scholarly journals A Learning Development Based on Social Learning Networks Microsoft Teams in Animation Courses

2021 ◽  
Vol 4 (1) ◽  
pp. 35-42
Author(s):  
Yulan Mardiati ◽  
Imbar Kunto ◽  
Cecep Kustandi

This study aims to produce a product in the form of a Social Learning Networks (SLN) based learning design using the Microsoft Teams platform that can be used by students who are taking Animation courses at the Jakarta State University Technology Study Program. This research was conducted by following the ADDIE development model procedure, which consisted of 5 stages, namely (1) Analysis: conducting a needs analysis, students and materials, (2) Design: designing a learning design, (3) Development: developing a learning design, (4) ) Implementation: conducting trials on experts and users, (5) Evaluation: evaluating the results of product development based on the trials that have been done. Based on the trial results of the experts, the overall average value was 3.36 which means very good. While the results of the one to one and small group trials obtained an overall average of 3.55 which means very good. The results of this development research indicate that the learning design developed can be used to facilitate students in the learning process, especially online learning.

2019 ◽  
Vol 2 (2) ◽  
pp. 144-149
Author(s):  
Hana Alodianada ◽  
Retno Widyaningrum ◽  
Kunto Imbar Nursetyo

This development research aims to produce a flipped classroom learning in the form of a RPKPS as a guideline for implementing flipped classroom learning in PDP courses at the State University of Jakarta in Educational Technology Program. This development research was carried out by following the Rapid Prototyping development model procedure, namely Assess Needs & Analyze Content 2) Set Objectives, 3) Construct Prototype, 4) Utilize Product, 5) Installation & Maintenance. Evaluation of this product development research is done through Expert Review. The step of expert review involved 1 subject expert and 2 learning design experts. The average value obtained from subject expert is 3,48 which means it’s very good, from learning design expert is 3,21 which means it’s good. The average value obtained from another learning design expert is 3,24 which means it’s good. From these results it can be concluded that the flipped classroom learning design for Learning and Design Perception Course is good rated.


Author(s):  
Oktavianus Bumma ◽  
Nia Wahyu Damayanti ◽  
Muhammad Baidawi

Learning tools are one important aspect to determine the success of a learning design. Student worksheet is one of the learning tools. The purpose of this study is as follows. 1) to find out how to develop a mathematics learning worksheet in the form of comics based on guided discovery on linear program material, 2) to find out the validity and practicality of a mathematics learning worksheet in the form of comics based on guided discovery on linear program material. In this research the method used is the development method. So the research explained that what was developed was a comic-based worksheet based on guided findings on linear program metrics. The subjects in this study were students of class XI Vocational School Wisnuwardhana Malang. Based on the LKS development research results that have been obtained that the validity results assessed by three validator experts are 1) material expert validator, 2) media expert validator, and 3) linguist validator reaches a percentage of 72.20%. In this criterion, the worksheets that were developed were good (valid) and the results of practicality were obtained from the student questionnaire responses and obtained an average value of 3.3 which in this criterion was declared good (practical). From the development of LKS in the form of comics based on guided discoveries on linear program material, it was concluded that the development of LKS is valid and practical so that it is suitable to be used in mathematics learning.


2021 ◽  
Vol 4 (1) ◽  
pp. 0
Author(s):  
Imbar Kunto

Indah Puspita Sari, I. P. S., Dr. Robinson Situmorang, M.Pd, & Santi Maudiarti, S.E., M.Pd. (2021). A, The Orientation Training Design at Ombudsman Republik Indonesia. Jurnal Pembelajaran Inovatif, 4(1), 01 -12. https://doi.org/10.21009/JPI.041.01   Ratu FAqihSeruni ALam, & Kunto, I. (2021). Pengembangan Media Pembelajaran Content Wheel di Program Studi Teknologi Pendidikan Universitas Negeri Jakarta. Jurnal Pembelajaran Inovatif, 4(1), 13 - 20. https://doi.org/10.21009/JPI.041.02 Sulistiyo Handayani, Prawiradilaga, D. S., & suprayekti, S. (2021). Pengembangan Program Pembelajaran Tahsin di Lembaga Semi Otonom Qur’an Institute UNJ. Jurnal Pembelajaran Inovatif, 4(1), 21 - 29. https://doi.org/10.21009/JPI.041.03 Al Giffary, K., siregar, eveline, & utomo, erry. (2021). Need analysis Analisis Kebutuhan untuk Peningkatan Kompetensi Teknologi Informasi dan Komunikasi Guru di Program Sekolah Universal Service Obligation. Jurnal Pembelajaran Inovatif, 4(1), 30 - 34. https://doi.org/10.21009/JPI.041.04 Mardiati, Y., Kunto , I., & Kustandi, C. (2021). A Learning Development Based on Social Learning Networks Microsoft Teams in Animation Courses. Jurnal Pembelajaran Inovatif, 4(1), 35 - 42. https://doi.org/10.21009/JPI.041.05 Abu Dzar Al Ghifari, Retno Widyaningrum, S.Sos, MM., & Santi Maudiarti S.E, M.Pd. (2021). Pengembangan Konten Pembelajaran di Media Sosial Instagram untuk Mata Pelajaran Sosiologi Kelas X di SMAN 103 Jakarta. Jurnal Pembelajaran Inovatif, 4(1), 43 - 54. https://doi.org/10.21009/JPI.041.06 Ramdani, A. P., Widyaningrum, R., & HS, Z. (2021). Pengembangan Ular Tangga Pop Up Tema Benda-Benda Di Sekitar Kita Untuk Siswa Kelas V Sekolah Dasar. Jurnal Pembelajaran Inovatif, 4(1), 55 - 61. https://doi.org/10.21009/JPI.041.07 Abiyyu, M. F., situmorang, robinson, & wirasti, murti kusuma. (2021). Pengembangan Strategi Pembelajaran Kontekstual Mata Kuliah Fotografi Pendidikan Program Studi Teknologi Pendidikan Universitas Negeri Jakarta. Jurnal Pembelajaran Inovatif, 4(1), 62 - 69. https://doi.org/10.21009/JPI.041.08 Prasetyo, R. P. (2021). Pengembangan Multimedia Interaktif untuk Diklat Tenaga Prawatan Listrik Aliran atas di BPTP Sofyan Hadi. Jurnal Pembelajaran Inovatif, 4(1), 70 - 75. https://doi.org/10.21009/JPI.041.09 Rita Mulyani, Dr. Robinson Situmorang, M.Pd, & Kunto , I. (2021). The Development of Blended Learning Courses Development of Education and Training Programs State University of Jakarta. Jurnal Pembelajaran Inovatif, 4(1), 76 - 81. https://doi.org/10.21009/JPI.041.10 Dinar Nur Syifa, Khaerudin, & Mulyadi. (2021). Pengembangan Learning Materials untuk E-learning Mata Kuliah Metodologi Penelitian. Jurnal Pembelajaran Inovatif, 4(1), 82 - 90. https://doi.org/10.21009/JPI.041.11 Chatarina Megapuspita, Cecep Kustandi, M.Pd, & Ariani, D. (2021). Pengembangan Learning Object Media Pembelajaran di Program Studi Teknologi Pendidikan UNJ. Jurnal Pembelajaran Inovatif, 4(1), 91 - 99. https://doi.org/10.21009/JPI.041.12 Noriska, N. J., Widyaningrum, R., & Nursetyo, K. I. (2021). Pengembangan Microlearning pada Mata Kuliah Difusi Inovasi Pendidikan di Prodi Teknologi Pendidikan. Jurnal Pembelajaran Inovatif, 4(1), 100 - 107. https://doi.org/10.21009/JPI.041.13 Kunto, I., Ariani, D., widyaningrum, retno, & syahyani, regita. (2021). Ragam Storyboard Untuk Produksi Media Pembelajaran. Jurnal Pembelajaran Inovatif, 4(1), 108 - 120. https://doi.org/10.21009/JPI.041.14


2021 ◽  
Vol 4 (1) ◽  
pp. 62-69
Author(s):  
Muhammad Fatih Abiyyu ◽  
Robinson Situmorang ◽  
Murti kusuma Wirasti

This development research aims to produce a product in the form of Rencana Perkuliahan Semester (RPS) by implementing contextual learning strategies and learning unit modules in the Education Technology Study Program at the State University of Jakarta. In this research development refers to the Dick & Carey model which consists of: identifying Instructional Goal (s), Conduct Instructional Analysis, Analyze Learners and Context, Write Performance Objective, Develop Instrument Assessment, Develop Instructional Strategy, Develop and Select Instructional Materials, Design and Conduct Formative Materials Evaluation of Instruction, and Revise Instruction. This development research product has gone through the formative evaluation stage, namely expert review and one to one. The results of the Expert Review from the learning design expert obtained a value of 3.75 (very good). material expert of 2.9 (good), and from media expert got a score of 3.85 (very good). Then the user evaluation (one to one) was conducted to users namely lecturers and students. One to one evaluation by lecturers received a score of 3.57 (very good) and evaluations conducted by students get a value of 3.7 (very good) .Based on these results, it can be concluded that the Rencana Perkuliahan Semester product in Education photography courses and learning unit modules is very good.


Author(s):  
Rini Sartika Nasution ◽  
Mutsyuhito Solin ◽  
Malan Lubis

This research and development based on the phenomenon that there are still many students who have difficulty in writing short stories and the importance of educators innovating in the use of learning models in an effort to improve the achievement of learning objectives. This study aims to (1) Describe the process of developing synectic models in short story writing students in class XI students of UISU Senior High School Medan (2) Describe the feasibility of developing synectic models in learning to write short stories in class XI students of SMA UISU Medan (3) in learning to write short stories at XI grade students of UISU Medan High School. This type of research is development research based on the development model 4-D of Thiagarajan. The trial subjects consisted of material experts, design experts, Indonesian language educators, and XI grade students of UISU Medan High School. Validation results show an average percentage of 92.12% for learning material and an average percentage of 95.13 % for learning design with excellent advice. The effectiveness of the product is obtained from a learning motivation questionnaire in a limited trial and is supported. Limited trials show an average percentage of 93.45% with very good criteria and approval trials of 95.12% with very good criteria. The data is also supported by the observations of students also increasing the pretest value from 64.83 to the posttest with an average value of 80.47. This proves that the synectic model developed for learning to write short stories is feasible to use and can improve students' ability to write short stories.


2020 ◽  
Vol 8 (2) ◽  
pp. 355
Author(s):  
Izzatinnisa’ Izzatinnisa’ ◽  
Utami Sri Hastuti ◽  
Abdul Gofur

The objectives of this study were: 1) to produce a Microbiology handout based on the results of the study of Antagonistic Fungi Antagonism against Pathogenic Fungi in Strawberry Plants; and 2) testing the feasibility and practicality of the handout. This type of research is development research. The development model used in this research is the ADDIE model which consists of 5 stages, namely: Analyze, Design, Develop, Implement, and Evaluate. The handout material was selected based on the results of the needs analysis by the respondent students of the Biology Study Program, FMIPA, State University of Malang. Handout eligibility data obtained from the results of validation by microbiology material experts and learning media experts. Meanwhile, the handout practicality data was obtained from the readability assessment results of Biology Study Program students who were currently taking the Microbiology course. The results showed that, the percentage of eligibility of handout material by the expert validator of microbiology material was 99.53% with very high or very valid eligibility criteria. The percentage of eligibility of handouts by instructional media expert validators is 98.14% with very high or very valid eligibility criteria. The percentage of practicality tests by students who were taking the Microbiology course resulted in 89.89% with very high practicality criteria. The results showed that research results-based Microbiology handouts were very feasible and practical to be used in microbiology learning activities.


2021 ◽  
Vol 13 (3) ◽  
pp. 2293-2300
Author(s):  
Nurhikmah H ◽  
Abdul Hakim ◽  
M. Syakir Wahid

This study aims to develop interactive e-modules in the Multimedia Learning Course and to know the validity, practicality of the effectiveness of developing interactive e-modules in Multimedia Learning subject. This research method used Research and Development (R D), which focused on developing smartphone-based learning media, especially Android. The development model used the Alessi and Trollip development model, consisting of 3 stages: planning, design, and development. This research was conducted at Makassar State University with 45 students and one lecturer in multimedia learning. Interactive e-modules are used in multimedia learning courses to assist and facilitate lecturers in the learning process. Interactive e-modules were developed and validated by material experts and media experts, with the results of material validation obtained an average score of 4.9 (very valid) and media experts obtained an average score of 4.1 (valid) so that interactive e-modules can be tested in the field to determine the practicality and effectiveness with the results shown in the category of very practical and very effective. Based on the results found, it can be concluded that interactive e-modules are practical and effective in the learning process in multimedia learning courses at the Education Technology Study Program, Makassar State University


Author(s):  
Dewi Andriyani ◽  
M. Marisa ◽  
Susy Puspitasari ◽  
Mohamad Adning ◽  
Kusnindyah Puspito Hapsari ◽  
...  

The Open University Education Technology study program is in desperate need of a type of media that is able to provide maximum learning services to students. Therefore, a learning material product is needed to support these needs. Development research is needed for VR and AR-based learning materials to be realized. This research is a development research. The development model used refers to the ADDIE model (Analysis, Design, Develop, Implementation, and Evaluation). The choice of ADDIE model in this development research is based on several reasons, namely, this model is a procedural model, namely a model that is descriptive, showing clear and careful steps to produce the product. Study of competencies produce a competency map of the results of the study based on the principles of development of the field of study and the demands of educational technology expertise, especially Television Broadcasting Management. The results of the study of module materials found the existence of competency sequences that are not appropriate judging from the process or stages of Management. The results of this study showed that it is necessary to rearrange the competencies of Courses TPEN 4312 and the Television Broadcasting Management Module should be revised. Reconstructing the Practice Handbook as a handle for students to perform practical tasks and Develop more suitable practical tools based on the results of practical tasks. <p> </p><p><strong> Article visualizations:</strong></p><p><img src="/-counters-/edu_01/0727/a.php" alt="Hit counter" /></p>


2021 ◽  
Vol 1 (8) ◽  
pp. 757-764
Author(s):  
Farihah Bilqis Safira ◽  
Mariani Mariani ◽  
Mutiara Dahlia

This study aims to study the effect of adding manalagi apple cider to the sensory quality of chewy candy on the aspect of color, taste, aroma, and texture. This research was conducted in the Analysis and Engineering Laboratory of the Culinary Education Study Program Faculty of Engineering State University of Jakarta and was carried out in September 2020. This study uses an experimental method with different percentages namely 20%, 40%, and 60% then a hedonic test is carried out on 15 moderately trained panelists. The results of the descriptive analysis show the average value in the color aspect 4.4 light green categories with a percentage of 40%, in the sweet taste aspect 4.8 categories of sweetness with a percentage of 40%, in the manalagi apple flavor aspect 4.2 feels manalagi apple with a percentage of 40%, in the aspect of manalagi apple aroma 3.9 in the manalagi apple-scented category with a percentage of 40%. Based on the hypothesis test using the Kruskall-Wallis test, it was stated that the texture aspect was continued with the Tuckeys test and the best result obtained was 4.0 which was the best sensory quality product of chewy candy in the addition of Manalagi apple cider.


2018 ◽  
Vol 20 (2) ◽  
pp. 105-119
Author(s):  
C Rudy Prihantoro

This research is to find out; the influence of e-readiness, e-learning, ebook on the achievement of graduates of diploma programs; and the influence of ereadiness, e-learning, and e-books on the achievement of diploma program graduates. The study population was graduates of the D3 Mechanical TechnologyStudy Program, Faculty of Engineering, Jakarta State University, the sample was the second semester of the 2016/2017 academic year. Data collection usesperceptual instruments for electronic readiness, e-books, and e-books, and relevant graduate GPA. The research method is a survey method with an associativeapproach. Data analysis techniques are simple regression, double freedom, and F test. The results of the study show; (1) there is no effect of e-readiness on Graduates' Achievement; (2) there is no influence of e-learning on graduate achievement; (3) there is no e-book effect on Graduates' Achievement; (4) there is no effect of ereadiness, e-learning and e-books together for the achievement of graduates. There is no provision in this study that can be interpreted that the curriculum developed by the D3 Mechanical Technology Study Program is in accordance with Learning Outcomes, especially in the implementation of the learning process.


Sign in / Sign up

Export Citation Format

Share Document