cognitive robotic
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2022 ◽  
pp. 757-774
Author(s):  
Roman Zahariev Zahariev ◽  
Nina Valchkova

Collaborative robots (Cobots) are described from the point of view of the cognitive processes underlying the perception and emotional expression of learners based on individual human interacting with non-humanoid robots. The chapter describes a project that is aimed at the development and prototyping of mobile cognitive robotic system designed for service and assistance to people with disabilities. In creating this robot called “AnRI” (anthropomorphic robot intelligent) the experience from building the previous one was used, and it was used in the project Conduct Research into the Adoption of Robotic Technologies in Special Education by Children, Young People, and Pedagogical Specialists. It is described as a device of the robot and realization of cognitive processes to integrate knowledge-related information from sensors, actuators, and multiple sources of information vital to the process of serving people with disabilities.


2021 ◽  
Vol 10 (3) ◽  
pp. 1-23
Author(s):  
Thomas Arnold ◽  
Daniel Kasenberg ◽  
Matthias Scheutz

Explainability has emerged as a critical AI research objective, but the breadth of proposed methods and application domains suggest that criteria for explanation vary greatly. In particular, what counts as a good explanation, and what kinds of explanation are computationally feasible, has become trickier in light of oqaque “black box” systems such as deep neural networks. Explanation in such cases has drifted from what many philosophers stipulated as having to involve deductive and causal principles to mere “interpretation,” which approximates what happened in the target system to varying degrees. However, such post hoc constructed rationalizations are highly problematic for social robots that operate interactively in spaces shared with humans. For in such social contexts, explanations of behavior, and, in particular, justifications for violations of expected behavior, should make reference to socially accepted principles and norms. In this article, we show how a social robot’s actions can face explanatory demands for how it came to act on its decision, what goals, tasks, or purposes its design had those actions pursue and what norms or social constraints the system recognizes in the course of its action. As a result, we argue that explanations for social robots will need to be accurate representations of the system’s operation along causal, purposive, and justificatory lines. These explanations will need to generate appropriate references to principles and norms—explanations based on mere “interpretability” will ultimately fail to connect the robot’s behaviors to its appropriate determinants. We then lay out the foundations for a cognitive robotic architecture for HRI, together with particular component algorithms, for generating explanations and engaging in justificatory dialogues with human interactants. Such explanations track the robot’s actual decision-making and behavior, which themselves are determined by normative principles the robot can describe and use for justifications.


Author(s):  
Chien Van Dang ◽  
Heungju Ahn ◽  
Hyeon C. Seo ◽  
Sang C. Lee

In this paper we propose a cognitive robotic system that utilizes computational psychology (the Soar cognitive architecture) and an obstacle avoidance method (modified dynamic window approach) in ROS (Robot Operating System) platform for controlling a mobile robot. This system is applied to perform a task of human-following, aiming to help the robot navigate itself to the target person avoiding collision. A cognitive agent based on Soar cognitive architecture is created to reason its current situation and make decisions on movement direction such as go-straight, turn-left or turn-right, whereas the dynamic window approach is modified to avoid collision by computing appropriate velocities for driving the robot motors. To the end, a part of implementation is presented to describes how the system works.


2020 ◽  
Vol 36 (6) ◽  
pp. 450-455
Author(s):  
Sebastian Bodenstedt ◽  
Martin Wagner ◽  
Beat Peter Müller-Stich ◽  
Jürgen Weitz ◽  
Stefanie Speidel

<b><i>Background:</i></b> Artificial intelligence (AI) has recently achieved considerable success in different domains including medical applications. Although current advances are expected to impact surgery, up until now AI has not been able to leverage its full potential due to several challenges that are specific to that field. <b><i>Summary:</i></b> This review summarizes data-driven methods and technologies needed as a prerequisite for different AI-based assistance functions in the operating room. Potential effects of AI usage in surgery will be highlighted, concluding with ongoing challenges to enabling AI for surgery. <b><i>Key Messages:</i></b> AI-assisted surgery will enable data-driven decision-making via decision support systems and cognitive robotic assistance. The use of AI for workflow analysis will help provide appropriate assistance in the right context. The requirements for such assistance must be defined by surgeons in close cooperation with computer scientists and engineers. Once the existing challenges will have been solved, AI assistance has the potential to improve patient care by supporting the surgeon without replacing him or her.


2019 ◽  
Vol 8 (11) ◽  
pp. 298
Author(s):  
Patrícia Cesário ◽  
Samuel Santos ◽  
Bernardo Lourenço ◽  
Inês Martins ◽  
Paulo J. S. Gonçalves

The paper presents and discusses a framework to promote older adults cognitive and emotional stimulation via Robotic Cognitive Games. The work is based on classic games for older adults, e.g., to place objects in pre-defined positions in an arena, where the authors introduce a robot in the games. The paper not only presents the robotic games, but also the methodology developed to properly introduce them to older adults in a nursing home. As such, the paper proposes three cognitive robotic games, a methodology to assess the success of its introduction to older adults, keeping in mind cognitive and emotional aspects. To validate the proposed robotic solution, experimental tests were performed in a nursing home. A prior cognitive and emotional test was done with older adults to have a ground truth to compare with after a batch of games was completed by each older adult. The results and their discussion validate the robotic games approach, and also the methodology used for its introduction in the nursing home.


Author(s):  
Roman Zahariev Zahariev ◽  
Nina Valchkova

Collaborative robots (Cobots) are described from the point of view of the cognitive processes underlying the perception and emotional expression of learners based on individual human interacting with non-humanoid robots. The chapter describes a project that is aimed at the development and prototyping of mobile cognitive robotic system designed for service and assistance to people with disabilities. In creating this robot called “AnRI” (anthropomorphic robot intelligent) the experience from building the previous one was used, and it was used in the project Conduct Research into the Adoption of Robotic Technologies in Special Education by Children, Young People, and Pedagogical Specialists. It is described as a device of the robot and realization of cognitive processes to integrate knowledge-related information from sensors, actuators, and multiple sources of information vital to the process of serving people with disabilities.


Author(s):  
Matthias Scheutz ◽  
Evan Krause ◽  
Bradley Oosterveld ◽  
Tyler Frasca ◽  
Robert Platt

Learning new knowledge from single instructions and being able to apply it immediately is highly desirable for artificial agents. We provide the first demonstration of spoken instruction-based one-shot object and action learning in a cognitive robotic architecture and briefly discuss the architectural modifications required to enable such fast learning, demonstrating the new capabilities on a fully autonomous robot.


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