of artistic language as an expression of the artistic direction of the institution, the influence of the stylistic decision on the symbolism of the content of the institution are considered. The events that preceded the construction: competitions, discussions, confrontations of political opponents formed a very relevant discussion in search of an authentic form that would express the Ukrainian spirit. This is what created a clear image of the building, which is an association and a business card with Hudprom.


2021 ◽  
Vol 8 (4) ◽  
pp. 693
Author(s):  
Bambang Satrio ◽  
Agus Suryanto ◽  
Anggraini Mulwinda ◽  
Khoirudin Fathoni

<p>Kartu bisnis masih sering digunakan pada saat ini, namun ada beberapa kekurangan yang membuatnya terasa tertinggal dan akhirnya akan tergantikan. Kartu bisnis memiliki keterbatasan dalam menampilkan informasi dan terkesan monoton sehingga tidak menarik. Teknologi Augmented Reality dapat membuat kartu bisnis konvensional menjadi kartu bisnis digital (Virtual Business Card). Virtual Business Card dapat menampilkan banyak informasi yang sebelumnya tidak dapat ditampilkan pada kartu bisnis konvensional, dan lebih interaktif dalam menampilkan informasi sehingga dapat menarik minat pengguna. Metode pengembangan yang digunakan dalam pembuatan aplikasi Virtual Business Card adalah Agile Development. Langkah-langkah penelitian ini adalah Planning, Design, Coding, dan Testing. Pada pengujian aplikasi ini, dilakukan dengan pengujian alpha berupa functional testing (uji black box) dan pengujian beta berupa usability testing (uji ahli media dan uji pengguna aplikasi). Penelitian ini menghasilkan aplikasi Virtual Business Card yang berisi data informasi digital yang dapat digunakan untuk keperluan pribadi. Dari hasil pengujian yang dilakukan, aplikasi dapat dikategorikan “Sangat Baik” sehingga aplikasi dapat dinyatakan layak untuk digunakan sebagai informasi digital pribadi. Berikut ini hasil dari masing-masing pengujian. Hasil pengujian alpha berupa functional testing, yaitu black box mendapatkan persentase 100%. Hasil pengujian beta berupa usability testing, yaitu uji ahli media mendapatkan persentase 89,88% dan uji pengguna mendapatkan persentase 84%.</p><p> </p><p class="Judul2"><strong><em>Abstract</em></strong></p><p class="Judul2"><em>Business cards are still often used today, but some functions can still be optimized to cover the shortcomings of business cards, so they are not left behind and replaced. Business cards have limitations in displaying information and are not interactive, making them less attractive to use. Augmented Reality (AR) technology can make conventional business cards into digital business cards (Virtual Business Cards). Virtual Business Cards can display much information that previously could not be displayed on conventional business cards and is more interactive in displaying information so that it can attract the user's interest. The development method used in making Virtual Business Card applications is the Extreme Programming type of Agile Development. The steps of this research are Planning, Design, Coding, and Testing. In testing this application, alpha testing is done in the form of functional testing (black box test) and beta testing in the form of usability testing (media expert test and application user test). This research resulted in a Virtual Business Card application that contains digital information data that can be used for personal use. From the results of tests conducted, the application can be categorized as "Very Good" so that the application can be declared eligible for use as personal digital information. The following are the results of each test. Alpha test results in the form of functional testing, namely, the black box test get a percentage of 100%. The results of beta testing are in the form of usability testing, i.e., media expert tests get a percentage of 89.88%, and user tests get a percentage of 84%</em><em>.</em></p>


2021 ◽  
pp. 27-29
Author(s):  
Jan Knikker
Keyword(s):  

Author(s):  
Shunpei Yamaguchi ◽  
Ritsuko Oshima ◽  
Jun Oshima ◽  
Takuya Fujihashi ◽  
Shunsuke Saruwatari ◽  
...  

2021 ◽  
Author(s):  
Juliane Kanitz
Keyword(s):  

Author(s):  
Shunpei Yamaguchi ◽  
Ritsuko Oshima ◽  
Jun Oshima ◽  
Ryota Shiina ◽  
Takuya Fujihashi ◽  
...  

Author(s):  
Shunpei Yamaguchi ◽  
Shusuke Ohtawa ◽  
Ritsuko Oshima ◽  
Jun Oshima ◽  
Takuya Fujihashi ◽  
...  

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