Interactive, dynamic computer simulations hold a unique position between test environment and explicit design. They serve a broad variety of applications, from scientific knowledge production to education, training, therapy, and recreation. Although the process by which simulations are produced is also taken into view, the foreground is devoted not to mathematical and technical components as explored in computer science or computational visualistics, but rather to the sensory aspects of the realization. The focus is on the aspects of simulations that can be experienced by the senses: in the optic, acoustic, haptic, or, more broadly, sensory-motor impressions. For the most part iconicity plays a dominant role in these interactive configurations that require a complex, transformable '(re)acting' object beyond mere navigability.